betamin
Learned
- Joined
- Mar 28, 2009
- Messages
- 626
Every encounter designer should have VARIETY in his head first and foremost and challenge a close second, no matter what level the fight is. Bosses are more of a DIFFICULTY thing, the most challenging fight of a chain. It also signifies the ending of something, you reaching the top. If there are bosses, normal fights may or may not be challenging or varied, so even if there are bosses it shouldn't affect them.