Yes, that rotating camera totally screams Baldur's Gate.
Yes, that rotating camera totally screams Baldur's Gate.
Anything from IE games that didn't make it into PoE wasn't important to the "IE feel", but lucky they kept the camera, that's what makes is a true successor.
The aesthetics are much better in expansions. I'm playing SoZ right now and I have to say it's a beatiful game apart from horrendous faces and hairstyels. But even that is slowlz changing: http://www.nexusmods.com/neverwinter2/mods/212/?Actually, the NWN2 interface was great, but this doesn't look at all like it. What made the NWN2 interface great was how modular, customizable and feature-rich it was.
It would give gamers used to modern-day consolitis a headache:
It had 9 quickbars of 12 slots each, but also other ways to quickly access any skills, such as the quick cast interface (brought up with a simple keystroke). It had 3 separate modes for different situations. It had keyboard shortcuts for everything.
Oh, and as you can see at the top, it allowed you to queue actions, tracked all queued actions for each character, and you could cancel and replace any of them at any time before they went active. The latter is like the single most convenient feature in any RTwP game, and still people often don't implement it (I think the only DA game which had it was DA:O).
I do agree that NWN2's aesthetic were crap, but this actually looks quite a bit better in that regard.
Well, it looks more like BG (moved to 3d) than Daaoh did. Which was a self-claimed "spiritual successor". So there is that.Yes, that rotating camera totally screams Baldur's Gate.
Anything from IE games that didn't make it into PoE wasn't important to the "IE feel", but lucky they kept the camera, that's what makes is a true successor.
Oh, ffs. People were saying it LOOKS like Baldur's Gate. As in, visually. I'm not talking about the gameplay or the overall package.
From all we've seen this looks like it's basically WoW with pause and optional singleplayer, set in the FR which 4th ed. raped and shat upon. I'm getting a clear enough vibe this is a shit game that I won't bother discussing it more. Have fun with your $250 dumbfuck edition games folks.
It's nice to find someone who agrees, in most places when I say that NWN2 actually had many good ideas and features in its UI people look at me like I'm insane.The aesthetics are much better in expansions. I'm playing SoZ right now and I have to say it's a beatiful game apart from horrendous faces and hairstyels. But even that is slowlz changing: http://www.nexusmods.com/neverwinter2/mods/212/?
I have to say after fucking around with NWN2, it seems to me it's quite underrated on the codex. The game just age well imo.
The aesthetics are much better in expansions. I'm playing SoZ right now and I have to say it's a beatiful game apart from horrendous faces and hairstyels. But even that is slowlz changing: http://www.nexusmods.com/neverwinter2/mods/212/?
It's nice to find someone who agrees, in most places when I say that NWN2 actually had many good ideas and features in its UI people look at me like I'm insane.
Yes, it was perhaps feature-rich to the point of "bloat", but I much prefer that (paired with lots of customization options) to any interface lacking important features.
It was certainly very very clearly a PC game. The amount of stuff you could do quickly with the keyboard, and the important information you could get by mouse hovering over various elements was exemplary.
That was in the foolhardy "4E or the highway" days (which in turn at least saw Dark Sun next to Forgotten Realms and Eberron).I wouldn't know, but haven't they been biased against reprints of old settings, in the past?
To be fair, they went back on pretty much all of the lore rape other than the fact that the timeline jump forward a century. But then again, Minsc and Boo somehow feature in comics set in the present day, so it seems like they just want everyone to forget any of that ever happened.From all we've seen this looks like it's basically WoW with pause and optional singleplayer, set in the FR which 4th ed. raped and shat upon. I'm getting a clear enough vibe this is a shit game that I won't bother discussing it more. Have fun with your $250 dumbfuck edition games folks.
Character creation screen?There is not enough footage to know if this sucks, show me the character creation screen.
If buttons are on the edge of the screen, they're much easier to click. You have an unlimited number of pixels in one direction you can move in the mouse in and still click the button.I've been told more than once that NWN2's floaty UI just doesn't feel as reliable as the solids from ten years before. It is all so bizarre that I think people got the overall shittiness of NWN2's combat imprinted on them and just perceive the UI on the same manner.
A UI can add to or detract from the atmosphere though. NWN2's UI does the latter, IE games usually the former. For me it doesn't necessarily have to be solid, it just has to fit with the game/theme well and preferably have most stuff at the edge of the screen, like tulu mentioned.I guess I don't really care what a UI looks like if it's functional (and not completely terrible, like the first WL2 iterations).
I also don't see a point in unnecessarily cutting off parts of my games with "solid"-type UIs, but I know some people here have very strong opinions to the contrary
Actually, the NWN2 interface was great, but this doesn't look at all like it. What made the NWN2 interface great was how modular, customizable and feature-rich it was.
It would give gamers used to modern-day consolitis a headache:
It had 9 quickbars of 12 slots each, but also other ways to quickly access any skills, such as the quick cast interface (brought up with a simple keystroke). It had 3 separate modes for different situations. It had keyboard shortcuts for everything.
Oh, and as you can see at the top, it allowed you to queue actions, tracked all queued actions for each character, and you could cancel and replace any of them at any time before they went active. The latter is like the single most convenient feature in any RTwP game, and still people often don't implement it (I think the only DA game which had it was DA:O).
I do agree that NWN2's aesthetic were crap, but this actually looks quite a bit better in that regard.