https://www.youtube.com/watch?v=UiejupbcF5A
*6 hours* of cutscenes. I've complained about games shitting you through the plot in the past, but Witcher 2 was more like shitting you from one cutscene to another. Games are becoming over-saturated with cutscenes. I'd argue that it detracts from the gameplay, but it's actually worse than that. It *removes* the gameplay element. You spend more time watching a episode of 'Game of Thrones' than actually playing a game.
Maybe you should try pressing this "magical button" instead of making a retarded thread on the codex.
Just Sayin'
removal of meaningful player agency.
- treat you like a child, etc
- Dialogue which does not let you say anything remotely close to what you WANT to say
For some reason The Witcher 2 always felt like a consolized game to me, even though I realize this makes no sense given that the consoles version game out much later.
On 3 May 2011, Namco Bandai confirmed that the Australian release of the game would be modified to meet the MA15+ rating. The edit specifically relates to a side quest in which Geralt is offered sex as a reward for completing the quest. The Australian version will see Geralt decline the offer automatically.
FixedWhat happened to real men like :australia
Maybe you should learn how to read, because i didn't say any of that(apart from you not getting an obvious, in your face, joke).Maybe you should read books instead? Seriously tough, cutscenes are just a tool.It's just that rpg makers are really bad at crafting cutscenes...
"You don't enjoy passively sitting back and watching a story unfold while you have zero control over where it's going? Maybe try reading books instead, because you obviously don't like RPGs."
It's not the early 2000s anymore (assuming "2000s" refers to the decade 2001-2010 and not the entire century).The reason is that in early 2000s
The scarcity was part of their appeal. If something is too easily available, it loses its allure (ex. luxury brands).the cutscenes were still a sort of a reward after the gameplay.
Nowadays the same high-resolution models used in gameplay are often used in the cutscenes as well.You get to see new animations, new and better rendered stuff and things your character couldn't do
and I got used to it.
They ain't what's right, either.Cutscenes aren't whats wrong with cRPGs.
btw, speaking of Anita Sarkerisisiansnisian
On 3 May 2011, Namco Bandai confirmed that the Australian release of the game would be modified to meet the MA15+ rating. The edit specifically relates to a side quest in which Geralt is offered sex as a reward for completing the quest. The Australian version will see Geralt decline the offer automatically.
Nice post. Graphics don't matter to me nearly as much as gameplay. I liked Dwarf Fortress. I play MUDs. I can play games which have old-ish graphics and there's no problm. It's harder for me to tolerate bad/clumsy GUI/UI schemesYou would get even more immersion if these roguelikes allowed graphics, sound, music, animations, cutscenes etc.
When I see an ASCII character representing a chair, or when I read about a chair, my mind, my imagination create it's own mental image.
When I see an actual chair, my mind and my imagination becomes useless, the brain simply becoming a storing device to what is presented to me.
Immersion, for me at least, only works when my mind, my imagination, is able, and allowed, to create it. And the more I see, the less it comes from me, and immersion never comes around. It's very personal of course, but that's my experience.
Best example I could give is this:
If you only read The Lord of the Ring trilogy, you'll have your own images of everything described in the books, your own faces, all created from references to your personal experiences that the author used in his writing and descriptions. This will vary from person to person, because the links, the references and the interpretation of the words will be slightly different within each reader, since they are constructed from our own personal experiences. I can become really immersed into a book because of this, my entire mind working to re-create the world and context I'm reading about. That happens to me quite often.
Once you see the movies, it becomes almost impossible to see anything else but the exact scenes visualized in the movies themselves. Even reading the books afterwards you will only see the actors faces through the characters descriptions, the amazing visuals through the written scenes. I never was immersed into a movie and reading the book afterwards, I find it very hard to to do, even if I could before seeing the movie. That's mainly because my mind doesn't create anything, it's just copy/pasting stored memories from the movie itself.
Edit:
As a note, music helps a lot, as it puts your mind back into gear even with visuals presented to you. But I play all games without any music whatsoever, and read books without musics either. How many movies remain relevant once you remove the music? How many games keep you invested without any music?
To me, usually the good ones
One of the problem with games is that they can't make the latter easily, as they couldn't justify it costing a lot (say, 500£ for a game. Not a kickstarter thing, all their revenues would have to come from the £500 copies), or couldn't justify a horribly high initial funding of the project without guarantees of return.