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Game News The Elder Scrolls Go Online

Black_Willow

Arcane
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Borderline
Oh they bought a "new" engine, the same TOR uses. And it's an unbelivable piece of crap.
What the hell were they thinking?
 

DwarvenFood

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Strap Yourselves In Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Very sad news. I can't see them making a TES VI now, since it'll obviously compete with the MMO. I reckon Bethesda Game Studios will turn their attention to destroying the Fallout franchise and leave Elder Scrolls to Zenimax Online.
Unlikely. The whole tower and stone lore still has to play out. It's been building up since the first game.

Tower and stone?
There are "towers" holding reality up, each of these towers have a "stone" associated with it that powers said tower. In every TES game one of these stones have been destroyed. There's actually speculation on where exactly in Skyrim this happened.

Interesting, never heard that before. I assume in Morrowind it was the Tribunal, in Oblivion (sigh) it was the Amulet of Kings? Skyrim, it was probably Alduin.
For Skyrim it's the White Tower (Throat of the World), however I don't know about it's stone. But keep in mind that stones can change or hold more than one tower, take the Heart for exemple, it was the stone for the Red Mountain, the Brass Tower (Numidium) and Akulakhan.
In TESV no tower was destroyed but that can happen if the Stormcloak victory is cannon since everything that the Thalmor want is to destroy the last Tower, making everything go back to the state of no-linear time before Akatosh sacrificed himself along with other 7 Aedra to brind order to the Wheel, and only the Empire can stop them. Pity that Numidium was blown into Aetherius, a giant Tower-Mecha that can tear space-time itself by the simple act of walking, the Empire is almost nothing without him (or some CHIM around to bring order).

Since TES was planned as a trilogy, you could say that it ended there and games after are non-canon
 

Sul

Savant
Joined
Nov 25, 2011
Messages
487
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brbr?
No comments about the scans, its just too much decline and rage to be expressed by words.
It's all over now...

Very sad news. I can't see them making a TES VI now, since it'll obviously compete with the MMO. I reckon Bethesda Game Studios will turn their attention to destroying the Fallout franchise and leave Elder Scrolls to Zenimax Online.
Unlikely. The whole tower and stone lore still has to play out. It's been building up since the first game.

Tower and stone?
There are "towers" holding reality up, each of these towers have a "stone" associated with it that powers said tower. In every TES game one of these stones have been destroyed. There's actually speculation on where exactly in Skyrim this happened.

Interesting, never heard that before. I assume in Morrowind it was the Tribunal, in Oblivion (sigh) it was the Amulet of Kings? Skyrim, it was probably Alduin.
For Skyrim it's the White Tower (Throat of the World), however I don't know about it's stone. But keep in mind that stones can change or hold more than one tower, take the Heart for exemple, it was the stone for the Red Mountain, the Brass Tower (Numidium) and Akulakhan.
In TESV no tower was destroyed but that can happen if the Stormcloak victory is cannon since everything that the Thalmor want is to destroy the last Tower, making everything go back to the state of no-linear time before Akatosh sacrificed himself along with other 7 Aedra to brind order to the Wheel, and only the Empire can stop them. Pity that Numidium was blown into Aetherius, a giant Tower-Mecha that can tear space-time itself by the simple act of walking, the Empire is almost nothing without him (or some CHIM around to bring order).

Since TES was planned as a trilogy, you could say that it ended there and games after are non-canon
What?
 

Commander Xbox

Learned
Joined
Apr 25, 2011
Messages
277
Very sad news. I can't see them making a TES VI now, since it'll obviously compete with the MMO. I reckon Bethesda Game Studios will turn their attention to destroying the Fallout franchise and leave Elder Scrolls to Zenimax Online.
Unlikely. The whole tower and stone lore still has to play out. It's been building up since the first game.

Tower and stone?
There are "towers" holding reality up, each of these towers have a "stone" associated with it that powers said tower. In every TES game one of these stones have been destroyed. There's actually speculation on where exactly in Skyrim this happened.

Interesting, never heard that before. I assume in Morrowind it was the Tribunal, in Oblivion (sigh) it was the Amulet of Kings? Skyrim, it was probably Alduin.
For Skyrim it's the White Tower (Throat of the World), however I don't know about it's stone. But keep in mind that stones can change or hold more than one tower, take the Heart for exemple, it was the stone for the Red Mountain, the Brass Tower (Numidium) and Akulakhan.
In TESV no tower was destroyed but that can happen if the Stormcloak victory is cannon since everything that the Thalmor want is to destroy the last Tower, making everything go back to the state of no-linear time before Akatosh sacrificed himself along with other 7 Aedra to brind order to the Wheel, and only the Empire can stop them. Pity that Numidium was blown into Aetherius, a giant Tower-Mecha that can tear space-time itself by the simple act of walking, the Empire is almost nothing without him (or some CHIM around to bring order).

:retarded:
 

commie

The Last Marxist
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I can't believe that I'm trying to make sense of ES lore but anyway....what exactly is the big deal with Thalmor then? Is it good or bad that they want to destroy the towers? What would happen with this no-linear time? Since everything is a dream by the Godhead anyway, and I assume he'll wake up eventually and fuck everything up why would it matter?
 

Sul

Savant
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brbr?
I can't believe that I'm trying to make sense of ES lore but anyway....what exactly is the big deal with Thalmor then? Is it good or bad that they want to destroy the towers? What would happen with this no-linear time? Since everything is a dream by the Godhead anyway, and I assume he'll wake up eventually and fuck everything up why would it matter?
The Thalmor want to destroy the last tower and return the Hub to a state of no-linear time (without Akatosh, Dragon Break, etc...) because it was like that in their ancestral home Aldmeris. If they succeed anything can happen, see for exemple this book:
“No one understands what happened when the Selectives danced on that tower. It would be easy to dismiss the whole matter as nonsense were it not for the Amulet of Kings. Even the Elder Scrolls do not mention it -- let me correct myself, the Elder Scrolls cannot mention it. When the Moth priests attune the Scrolls to the timeless time their glyphs always disappear. The Amulet of Kings, however, with its oversoul of emperors, can speak of it at length. According to Hestra, Cyrodiil became an Empire across the stars. According to Shor-El, Cyrodiil became an egg. Most say something in a language they can only speak sideways. The Council has collected texts and accounts from all of its provinces, and they only offer stories that never coincide, save on one point: all the folk of Tamriel during the Middle Dawn, in whatever 'when' they were caught in, tracked the fall of the eight stars. And that is how they counted their days.”

Mehra Nabisi, Dunmer, Triune Mistress of the New Temple:
“Accounts of the Middle Dawn are the province of the Empire of Men, and proof of the deceit that call themselves the Aedra. Eight stars fell on Tamriel, one for each iniquity that Lorkhan made clear to the world. Veloth read these signs, and he told Boethiah, who confirmed them, and he told Mephala, who made wards against them, and he told Azura, who sent ALMSIVI to steer the True Folk clear of harm. Even the Four Corners of the House of Troubles rose to protect the periphery of your madness. We watched our borders and saw them shift like snakes, and saw you run around in it like the spirits of old, devoid of math, without your if-thens, succumbing to the Ever Now like slaves of the slim folly, stasis. Do not ask us where we were when the Dragon Broke, for, of all the world, only we truly know, and we might just show you how to break it again.”

R'leyt-harhr, Khajiit, Tender to the Mane:
“Do you mean, where were the Khajiit when the Dragon Broke? R'leyt tells you where: recording it. 'One thousand eight years,' you've heard it. You think the Cyro-Nordics came up with that all on their own. You humans are better thieves than even Rajhin! While you were fighting wars with phantoms and giving birth to your own fathers, it was the Mane that watched the ja-Kha'jay, because the moons were the only constant, and you didn't have the sugar to see it. We'll give you credit: you broke Alkosh something fierce, and that's not easy. Just don't think you solved what you accomplished by it, or can ever solve it. You did it again with Big Walker, not once, but twice! Once at Rimmen, which we'll never learn to live with. The second time it was in Daggerfall, or was it Sentinel, or was it Wayrest, or was it in all three places at once? Get me, Cyrodiil? When will you wake up and realize what really happened to the Dwarves?”

Mannimarco, God of Worms, the Necromancers:
“The Three Thieves of Morrowind could tell you where they were. So could the High King of Alinor, who was the one who broke it in the first place. There are others on this earth that could, too: Ysmir, Pelinal, Arnand the Fox or should I say Arctus? The Last Dwarf would talk, if they would let him. As for myself, I was here and there and here again, like the rest of the mortals during the Dragon Break. How do you think I learned my mystery? The Maruhkati Selectives showed us all the glories of the Dawn so that we might learn, simply: as above, so below.”

Yes, everything is a dream (or kapa as Paarthurnax in Skyrim calls it). The Godhead already tried to wake-up, or do you think that Alduin the World-Eater was just a big bad dragon wanting to kill people just for the sake of it? Even Paarthurnax says that Alduin was there to bring the next kapa (or dream), he just not anticipated a Dragonborn to show up that somehow was also CHIM, a sentient part of the dream.
 

SharkClub

Prophet
Patron
Joined
May 27, 2010
Messages
1,539
Strap Yourselves In
How the fuck do they think they can get away with no player housing? :lol:
This is something for them to consider. A lot of the appeal to current TES games besides the mod support which this MMO will lack, is player housing, so tards can sit home, decorate and play dress-up. This is pretty much a guaranteed flop if all it is is a WoW clone.
 
Joined
Apr 2, 2010
Messages
7,428
Location
Villainville
MCA
Blizzard used to have a system like this when selecting a PvP grandmaster. There is a good reason why they dropped it.

Actually, Emperor-by-vote would be a pretty good idea. Interfaction relations amongst guilds is a recipe for drama if my time watching Eve Online is anything to go by. And what would a TES game be without that?

"Don't vote for DeathByShadows_666 for emperor! HE IS A PEDOPHILE, HE USED TO CONTRIBUTE TO LOLI PAGE AT TVTTROPES!"

"Don't listen to him. He is a known member of PedoTube and is a communist!"
 
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If the game hadn't been in development for at least a couple years back and before Skyrim, I would suspect the background of this project to be something like the suits at ZeniMax looking at the numbers, saying "OH WOW 10 MILLIONS ON PC ALONE HOLY FUCKING CRAP THIS IS A COW WAITING TO BE MILKED!" and going with the MMO idea.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,045
BSB.
P.S. Kingdoms of Amalur were stable even on my comp while Bethpizda can't into coding. Unless they'll buy engine from 3rd party this will be epic fail.
The performance was also surprising considering it was a console game.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,872,660
I get the general hate, what I don't get is the hate of some people here. This has a good chance of being better than Oblivion and isn't that what many here considered as "passable" quality?
Fucking clowns :lol:
 
Joined
Nov 8, 2007
Messages
6,207
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The island of misfit mascots
Shiet, I don't think the humanity is ready for testanic. TOR just used up all titanic jokes. This is too soon!

Nah, if they're just announcing it now, by the time it arrives there'll have been several internet-generations of new trope material to turn into puns about disastrous failure.

Not to mention, I just can't see Bethesda faceplanting this in the same way as TOR - they just don't seem to have the same messianic/narcissistic qualities to them where they'll believe their own marketing hype. Bioware tried to market TOR as something that would be an incredible next leap for mmorpg design, and actually seemed to believe their own shit, to the point where it's going to be quite some time before they'll have the objectivity to work out what went wrong. After TOR, you'd have to suspect that a Bethesda attempt at a WoW clone would lack such delusions of grandeur - regardless of how much they hype it up to the market. Bethesda have never emphasised dialogue, and their story-writing (not the lore, the in-game plots and dialogues) is embarassingly bad to the point where simply taking FO3, adding some of the more sensible mods and giving it a coherent plotline and decent dialogue turned it into a decent game (i.e. FO:NV). So they know that they aren't inventing the wheel mark-2 when it comes to that stuff.
 

Thoric

Novice
Joined
Apr 7, 2011
Messages
31
Well, it's clear a UO-styled high budget game won't be considered until every theme park MMO falls under 500k subs, but this could be a worthy successor to DAoC.

And it's refreshing to see people outside of Codex, sneering with disgust at the thought of another WoW clone with an attached gimmick. Thanks for that at least, TOR.
 

Kane

I have many names
Patron
Vatnik
Joined
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Messages
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Drug addicted, mentally ill gays HQ
PC RPG Website of the Year, 2015
Public dungeons are essentially instances that aren't actually instanced, so anyone can be in them, so imagine a World of Warcraft dungeon that featured everyone on the server in the area instead of just your party

bethesda innovating again fantastic game 11/10 100 points on metacritic
 

Quetzacoatl

Liturgist
Joined
Feb 13, 2011
Messages
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Aztlán
Bethesda could have the main game only take place in Cyrodil. Then, with each expansion a province gets added.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,505
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Swedish Empire
btw, isnt it strange that now suddenly they can implement the whole continent, where earlier they said it was impossible? due to technical restrictions?

i am expecting even smaller world with "huge" cities of 4 huts and a castle.
 

Daemongar

Arcane
Joined
Nov 21, 2010
Messages
4,722
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Wisconsin
Codex Year of the Donut
Third person = WoW Clone.

Disappointment = 99.9% plus that 0.01 on the side.

I wish people would get over the cloning bit and devise a real MMO on par with the MUDs on Telnet. I'd play!
Excellent point, and brings to mind the RG interview. The developers of every last mmrpg have just made mirror images of WoW with different skins. I'd love to see a TES MMRPG in the vein of Morrowind with 10 factions, one for each race. The relationship of the factions evolves over the gameplay of the entire world. Fighting among factions for your faction as a whole changes the interactions with other pcs. So that when you ask a guard about Altmers, well, you get a different answer. It influences prices players can charge different factions, and the premise is to try to maintain balance. Would be nice if the point was to try to get along, rather than 3 factions slugging it out in the same line as Dark Age of Camelot.
 

ArcturusXIV

Cipher
Joined
Mar 13, 2003
Messages
1,894
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Innsmouth
Third person = WoW Clone.

Disappointment = 99.9% plus that 0.01 on the side.

I wish people would get over the cloning bit and devise a real MMO on par with the MUDs on Telnet. I'd play!
Excellent point, and brings to mind the RG interview. The developers of every last mmrpg have just made mirror images of WoW with different skins. I'd love to see a TES MMRPG in the vein of Morrowind with 10 factions, one for each race. The relationship of the factions evolves over the gameplay of the entire world. Fighting among factions for your faction as a whole changes the interactions with other pcs. So that when you ask a guard about Altmers, well, you get a different answer. It influences prices players can charge different factions, and the premise is to try to maintain balance. Would be nice if the point was to try to get along, rather than 3 factions slugging it out in the same line as Dark Age of Camelot.

It would be nice, too, if there were different languages. And it just scrambled your text if you tried to talk to someone of an opposing race.

You could learn each other's languages, and perhaps there could be a Common speak, though you'd have to train it by using it over the course of the game, or visiting a talent trainers.

WoW was the worst game I've ever tried. I'm not sure how it sold so well. It wasn't even fun, even my Diablo-loving brother at 10 years old thought it was boring, and he's not much of a gamer outside of Xbox and Fable.
 

Aldebaran

Erudite
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Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Yes, everything is a dream (or kapa as Paarthurnax in Skyrim calls it). The Godhead already tried to wake-up, or do you think that Alduin the World-Eater was just a big bad dragon wanting to kill people just for the sake of it? Even Paarthurnax says that Alduin was there to bring the next kapa (or dream), he just not anticipated a Dragonborn to show up that somehow was also CHIM, a sentient part of the dream.

Out of curiosity, what evidence is there that the Dragonborn reached CHIM? I hear this quite often, but I never hear of any evidence. The only people I know of who have reached CHIM are Talos, Vivec, and possibly the Nerevarine (since the Lessons of Vivec seem to be written for him).

A game that features Elder Scrolls lore that is actually integrated into the story (not in a hamfisted way) would be quite interesting. So, naturally, it will never happen.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,886
How the fuck do they think they can get away with no player housing? :lol:
Here's how I think it will happen.

1,000 residential houses in the in-game world. 400,000 players aspiring to buy a house.

Result? Massive in-game property inflation as in-game auctions are held to buy a virtual house. A month's sessions worth of loot just to buy a house. Any player identified as a property owner will be hunted down by 400 other people seeking his very house. They will try to secretly kill him so that they can buy his house.

Paranoid property owners will then convert their house to a fortress, with purchased skeletons or summoned daedroth barricading each door or window. Hundreds of players rushing in from the windows, basement, front and back doors, with a huge slaughter until the owner's character dies and a new auction is held for the house.
 

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