So I just got SG2 with all DLC's as it was dirt cheap a week or so and I've been trying to like it, but it seems I must be missing something. Where's the actual, like, gameplay? I've been selecting missions on the starmap and flying to them automatically. Then if it's a kill mission, I fly around with the chase camera on trying to make out like I'm doing any more than just keeping the side of my strongest shields towards the enemy while my autofiring guns blow them up, or if I feel like some cash, I board them and fly the ship back to sell. Then if I fancy it I change some weapons around and different colour lights blow up the enemy at longer or shorter range.
Story missions are exactly the same apart from some terrible voice acting after all the red dots have been wiped off.
I mean, I wasn't expecting Freespace 2, but it all seems a bit... dull. I can't help but feel I must be missing something about the game that inspires people to spend 100's of hours doing this. Does it get a lot better once you've got past a certain point in the story. Specifically, does the combat get better?
Capturing ships or even editing saves allowed to skip most of the grind.SP2 seems (now) to be very polished. It also seems grindy, and battles aren't very interesting.
It had a bug that made fighter crash when trying to land into your hangar bays too. There was a mod to make the bays larger to avoid it.I tried Starshatter when it was still in development, and it was hard as hell. I got my ass kicked left and right.
There was a space game a while back that I really liked the concept of.
You could pilot everything from a fighter to a capital ship that could order other ships. It had space dogfights and even in-atmosphere dogfights.
I think this was it:
It was pretty fun. Wish there were more like it.
But here we are, 10 years later playing crap like SPG:W or X3. :/
Indeed, we were talking about it 2 posts earlier.
Yep.It was really awesome, and the task force command menu when you were commanding your carrier was well done, but the author burnt out, and the game never got the fixes it needed, let alone the upgrades that would make it better (open world map painting, mostly).
It is really sad indeed.