hiver
Guest
The logic of "one feature was done badly so lets remove a whole part of the new game". ffs...
Genghistwelve @Genghistwelve
@BrianFargo Unscientific:1.More teens prefer TB combat; 2.marijuana use by teens is on rise. Conclusion: those favoring TB vs RTwP are high.
Retweeted by Brian Fargo
oh shit what can we do to turn this campaign in TB favor?Genghistwelve @Genghistwelve
@BrianFargo Unscientific:1.More teens prefer TB combat; 2.marijuana use by teens is on rise. Conclusion: those favoring TB vs RTwP are high.
Retweeted by Brian Fargo
This,right near the vote options,probably doesn't help.'tards might be reading it as an endorsement to rtwp
That's actually funny.@BrianFargo Breaking: Baatezu and Tanar'ri thankful they're only fighting the Blood War instead of TB vs. RTwP. Blood War to end sooner.
-edit-I am taking Torment as an interactive novel so I want the combat to be over ASAP, hence I'm leaning towards RTwP.
There are other games to scratch the gamist itch, and Torment is not one of them.
Torment was always meant to be a full game and not having any combat in it would have diminished it, as it will diminish this new Torment game - in case such a thing could happen - which it wont.
what fucking legacies can you make if by some divine intervention all difficult stuff is removed from you why the fuck am i even trying to explain anything to a bloody fucking moron...
Eh, the thing with Torment is that the combat needs to be lightweight. It's not a squad tactics game. The combat has to matter and it shouldn't be actively unpleasant because it's always the proximate reason you are doing RPG stuff like trying to get that sword +1 (even avoiding combat is combat mattering) but it's adjunct. I want to hear stuff acknowledging that instead of OH WHATEVER WAY IT GOES THE COMBAT WILL BE TOTALLY GOOD AND NOT BAD AT ALL, GOOD IS PREFERABLE TO BAD IMO.
[Turn-based is] a numbers game that can be gamed/broken far more easily usually. Crap like staying just enough spaces away so that something has no mathematical possiblity of getting to or hitting you. This can be akin to kiting in something with more realtime elements, excepts there no possibility of fucking up because you weren't quick enough on the draw or didn't notice in time.
It would be interesting to hear your guys opinion on Numenera (the PnP game). You know, if you guys are ever bored and wanna blog or something...
Avoiding an encounter, talking through it, using the scenery, using an item, misdirect the attention, charming your way...all of them work better in a real-time fashion rather than turn-based squad tactics. Heck, hack/slash should be punished if you ask me. You have PE, DOS and others for that.
Redirect Dexter to RPG watch.PS:T could have almost been an isometric Adventure game.
Yeah, get out of here, we all know PS:T should have been a Visual Novel.Redirect Dexter to RPG watch.PS:T could have almost been an isometric Adventure game.
Oh boy, look at that, arguing against what I said with ridicule instead of an argument of your own.Yeah, get out of here, we all know PS:T should have been a Visual Novel.Redirect Dexter to RPG watch.PS:T could have almost been an isometric Adventure game.
Heh, who said I was joking?Oh boy, look at that, arguing against what I said with ridicule instead of an argument of your own.
Did you play PS:T because of the amazing combat and game mechanics it offers (like in many other TB games) or primarily because of its story, characters and setting?