Tacticular Cancer: We'll have your balls

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Information Torment: Tides of Numenera Website Launched, InXile Asks for Feedback on Pledge Rewards

Discussion in 'RPG Codex News & Content Comments' started by Crooked Bee, Feb 20, 2013.

  1. Cosmo Savant

    Cosmo
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    And maybe also some angry but naive basement dwellers that fail to grasp a simple truth : a producer's responsibility is to be pragmatic and find money, not to tell the truth, the whole truth and nothing but the truth.
  2. Chateaubryan Scholar

    Chateaubryan
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    As a matter of fact, I do think ToN may deliver to some extent : after all Fargo's been rounding up some writers to do the shit right and seems to be genuinely preoccupied by the oldfag's way of life. But there is a clear distinction between the motivation to do "something new" for the sake of it - in the case of the original Torment - and picking up a hype to associate himself to a title he didn't work on. It is a choice made out of pure opportunism and not by any kind of affection to the genre (metaphysical wanking with a touch of teenager pathos, all intertwined with long-ass impressionist descriptions), thing he could have demonstrated in the past but didn't. My beef (and since it is a purely idealistic one, you're free to raise brows, scoff and troll) is that the basic motivation behind it is the same that bigass publisher's : to re-use existing IP because it sells.

    So yes, Torment has become a buzzword and since it pisses me off so much I'm writing - not one but TWO - posts about it, I'm probably in the middle of some kind of hipster crisis.

    Infinitron
    Like marketing did great for PS:T ?
    I'm ready to admit some games need marketing - now - but in what measure exactly is this kind of marketing needed ? How the hell did we choose which game to buy when the only thing we had at the time was some paper magazine reviews ? And what the hell is happening with those fucking indie games ? And why the fuck am I picking this marketing matter up when my initial remark was about opportunism ?
  3. Infinitron RPG Codex Staff Patron

    Infinitron
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    Codex 2012 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    PS:T had shit marketing and sold poorly.

    Even if that's true, who cares? Like you said, he's not making the game, he just assembled the team and is letting them do their thing.

    I'm also not sure if the motivations behind the original Torment were really that altruistic, as far as Interplay management was concerned.
    Cosmo Brofists this.
  4. Cosmo Savant

    Cosmo
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    This.
  5. Surf Solar cannot into womynz

    Surf Solar
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    This. He does nothing ese than say, Todd Howard. Yet, for sone reason the latter gets ridiculed for narketing speech, while for Fargo it seems to be ok. Codex hipocrisy at its finest. :salute:
    Kosmonaut Brofists this.
  6. Infinitron RPG Codex Staff Patron

    Infinitron
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    Codex 2012 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    For fuck's sake Solar, GET OVER THE 3D THING ALREADY

    You'd be sucking Fargo's cock more vigorously than anybody else on this forum if he just gave you those sweet 2D backdrops you crave.
    skuphundaku Brofists this.
  7. Chateaubryan Scholar

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    A producer with a consistent designer's background letting his team do the work without having anything to say ? Maybe there is something I'm missing.
  8. Surf Solar cannot into womynz

    Surf Solar
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    wat


    Marketing speech disgusts me, doesnt matter where it comes from
    Kosmonaut Brofists this.
  9. Infinitron RPG Codex Staff Patron

    Infinitron
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    Codex 2012 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Brother None can tell you more.
  10. Brother None Prestigious Gentleman On the line for InXile

    Brother None
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    Hmmmm? Not much to add. Fargo has an extensive background as a designer but has done producer-level work for a few decades now. His style is to gather the most talented team he can, keep a fairly close eye on the process early on to ensure everything is heading in the right direction, and then slowly go more hands-off as the process continues. Initially he was going to do more design work on Wasteland 2, but the guys he gathered were doing such good work he had less to contribute, and by now is pretty hands-off on the process.

    Fargo is the public face of the company but that doesn't mean he tries to do everything. For Torment, important names to know are probably Kevin Saunders, the project director (previous credits include Shattered Galaxy and NWN2: Mask of the Betrayer) and Colin McComb, the creative director (previous credits include Planescape PnP, Planescape: Torment and, uh, the Complete Book of Elves).
  11. Chateaubryan Scholar

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    Thanks for taking the time to write it down when you had no obligation to. Good to know.

    As I said, the game may be good and I'll be glad to buy it if it delivers but in the meantime, I'll still have my doubts and objections about how and why it is done.
    Surf Solar Brofists this.
  12. CMcC Developer

    CMcC
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    DAMN. YOUR. SOUL.
    LundB, kentable, Western and 11 others Brofist this.
  13. Infinitron RPG Codex Staff Patron

    Infinitron
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    Codex 2012 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
  14. tuluse Prestigious Gentleman Arcane

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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    Guys, you know what I really hate? When someone promises to make cRPGs in the manor I like and then asks the community for ideas about it.
  15. Lockkaliber Arbiter Patron

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    Project: Eternity Torment: Tides of Numenera Wasteland 2
  16. 80Maxwell08 Learned

    80Maxwell08
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    So how much of the kickstarter money will go towards your therapy bill to get over that?
  17. ksaun Developer

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    $0. We cannot risk healing our creative lead's tormented soul. We might end up with Rainbow Brite RPG or something. (Though I think Fargo picked up that IP, too... hmm...)
    kentable, Western, Kosmonaut and 9 others Brofist this.
  18. janjetina Arcane

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    Torment: Tides of Numenera
    deus101, skuphundaku and hiver Brofist this.
  19. Infinitron RPG Codex Staff Patron

    Infinitron
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    Codex 2012 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Hi Kevin. Looks like you've been flying undercover.
  20. Lancehead Liturgist

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  21. Infinitron RPG Codex Staff Patron

    Infinitron
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    Codex 2012 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
  22. Brzęczyszczykiewicz Savant

    Brzęczyszczykiewicz
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    Still waiting for confirmation e-mail.
  23. hiver Augur Dumbfuck White Knight

    hiver
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    It seems our Tide was the stronger.

    haha!
    skuphundaku Brofists this.
  24. Adam Heine Developer

    Adam Heine
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    We should torment him more then. Stretch goal: At $3M, Colin has to read from the Complete Book of Elves and explain what he was thinking.
    Kosmonaut and Brother None Brofist this.
  25. hoverdog dog that is hovering

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