Tacticular Cancer: We'll have your balls

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Information Torment: Tides of Numenera Website Launched, InXile Asks for Feedback on Pledge Rewards

Discussion in 'RPG Codex News & Content Comments' started by Crooked Bee, Feb 20, 2013.

  1. Cosmo Magister

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    And maybe also some angry but naive basement dwellers that fail to grasp a simple truth : a producer's responsibility is to be pragmatic and find money, not to tell the truth, the whole truth and nothing but the truth.
     
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  2. Chateaubryan Savant

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    As a matter of fact, I do think ToN may deliver to some extent : after all Fargo's been rounding up some writers to do the shit right and seems to be genuinely preoccupied by the oldfag's way of life. But there is a clear distinction between the motivation to do "something new" for the sake of it - in the case of the original Torment - and picking up a hype to associate himself to a title he didn't work on. It is a choice made out of pure opportunism and not by any kind of affection to the genre (metaphysical wanking with a touch of teenager pathos, all intertwined with long-ass impressionist descriptions), thing he could have demonstrated in the past but didn't. My beef (and since it is a purely idealistic one, you're free to raise brows, scoff and troll) is that the basic motivation behind it is the same that bigass publisher's : to re-use existing IP because it sells.

    So yes, Torment has become a buzzword and since it pisses me off so much I'm writing - not one but TWO - posts about it, I'm probably in the middle of some kind of hipster crisis.

    Infinitron
    Like marketing did great for PS:T ?
    I'm ready to admit some games need marketing - now - but in what measure exactly is this kind of marketing needed ? How the hell did we choose which game to buy when the only thing we had at the time was some paper magazine reviews ? And what the hell is happening with those fucking indie games ? And why the fuck am I picking this marketing matter up when my initial remark was about opportunism ?
     
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  3. Infinitron News Jew Patron Beg Auditor

    Infinitron
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    Codex 2014 Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong
    PS:T had shit marketing and sold poorly.

    Even if that's true, who cares? Like you said, he's not making the game, he just assembled the team and is letting them do their thing.

    I'm also not sure if the motivations behind the original Torment were really that altruistic, as far as Interplay management was concerned.
     
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  4. Cosmo Magister

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    This.
     
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  5. Surf Solar cannot into womynz

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    This. He does nothing ese than say, Todd Howard. Yet, for sone reason the latter gets ridiculed for narketing speech, while for Fargo it seems to be ok. Codex hipocrisy at its finest. :salute:
     
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  6. Infinitron News Jew Patron Beg Auditor

    Infinitron
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    For fuck's sake Solar, GET OVER THE 3D THING ALREADY

    You'd be sucking Fargo's cock more vigorously than anybody else on this forum if he just gave you those sweet 2D backdrops you crave.
     
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  7. Chateaubryan Savant

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    A producer with a consistent designer's background letting his team do the work without having anything to say ? Maybe there is something I'm missing.
     
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  8. Surf Solar cannot into womynz

    Surf Solar
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    wat


    Marketing speech disgusts me, doesnt matter where it comes from
     
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  9. Infinitron News Jew Patron Beg Auditor

    Infinitron
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    Brother None can tell you more.
     
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  10. Brother None Prestigious Gentleman inXile Entertainment Developer

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    Hmmmm? Not much to add. Fargo has an extensive background as a designer but has done producer-level work for a few decades now. His style is to gather the most talented team he can, keep a fairly close eye on the process early on to ensure everything is heading in the right direction, and then slowly go more hands-off as the process continues. Initially he was going to do more design work on Wasteland 2, but the guys he gathered were doing such good work he had less to contribute, and by now is pretty hands-off on the process.

    Fargo is the public face of the company but that doesn't mean he tries to do everything. For Torment, important names to know are probably Kevin Saunders, the project director (previous credits include Shattered Galaxy and NWN2: Mask of the Betrayer) and Colin McComb, the creative director (previous credits include Planescape PnP, Planescape: Torment and, uh, the Complete Book of Elves).
     
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  11. Chateaubryan Savant

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    Thanks for taking the time to write it down when you had no obligation to. Good to know.

    As I said, the game may be good and I'll be glad to buy it if it delivers but in the meantime, I'll still have my doubts and objections about how and why it is done.
     
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  12. CMcC inXile Entertainment Zionist Agent Developer

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    DAMN. YOUR. SOUL.
     
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  13. Infinitron News Jew Patron Beg Auditor

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    Codex 2014 Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong
  14. tuluse Prestigious Gentleman Arcane

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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Guys, you know what I really hate? When someone promises to make cRPGs in the manor I like and then asks the community for ideas about it.
     
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  15. Lockkaliber Augur Patron

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  16. 80Maxwell08 Prophet

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    So how much of the kickstarter money will go towards your therapy bill to get over that?
     
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  17. ksaun inXile Entertainment Developer

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    $0. We cannot risk healing our creative lead's tormented soul. We might end up with Rainbow Brite RPG or something. (Though I think Fargo picked up that IP, too... hmm...)
     
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  18. janjetina Arcane

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  19. Infinitron News Jew Patron Beg Auditor

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    Codex 2014 Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong
    Hi Kevin. Looks like you've been flying undercover.
     
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  20. Lancehead Liturgist

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  21. Infinitron News Jew Patron Beg Auditor

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  22. Brzęczyszczykiewicz Prophet

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    Still waiting for confirmation e-mail.
     
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  23. hiver Augur Dumbfuck White Knight

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    It seems our Tide was the stronger.

    haha!
     
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  24. Adam Heine inXile Entertainment Developer

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    We should torment him more then. Stretch goal: At $3M, Colin has to read from the Complete Book of Elves and explain what he was thinking.
     
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  25. hoverdog dog that is hovering, Wastelands Interactive Developer

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