I recently started replaying Wizardry 8. I don't remember anything about the game really, I played it ages ago and only vaguely recall some names or places. Here's a list of things I did and did not like about the game so far:
Pros:
- Very rich character creation and customization, tons of classes and races to choose from, lots of skills, spells, and weapons. I can't remember the last game I played that had so much options available to me when it comes to creating my party.
- Good combat with plenty of options - the skills, spells, and items and varied and allow for a lot of depth. It is however, a bit slow, especially when you're dealing with a horde of trash mobs like 15 seekers at once and have to wait for each one to prod you with its tail or whatever.
- Funny and neat voice acting, especially combined with animated portraits. Brings your characters to life.
- Satisfying and rewarding exploration. The environments are large and filled to the brim with treasures, puzzles, and NPCs, there's a lot to discover.
- Conversation system. You can ask the NPCs about pretty much anything you want, and they can usually respond in some meaningful way to most of the things they should know about.
Cons:
- The story is absolutely pants on head retarded. Space furries send you in a spaceship to another planet, the world is in a medieval-fantasy age but also has computers and robots, etc. It only goes downhill from there. It doesn't generate enough suspension of disbelief for me to enjoy its setting, and I don't expect anyone to take talking hamsters and elephants and giant scrotum monsters seriously.
- The game is slow as fuck and exploration is frequently interrupted by suicidal gangs of trash mobs attacking your party on sight. Savant's troopers might be challenging and even interesting to fight the first 3 or maybe 5 times, but quickly get boring and tedious to beat when you encounter at least one group every time you decide to go outside a building in Arnika. This results in intense savescumming to avoid the tedium of having to beat yet another group of pointless weak ass enemies.
- Lack of a clear goal most of the time. I don't need a quest compass, but I would like something more concrete than "Ascend from Ascension Peak" (wut)
- Cumbersome gui, choosing spells of items takes a lot of time, changing equipment and switching items between characters is awkward, mos of the items just hover in the air around the characters I suppose ("party inventory" that nobody's really carrying)
- Movement in combat makes you skip two turns to execute, and is very poorly handled
I will probably think of more things later and add them to the list.
Pros:
- Very rich character creation and customization, tons of classes and races to choose from, lots of skills, spells, and weapons. I can't remember the last game I played that had so much options available to me when it comes to creating my party.
- Good combat with plenty of options - the skills, spells, and items and varied and allow for a lot of depth. It is however, a bit slow, especially when you're dealing with a horde of trash mobs like 15 seekers at once and have to wait for each one to prod you with its tail or whatever.
- Funny and neat voice acting, especially combined with animated portraits. Brings your characters to life.
- Satisfying and rewarding exploration. The environments are large and filled to the brim with treasures, puzzles, and NPCs, there's a lot to discover.
- Conversation system. You can ask the NPCs about pretty much anything you want, and they can usually respond in some meaningful way to most of the things they should know about.
Cons:
- The story is absolutely pants on head retarded. Space furries send you in a spaceship to another planet, the world is in a medieval-fantasy age but also has computers and robots, etc. It only goes downhill from there. It doesn't generate enough suspension of disbelief for me to enjoy its setting, and I don't expect anyone to take talking hamsters and elephants and giant scrotum monsters seriously.
- The game is slow as fuck and exploration is frequently interrupted by suicidal gangs of trash mobs attacking your party on sight. Savant's troopers might be challenging and even interesting to fight the first 3 or maybe 5 times, but quickly get boring and tedious to beat when you encounter at least one group every time you decide to go outside a building in Arnika. This results in intense savescumming to avoid the tedium of having to beat yet another group of pointless weak ass enemies.
- Lack of a clear goal most of the time. I don't need a quest compass, but I would like something more concrete than "Ascend from Ascension Peak" (wut)
- Cumbersome gui, choosing spells of items takes a lot of time, changing equipment and switching items between characters is awkward, mos of the items just hover in the air around the characters I suppose ("party inventory" that nobody's really carrying)
- Movement in combat makes you skip two turns to execute, and is very poorly handled
I will probably think of more things later and add them to the list.