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Editorial The Origins of Fallout - Part 2

Discussion in 'RPG Codex News & Content Comments' started by VentilatorOfDoom, Feb 16, 2012.

  1. VentilatorOfDoom RPG Codex Staff Patron

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    Tags: Fallout: A Post Nuclear Role Playing Game; Interplay; Wasteland

    [Part 1]

    Part 2 of No Mutants Allowed's epic editorial on the origins of Fallout is up. This time topics include the origins of the setting, design principles and conflicts with GURPS. Must read.


    Unorus Janco, Monk and janjetina Brofist this.
  2. hiver Augur of the Fist Patron

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    Im reading as fast as i can!

    btw, maybe all this would work better being fused into one post.

    -edit-
    :mob:


    Blaimey! This is pure gold!

    :salute:
  3. Brother None Arbiter

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    Well put it up as a text-only PDF after publishing the last part, for people who want to read it in one go and/or print it out and read it.
    hiver Brofists this.
  4. hiver Augur of the Fist Patron

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    No, no... i meant here on the codex, since its only a link to the article.
    Article itself is fine. FINE.
  5. Icewater Educated Patron

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    So basically, EA are huge assholes.

    Who knew?
  6. Humanity has risen! Scholar

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    And that guy is making free-to-play anime-looking browser RPGs today.
  7. Country_Gravy Savant Patron

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    This article was awesome. Really gave insight into the computer industry at the start of the fallout era. The stories he told about the developers were good.
  8. Humanity has risen! Scholar

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    Sadly though, it doesn't seem different from the kind of ideas Bethesda would come up with. What I got out of the article was just a series of "dude, it will be AWESOME!". The only difference between this and Bethesda is that they come from a heavy pen and paper RPGs background.
  9. Brother None Arbiter

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    Is that what White Moon Dreams does, browser-bases game? I had no idea.

    Well, that and more respect for keeping a setting consistent and realization when an idea jars with the setting (like the clown gang).

    Besides, the p&p background is a pretty significant difference.
  10. CappenVarra Learned Patron

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    Really interesting stuff.

    Crazy :)

    And yes, when people making the game have a heavy P&P background, it shows.
  11. bhlaab Learned

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    Yeah, they go around calling Lord of the Rings "great literature"
  12. Davaris Savant

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  13. CappenVarra Learned Patron

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    Heh, never watched the movie, but the short story was good. Ties in nicely with Wyrmlord's recent explanation how RPGs already have all the cool ideas that ever existed :roll:
  14. Awor Szurkrarz Savant

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    Too bad the final game is filled with execution squad-style encounters with mutants, raiders, etc.

    Goddamnit, fuck, I always missed it - I even remember talking about how I felt that my character is a fucking wasteland dweller not a vault dweller. Fuck shit, not only GURPS but fuck, shit goddamned vault life.



    Fuck, what, fuck, why? Why? So fucking avant-garde but never made.

    So, it would be more advanced than JA2... Fucking Steve Jackson. Fuck, and first he said "the more violence the better" and then started bitching about violence, fuck, that's so fucking low.
    Oh wait, they wanted to dumb it down anyway...
    Though I wonder how much - the interface from the GURPS screenshots looks pretty simplistic and it still has stuff like aiming and actions.

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