Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The NEXT BEST THING (tm) in turn-based strategy

PennyAnte

Liturgist
Joined
Dec 10, 2004
Messages
769
Location
Here instead of playing an RPG.
So what is it? It's not HOMM, and I don't think Civ is as appealing as it used to be. Sure, Rome TW is quite good. But overall, I think the genre is getting a bit stale.

I don't know if I'll buy another Civ-branded game. Maybe I would if its mechanics are a lot more like Alpha Centauri’s. It would at least need large-scale tactical diversity in units and many, many more terraforming options.

But what I really want is the NEXT BEST THING (tm). I want something really dramatic in THE TBS OF THE FEWCHAR. Like factions so diametrically opposed the type of terraforming they use makes their areas toxic or hostile to other species or something. I want the fight for survival to be drawn to a keen edge, like every year faction Z gets a little bit bigger and the air has 1.23 percent more chlorine, and my advisors start panicking and order tactical strikes on their atmospheric generators. Maybe they start demanding I do it one year, then 10 years later they just freak out and order it themselves. Stuff like that.

I think macromanagement is a good concept, but player flexibility has to be there for micromanagers. Although, these kinds of design points aren't really big-picture enough.

I do think developers could drop the whole concept of diplomacy, as in treaties and alliances and so forth, at least temporarily, to focus on other areas like combat, tactical depth, faction characteristics and philosophy, and an advisor system that's more than just a glorified help system, and is instead an integral part of the game. Then, over time in the series, bring diplomacy back in.

Maybe that’s just me – I rarely go for the diplomatic/economic/technological wins alone. I like to be no. 1 in all areas AND win by total conquest. MUHUHUHUA.
 

Human Shield

Augur
Joined
Sep 7, 2003
Messages
2,027
Location
VA, USA
Try Space Empires IV, I'm playing now. It has good tactical and stratigic combat, good ship design system, and lots of good AI controls that can govern things. Lots of options for custom races and good planet system. Has lots of cool features, really is the true MOO3.
 

Seven

Erudite
Joined
Aug 20, 2003
Messages
1,728
Location
North of the Glow
That title got my hopes up. I feel very disappointed. BTW, since we're on TB strat games any body else having trouble getting SMAC to install on XP with SP2?
 

Human Shield

Augur
Joined
Sep 7, 2003
Messages
2,027
Location
VA, USA
Exitium said:
Though it feels more like Civilization 2 in space instead of MOO3.

Galactic Civilizations is Civ 2 in space. Space Empires 4 has system warp points (not open space, defending boarders is a lot easier), tactical subscreen combat like MOO2.
 

Otaku_Hanzo

Erudite
Joined
Oct 19, 2003
Messages
3,463
Location
The state of insanity.
Lady Armageddona said:
Right now I am playing Age of Wonders 2 and I must say it is quite better fantasy TBS than H4, Disciples 2 and Warlords 4 which came out the same year.

Mmmm... AOW2... Sounds like a good idea. :D
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom