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DraQ

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So, recently I got reminded of this old little game, and even replayed it as I happen to possess the original CD I bought after having fun with demo as an impressionable youth (then, after reinstalling it I promptly misplaced the CD and had to roll with MIDI).
:hearnoevil:


And... it's pretty good.

TNP is a top down PA 3D shooter from 1997 that can't decide if it wants to be ambitious or completely lowbrow.

On the upside, the unusual perspective works in game's favour.

3D graphics with polygonal environments and sprite objects doesn't suffer from the usual fluidity and level of detail problems in this perspective, meaning the game can display detailed, rich and fluid, convincingly animated and unambiguously 3D looking visuals despite high amount of enemies and other objects on the screen. Hardware acceleration adds some coloured lighting and texture filtering to the mix, but the game doesn't look much worse without.

Environments are diverse, often with significant use of z-axis, cluttered with destructible and otherwise interactive objects, sprites are nicely animated, with taller objects (like people) being given illusion of three dimensionality by shadows on the ground below.

Animations really benefit a lot from the unusual perspective - not only can top down sprites be rotated fluently without additional frames, but the resources freed this way allow for pretty impressive range of animations and fluidity of movement - the protagonist, in addition to usual running, swimming, jumping, shooting and throwing shit (sometimes literally*) can crawl - with roll as fluid transition from running to crawling - aim at different levels, swing his plasma based light saber rip-off or get bored resulting in a variety of different idle anims - from looking around and changing stance to spitting and smoking cigarettes - that will remain in his mouth once lit even after you resume activity and remain smoking even a while after discarded. Enemies, effects and environmental objects are likewise well animated with, for example, a pile of paper garbage blowing up into individual tattered sheets slowly settling to the ground as they float around.

Shootouts inevitably result in an immense amount of picturesque environmental damage and even more picturesque splatter. To help player in sowing havoc, the protagonist can use rather impressive arsenal of 12 weapons, many usable items, some of which, like grenades are either weapons in their own right or posses other combat utility and even vehicles and turrets. I already mentioned high environmental interactivity - pretty much any small enough object that isn't bolted down can be thrown with use key and potentially inflict damage. Somewhat larger and heavier objects - including most enemies - can be pushed instead.

To further enrich the combat game features several distinct damage types with different utility against different types of enemies, and different armours or protective gadgets to absorb them.
Items without direct offensive or protective application can offer other advantages like aiding with traversing the environments - for example by allowing to glide from high places without suffering fall damage or hover above environmental hazards.

The enemies are also a diverse bunch including a broad assortment of humans, mutants and even cybernetic or robotic foes, each having their distinct behaviour, weaponry and vulnerabilities, with intelligent enemies generally having the same abilities player has, including picking up and using weapons and items, or even manning vehicles and turrets.

An interesting feature is relative freedom of navigating the game world, only restricted by having to unlock certain routes, missing security codes or not being able to handle some hazards.

The game also features some puzzles and a good amount of text logs that need to be read to obtain vital information regarding your goals and means to achieve them (and the game doesn't exactly hold your hand there) - you'll do so using your PDA (which also has its own animation) that also serves as map database and encyclopedia of gear and enemies (with rotating prerenders).

In the end you also get to decide which of two ending to choose - illustrated, like few other points in game, by rather pixelized prerendered cutscenes.

On the downside, in terms of writing and a lot of world design elements it can more or less be summarized as Fallout as seen by easily excited 5y.o, which maybe wouldn't be that bad - after all 90s were magical time where you could be expected to just roll along with being a space marine gunning down demons with shotgun on Phobos or an undead cowboy cultist antihero out for revenge and, well, blood - but TNP lacks the particular air of wackiness surrounding some of the crazier games of the period and one could reasonably hold game where you read tons of logs just to figure what to do and how to a higher standard than your typical 90s shooter.

Another issue would be some questionably assigned enemy capabilities and resistances - why would a mutated rat be nigh bulletproof is beyond me (I'm also not a big fan of mutants having green blood). The enemy audio barks can also be very repetitive in some cases.

Finally, the difficulty settings are somewhat puzzling with the last one being actually easier in most aspects than the second highest, but featuring very numerous enemies and massive HP pools (which is great for ammo conservation aspect, not so much for actual shooting not getting tedious and dull instead of fun and rewarding) - was it meant for coop?

All in all it's a very nice shooter if you just want to splatter a lot of stuff in mechanically rewarding manner in top-down perspective, yet it would probably still stump around 99% of modern gamers for good at some point.
In any case it's more worth remembering than Quake fucking 2.
:troll:

Runs ok in Windows 7 x64 if you install the codecs provided with the game and kill the explorer while running it. Might fail to work in accelerated mode, though.

Has anyone else played it?

Speaking of low-brow, there are one or two places with a piece of poop on the floor which you also can throw and splatter *should* you desire so.

<- some dude playing the demo - illustrates the gameplay pretty well, although the difficulty levels seem to work a bit differently.

</nostalgia_mode>
 
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FeelTheRads

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Cool, I always wanted to try this game, but never got to.
I think at the time I still had an ultra-shitty computer and it wouldn't work.
 
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Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Has anyone else played it?

No, but I'll try it after reading your post :troll:.

TNP is arcade shooter with top down perspective first, and it's really good at it. Nice choice of weapons, varied enemies, cool boss fights. Every item and gun is useful (well, maybe apart from the sword, which is like chainsaw in Doom, a little cherry on the cake), and they turn mutants into lovely bodies. Sometimes they are trying to hold the bleeding till they finally die, and sometimes they just splat all over with the help of grenade launcher. Raven had some colour fetish and we've got reactor riddle or pressing r/g/b switches and walking into corresponding corridors. Other puzzles were more straightforward, where pushing a button in one are of the map will allow player to move to the blocked one. It's not adventure game, but they serve it's purpose, diversyfing gameplay.

Loaded and Reloaded from Gremlin were similar games in terms of perspective and amounts of gore.

 

DraQ

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Speaking of low-brow, there are one or two places with a piece of poop on the floor which you also can throw and splatter *should* you desire so.

so it's cool in a 1997 game, but when it was featured in duke nukem forever, then it surely was a sign of 'hurr dumb stupid game!!!!'
It probably helps that here it's a result of generic and somewhat useful gameplay mechanics (throwing stuff) rather than developer specifically thinking that throwing shit would be oh-so-funny.

(well, maybe apart from the sword, which is like chainsaw in Doom, a little cherry on the cake)
Actually saber is very useful at higher difficulty levels, where it helps you conserve ammo or kill some stuff you wouldn't be equipped to at that point (rats, mechs). You can also use it with muscle enchancer to pull some sort of crazy animu shit in addition to just speeding around, which makes it arguably *the* weapon to be used against bots and all but golden mech knights even on max difficulty.
Raven had some colour fetish and we've got reactor riddle or pressing r/g/b switches and walking into corresponding corridors. Other puzzles were more straightforward, where pushing a button in one are of the map will allow player to move to the blocked one. It's not adventure game, but they serve it's purpose, diversyfing gameplay.
The biggest puzzle is arguably figuring out what to do, where and how to get there, though.

DraQ Spaces between paragraphs would be appreciated
I wrote it at 3AM.
And was sort of spacing out.
:gumpyhead:
Will try to get it into a more readable format, though.
:salute:
 
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potatojohn

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This looked like fun when it came out but my computer was too shit to run it.
 

DwarvenFood

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As you know, played it back in the day.

At that moment, what stood out to me, were the graphics (perspective) plus the interesting factions and their representation in-game (loved the survivalists with their huge backpacks). Got stuck later on the game in one of the puzzles, I think almost near endgame. Don't remember what stopped my progress, I guess the near insta-death nuclear leaks, or whatever it was in that reactor.. (seems I did not have the proper equipment)
 

Markman

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I have the original cd of this baby. Dont remember much of it, just that I quit like half way through. It had some cheezy uber macho intro movies, didnt it?
Think I played it on my old Pentium 166mhz and 64 mb RAM(or was it 32?) so it must be like before year 2000.
 

DraQ

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As you know, played it back in the day.

At that moment, what stood out to me, were the graphics (perspective) plus the interesting factions and their representation in-game (loved the survivalists with their huge backpacks). Got stuck later on the game in one of the puzzles, I think almost near endgame. Don't remember what stopped my progress, I guess the near insta-death nuclear leaks, or whatever it was in that reactor.. (seems I did not have the proper equipment)
I know what I got stuck on back in the day (the mall).

I have the original cd of this baby. Dont remember much of it, just that I quit like half way through. It had some cheezy uber macho intro movies, didnt it?
Yup.
:D

Dat Intro:


Part I is what you get on startup, II is after starting a new game, III is after leaving the introductory level by chopper.
 
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Borelli

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Added to my backlog. I haven't played a top down shooter in a LOOONG while, like do they even make them these days?
 

Markman

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Found it in my basement rotting with Blade Runner and the Fallouts etc. Managed to brake the case of Realms of the Haunting while I was at it . :(

m2Jd5Jx.jpg
 

DraQ

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Love dis game, a pity Mageslayer felt like a letdown after TNP.
MS seems to have two problems:
1. Not nearly as much stuff or interactivity (imagine Mageslayer that would be effectively fantasy TNP with four classes - with tons of items, weapons, nonlinearity and environmental interactions).
2. Forcing confusing perspective onto the player.
 

BLOBERT

FUCKING SLAYINGN IT BROS
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Codex 2012
BROS DOWNLOADED THIS A WHILE BACK WHEN IT WAS MENTIONED ON TJE CODEX
 

BLOBERT

FUCKING SLAYINGN IT BROS
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Messages
4,249
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Codex 2012
  1. LOLLOL BRO IT IS IN MY LIST OF A MILLION GAMES I WANT TO PLAY BUT HAVENT
 

markec

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Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I remember playing the demo, it was a small district which was controlled by three gangs. I found out that going head on against any of them was pretty tricky so I attacked one which consisted of some dudes with lightsabers and lured them cinema which was a turf of other gang, so after they destroyed themself I killed few that stayed alive and picked up the massive amount of loot. Third gang had a base in some kind of fortress that was guarded by turrets, I spend hours trying to get in there but only managed to get myself killed. Despite really liking the demo I got to play full game only few years later and despite few flaws really liked it, especially the ability to explore at will. This is one of many good games that got unfairly overlooked.
 

BLOBERT

FUCKING SLAYINGN IT BROS
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Jun 12, 2007
Messages
4,249
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BRO
Codex 2012
ALLRIGHT DRAQ BRO YOUV E GOT ME CONJVEINCED I HAVCE VACATION THIS WEEK SO I WILL CHECK IT OUT
 

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