Coriolanus
Learned
D:OS endgame with the 'come back later!' talking door seriously made me want to quit.
D:OS endgame with the 'come back later!' talking door seriously made me want to quit.
- The lack of outhouses in Oblivion
Right, but this begs the question: what games aren't like that ? All games are designed by humans, the number of choices that are offered in a quest are necessarily limited, there will always be some options that you might want but that will not be available.
I just downloaded the Oblivion Outhouses mod and it makes such a difference, I'm really enjoying the game now. I mean, it didn't really fix any of the real issues I mentioned in my post, but hey, you've got to look at the positives rather than the negatives. Thank you, JackOfOwls!Well, like I've been saying, mods can fix that.- The lack of outhouses in Oblivion
I disliked the BG series' reputation system, where you could slaughter scores of innocent civilians, but could still achieve a good reputation by donating gold to temples
Reminds me of Fallout 3. Nuke the town, donate 2000 caps to priest, kill the priest, get your caps back - you are still considered messiah. One of the "good" companions was telling me over and over again that I'm making my daddy proud. Didn't know that he had been such a sadistic fuckerI disliked the BG series' reputation system, where you could slaughter scores of innocent civilians, but could still achieve a good reputation by donating gold to temples
Reminds me of Fallout 3. Nuke the town, donate 2000 caps to priest, kill the priest, get your caps back - you are still considered messiah. One of the "good" companions was telling me over and over again that I'm making my daddy proud. Didn't know that he had been such a sadistic fuckerI disliked the BG series' reputation system, where you could slaughter scores of innocent civilians, but could still achieve a good reputation by donating gold to temples
Yeah, all those guys ignoring that karma was basically replaced by reputation. The only mistake Obsidian made, is that they hadn't completely removed karma. It was worthless anyway.Some game jewnalist said the same of New Vegas karma.
He killed every single NPC he came across and still had positive karma.
Balance is good in moderation.
this might be too throwback, but...not reading the megatraveller manual and then finding out some kills i selected had no in game effect
was there an in game warning? I don't think so iirc
Balance is good in moderation.
Yes, but only so much.are you suggesting...balanced balance?
Balance is good in moderation.
Too true. I remember playing MM6 and by the time I reached the end boss I was so overpowered that I killed her in approximately 4 seconds (real world time). Most. Anti-climatic. cRPG. End. Game. EVER.