Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Space Hulk: Deathwing - may the Emperor's legs be OK

Llama-Yak Hybrid

Wild Sheep
Dumbfuck
Joined
Apr 1, 2016
Messages
321
I hope those rumors about an E.Y.E. release on GOG are true. I still want to finish that sucker.
Aren't source games restricted to Steam?
I mean Ubi doesn't mind releasing ~2006 games on Gog and Dark Messiah isn't there :M
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,492
Location
Djibouti
One thing I hope is toned down or possible to toggle on/off is the headbob when walking, though. It looks like it would quickly result in motion sickness.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,855
Wish they bring juicy gun sounds from E.Y.E., it crushed. Oh well, time to start gaining brouzoff again...
 

Durandal

Arcane
Joined
May 13, 2015
Messages
2,117
Location
New Eden
My team has the sexiest and deadliest waifus you can recruit.
Watching Streum-On grow from babby's first Source mod that was Syndicate: Black Ops, to the B-movie that was EYE: Divine Cybermancy, to something that both looks and (probably plays) better than most shit released today sure makes me giddy.
This doesn't look like your usual L4D clone, unlike Vermintide. Probably because Streum-On is using the co-op madness of EYE as a base.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
27,239
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Looks good, but hearing them speak positively of Gav Thorpe (especially as a writer of anything) isn't helping them win me over.
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
1,967
Looks good. Leaves me wanting to reinstall Vengeance of the Blood Angels while waiting.
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
1,967
It's so good that you should watch it twice.

Or with all this link pasting he doesn't even have time to browse through the threads.

Take your pick.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,497
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It's so good that you should watch it twice.

Or with all this link pasting he doesn't even have time to browse through the threads.

Take your pick.

It's the same as the IGN exclusive, right? Well, better to watch it from the source.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,568
Codex 2013
Looks good, but hearing them speak positively of Gav Thorpe (especially as a writer of anything) isn't helping them win me over.

I started reading the Horus Heresy range recently. So I can safely skip all the Gav Thorpe books?
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
27,239
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
To be honest, you can read most 40k fiction by digging up the Cliff's Notes version online. You won't miss out on much. This is not Shakespeare-level of quality.

I made the mistake of starting reading Gaunt's Ghosts some years ago. The premise is interesting, but by the 5th book or so one could tell that Abnett had settled into a certain routine, and he has not deviated from that routine ever since. For example, everytime he starts a mini-chapter/section by writing about an unnamed person, that person will be named in the final line of the mini-chapter/section. Also, every recurring character gets a recap, even though they don't need it.

The rule of thumb is: The shorter the 40k work of fiction is, the better.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
http://www.pcgamesn.com/space-hulk-...boarding-doomed-ships-in-space-hulk-deathwing

“We’ve tried to instill this feeling through how the Genestealers swarm your squad, and the oppression this creates for the players,” says Christophe Longuepée, owner and co-founder of Streum On Studio.

“You’ll constantly feel as if you’re moments from death and failure. Some missions push this feeling to extreme levels. You’ll feel as though you and your companions will never be able to survive the filthy xenos, as they crash down like a relentless tsunami.”

In preserving the tension and tactics of Space Hulk, Streum On have built a highly unusual shooter: one in which effectively managing your squad and anticipating enemy behaviour is essential. The French developers, best known for the madly ambitious E.Y.E: Divine Cybermancy, describe Deathwing’s combat in musical terms like tempo and momentum.

“The Genestealer flow isn’t continuous,” explains Longuepée. “It sometimes pauses or increases dramatically.”

A dedicated AI sets the rhythm with the aim of keeping you on edge. True to tabletop tradition, Genestealers generally prefer to hold back and amass a large group before rushing forward, reaching for your Terminators with as many claws as possible (with a standard six limbs each, that’s a lot of claws).

“We wanted to avoid creating dumb enemies that just run towards you and blindly attack,” Longuepée expands. “We’ve designed them to be capable of working as a team, waiting for each other or flanking players. Sometimes they’ll even set up ambushes. The Unreal Engine 4 Blueprints were very useful, as it allowed us to prototype and rapidly test our different ideas in that regard.”

You, in turn, can influence where the beats land by sealing off parts of the environment, cutting off the stealers’ approach with a few firmly shut doors.

The titular space hulks are katamari balls made up of 40K vessels, all hollowed out and mashed together in the warp. They’ve provided Streum On with endless opportunities for oddball environmental design - particularly where the cathedral-like Imperium ships are concerned. Some of the team are into urban exploration, and drew from industrial buildings and places of worship in equal measure.

“You’ll get to visit vast gothic constructions, industrial mazes, dark technical galleries, war barges,” says Longuepée. “We’ve worked and experimented with this a lot, and had a great deal of fun doing so.”

As a librarian, you’re a conduit for the mysticism that seeps between the shoulderpads of the human Imperium, with access to psy powers and “foreknowledge” - though Streum On won’t yet reveal how that manifests itself. You’ll also direct a squad of AI companions in initiating fights, scanning for threats, diving for cover and healing each other, as well as the all-important closing of doors.

“The main challenge when creating a good squad command system is always to let the player have full control while preventing their teammates from doing all the work or hindering their play,” Longuepée divulges. “We wanted to avoid a slow interface that would have left players frustrated.”

As unusual a shooter as Deathwing is, it has precedent. Its AI squadmates, door control and swarm management will ring a bell for anybody who played the Space Hulk FPS series EA released in the ‘90s. Streum On’s shooter is a faithful tribute the board game, but it also harks back to the oppressive horror of those formative first-person shooters.

“We’ve worked hard to give it our own touch, our own terrifying signature,” says Longuepée. “There are many things that we’re proud of, but I think most important is we created a cool, violent, nerve-wracking shooter that respects the Warhammer 40,000 universe. It is a dream come true for most of us, and we hope it will be held in the same regard as the classic ‘90s FPS.”
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom