Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Witcher 1 with gamepad?

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
The only somewhat unorthodox thing about it is the rhythm-based clicking, which becomes a non-issue before the tutorial is over as long as you have a functioning pair of eyes and something resembling a brain. Just don't press the goddamn attack button in the middle of an attack and you'll be fine.
Actually, that's its most damning part. Not because rhythm clicking is hard or minigamey or whatever, but because it chunks the combat into lengthy click sequences where the best course of action is to remain rooted in place and click away. Pretty laughable AI gleefully blundering into yrdens and shit doesn't help either.
Fortunately it gets better against strong enemies, large groups and tricky ones (like bleudzeigers) and it features really good preparation and decent amount of tricks up player's sleeve.

Still, even with shitty alchemy, worthless blocking and constant rolling TW2 combat is better if only because it permits better reactivity and mobility on part of the player.
 

Carrion

Arcane
Patron
Joined
Jun 30, 2011
Messages
3,648
Location
Lost in Necropolis
To me the rhythm-based clicking is not really even a challenge in itself or even supposed to be one, it's simply a way of chaining different attacks together. If you die in combat, it's probably not because you mistimed your click but because you went in without preparing properly (potions and oils), positioned yourself poorly, or made a poor decision in combat (like using the group style when surrounded by a pack of bloedzuigers). The challenge of the game is mostly in preparation and decision-making, not in the actual execution of your combat plan.

Anyway, I kind of disagree about this part (although what counts as "lengthy" is a matter of taste, I guess):

it chunks the combat into lengthy click sequences where the best course of action is to remain rooted in place and click away.

In games with primarily mouse-driven combat where you only control a single character (a Fighter, to boot, although with a couple of spells), you usually end up watching your character slowly smash enemies into tiny little bits, but TW's combat is relatively fast overall. The enemies usually die rather quickly, even the strongest ones, especially if you're using appropriate oils. When fighting only a few opponents at a time, Aard is your best friend. When fighting multiple opponents, the group style is often devastating in the easier fights, ending them in a matter of seconds, but in tougher battles it is usually better and more effective to move around a bit, dodge blows, use bombs and signs and so on, rather than just remain stationary and use sword combos, allowing the enemies to surround you. You probably could just stand in one place, click away and beat the game with the right build, but using signs is usually a more efficient solution.

Still, I do agree that going for a more active combat system in TW2 was a good decision, even if the execution was lacking. Out of these two games I'd still probably choose TW1's combat because as a whole it found a better balance :)JESawyer:) between it's different elements (save for late game Igni barbeque) and because the alchemy brought a pretty fresh strategic layer to the game that the sequel didn't have.
 

Revenant

Guest
I wouldn't be too surprised, though, as the OP is possibly retarded:

http://www.rpgcodex.net/forums/index.php?threads/not-so-great-mmorpgs.79731/
http://www.rpgcodex.net/forums/index.php?threads/most-attractive-female-codexers.89298/
http://www.rpgcodex.net/forums/index.php?threads/shitposter.91579/

Not to mention the other half of his threads are about how there is something wrong with his computer. Also,

Location:Outer Space!
Here in Eastern Europe, we ofter refer to people who are not quite right in their heads as "cosmonauts" (the soviet word for an astronaut). Well, what do you know.
 

Severian Silk

Guest
I'm in Chapter 2. The combat is not really that bad. I don't know why I had so much trouble with it the first time.

:mrfussy:

I wouldn't be too surprised, though, as the OP is possibly retarded:

http://www.rpgcodex.net/forums/index.php?threads/not-so-great-mmorpgs.79731/
http://www.rpgcodex.net/forums/index.php?threads/most-attractive-female-codexers.89298/
http://www.rpgcodex.net/forums/index.php?threads/shitposter.91579/

Not to mention the other half of his threads are about how there is something wrong with his computer. Also,

I love you.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom