Speaking of the options, I picked the second one but I feel closer to something between the 2nd and 3rd options. It was good, and I
might figstart another Obsidian project, but I'll be extremely skeptical at first and would not do so without them acknowledging PoE's major flaws very early in the campaign. I'd also like to see them telling everyone who's going to do what and what kind of game they're actually making.
IMO any CRPG crowfunding campaign (perhaps any KS game) should have a comprehensive vision statement. After all, isn't that how they got the original IE games done in the first place? In Obsidian's case, if half of their vision for the next crowdfunded game resembles the
Planescape: Torment Vision Statement, then I'll back it, otherwise I'll wait for a few dozen updates and reconsider a PayPal pledge. I don't expect Obsidian (or any other studio, for that matter, including InXile's pseudo-Torment) to match the original, especially without MCA in any capacity, but the first dozen pages or so in that document have many elements that should apply to any decent CRPG, not just projects that are meant to be similar to PST.
Sometimes a KS project can have a very vague pitch, like the "Double Fine Adventure". One had the chance to pay for a Tim Schafer adventure game, that was it. It reminded me of a professor running for dean back in college. He was charismatic, very outspoken and had notoriously controversial views, but he was predictable in that sense. His views were well known, so when someone asked what he had to offer and what kind of promises he could make, he said: "What promises? Well,
me! What else do you expect?!".
Trusting that kind of pitch can go both ways, and it's easy to frustrate a lot of people if they get the wrong idea, and without a proper vision statement, no one can blame them.
I'm not saying Project Eternity was this vague,
although it was very light in that regard. Much like another thread in this section, it makes some of us questions whether it was a day dream all along. I don't think anyone would buy this "Black Isle reborn works on ultimate IE CRPG with best of BG, PST and IWD worlds" pitch again, even if that's not exactly what they meant. It was never possible in the first place, but I guess it was easy to fall into the hype machine at the time. I should give them due credit for being open during the whole development process, but even then, most of us only saw what the game was actually going to be by the time they released the beta.
My opinion of this game is very similar to Fairfax's. The game was pretty good, but it felt woefully uninspired.
I could have overlooked almost all the bad gameplay had the story been good. I genuinely tried very hard to get into it, and there was so much potential in the setting, but without being able to get more specific the whoile thing felt very forced.
I've downloaded White March, but I'm hesitant to play it. If it's the same uninspired drudge through pretty but somehow souless scenery I'm afraid I'll never touch the game again. And I really want to like this game and setting.
That said, I'm not opposed to supporting another Obsidian project, but it sure won't be at the same level I backed PoE at. Depending on the pitch, the most I'll back at is the minimum to get a digital download from Steam. If the next project they ask funding for is PoE 2, I won't back it. I won't buy it until at least a week after launch when enough people have reviewed it and say it's good.
Definitely the same here. $140 was way too much for me in hindsight.