DraQ
Arcane
Still, zdoom supports it thanks to reverse engineering.Secretninja said:I remember reading that strife's source code was lost at some point.
Still, zdoom supports it thanks to reverse engineering.Secretninja said:I remember reading that strife's source code was lost at some point.
This. Fucking this.Sceptic said:3) By default Doomsday renders invisibility wrong. Instead of the really cool fuzzy effect that made Spectres something special I instead see a semi-transluscent Demon that is way, WAY too visible. How do I fix this? does Doomsday even have a proper compatibility mode for this?
Tell me about itDraQ said:This. Fucking this.
TN has no saving in-mission, which makes me rage at the idea of trying to play it (my gaming is currently coming in 10-15 minute bouts). Lem... I loved The Invincible but I've given up on trying to review it. I have nothing to compare it to. I'll give it another shot tonight. Now reading The Star Diaries, which is on the opposite side of the spectrum, and is hilarious (and surprisingly clever in parts. The very last statement in the Calculator voyage was... interesting).Also, what's with TN and Lem?
DO IT FAGGOT.deus101 said:I...I never played quake...well, i played the demo but...not the entire game
That's about all the time you should need for one mission. They are generally: get in -> do your job -> get out. 10-15' should be enough time to either succeed or die horribly.Sceptic said:TN has no saving in-mission, which makes me rage at the idea of trying to play it (my gaming is currently coming in 10-15 minute bouts).
I'm actually grinning as I'm reading this.Lem... I loved The Invincible but I've given up on trying to review it. I have nothing to compare it to. I'll give it another shot tonight.
Rather misanthropic, wasn't it? :DNow reading The Star Diaries, which is on the opposite side of the spectrum, and is hilarious (and surprisingly clever in parts. The very last statement in the Calculator voyage was... interesting).
It starts of interesting, goes fun, then feels a bit drawn out, then by the time the Ijons (how do you pronounce Ijon Tichy anyway?) are putting together a committee you know it's gone into full-blownDraQ said:(in terms of lulziness VII probably takes the cake).
Sceptic said:I can't remember in which thread this started, so I'll post here. Lord Rocket to the rescue?
Playing Jade Earth in Doomsday and have run acrosstwothree annoyances:
1) aspect ratio. I thought hey cool I'll try 1680x1050! but I don't think this is the correct Doom FOV. Then I noticed Doomsday just leaves the FOV at 95 regardless. Any idea what the correct setting for Doom was, and what setting to use at a 16:10 ration to get a proper widescreen?
2) Jade Earth itself is such a huge map that it takes forever to load. About 20-30 seconds of the computer doing nothing and the "loading map" icon. Since I'm dying quite a bit early on (on Ultraviolence) this is seriously annoying. Is this Doomsday-specific?
3) By default Doomsday renders invisibility wrong. Instead of the really cool fuzzy effect that made Spectres something special I instead see a semi-transluscent Demon that is way, WAY too visible. How do I fix this? does Doomsday even have a proper compatibility mode for this?
Great, now I'm stuck in Jade Earth. Got a switch that I can't press, and several elevator-like things that may or may not require secret switches to activate. Is this thing incompatible with Doomsday? God damn it.
Not pointless at all, I have learned a few more useful things. Your help is appreciatedLord Rocket said:Argh questions about a port I don't use and widescreen monitors, which I don't have. AND I only just saw your edit, making the whole thing pointless but I'll post it anyway.
The regular maps were like this - first time I loaded M1 from Doom 2 it took a few seconds, every time after this it's instantaneous. But with Jade Earth it takes forever every single time - including quickloading from within the map. Funnily enough (G)ZDoom has no such trouble - instantaneous loading even the first time.It's possible Doomsday is regenerating the GL nodes every time it loads the map. Last time I used it, there would be a bit of a delay the first time it loaded a map while it did that, but then it would boot up pretty quickly after that.
Yeah that's a general problem with GL renderers, for some reason they're completely incapable of doing spectres properly. PRBoom+ and GZDoom get around this by darkening the sprite until it's sort of dark grey looking. It's one of the reasons I tend to go with software rendering.
Thanks, I was wondering if my memory was playing tricks or GZDoom was also not rendering it exactly right. At least GZDoom's looks good enough to not make much of a difference unless you're very close. I will think about it and decide whether to use regular ZDoom or GZDoom by the time I get back home tonight.Great, now I'm stuck in Jade Earth. Got a switch that I can't press, and several elevator-like things that may or may not require secret switches to activate. Is this thing incompatible with Doomsday? God damn it.
WTF is this shit? I thought DD was Boom-compatible. This sucks. I am truly disappointed. I think I now also understand why I wasn't getting a "you need the blue keycard" message when trying to use the blue switch.Yup, it's a Boom-compatible map... which Doomsday isn't compatible with.
Forgot to mention that's another thing ZDoom does right: FOV is automatically adjusted (correctly) when switching aspect ratio. I love it now.Destroid said:A quick calculation indicates that 108 degrees is a proportional increase for a 16:10 display over 90 degrees on a 4:3.
BLOBERT said:BROS I HAVE A TOTAL BONER FOR QUAKE NOW PROBABLY MOST FUN I HAVE HAD WITH AN FPS IN A WHILE
You might want to check DraQ's posts in... either this thread or the HL2 one, not sure. He mentioned something to run Unreal content on the UT engine. I also found these patches as a result of that discussion, they seem to make Unreal compatible with DX9. Might work, haven't tried them yet.ARE THERE ANY FANCY ENGICNES FOR THE FIRST UNREAL I TRIED IT ONCE BUT DIDNT GET IT TO WORK RIGHT ALTHOUGH I FOUND SOME FIXES AFTER I DELETED IT
Still, the UT version of the engine is barely any different than U1 one.Sceptic said:He mentioned something to run Unreal content on the UT engine.
BLOBERT said:I DONT HAVCE THE CD QUAKE VERSION
Multi-headed Cow said:http://stronghold.drdteam.org/
Bros I am going to try Doom tower defense and will report back with my findings.
Edit: Not as much tower defense, almost sorta limited arena with money system so you can buy powerups for future missions. Not entirely terrible thus far.
Do want. I had CD a long time ago, but sadly not any more.Sceptic said:Edit: PM'ed you a link to the CD version.