Tacticular Cancer: We'll have your balls

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Game News Shadowrun Returns Alpha Gameplay Footage

Discussion in 'RPG Codex News & Content Comments' started by Crooked Bee, Mar 8, 2013.

  1. Koschey Savant Patron

    Koschey
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    Codex 2013 Codex 2014 Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera
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    The thing with looting is, when you are hitting a corp from an ingame POV you want to be as fast and efficient as possible, not spend two minutes each corpse to strip it of valuables and afterwards haul around more weapons than you could ever possibly use during the run. In contrast to most fantasy RPGs, you don't constantly travel and carry all your possessions in a backpack, but reside in the same area for long stretches of time and only carry stuff you'll think will be useful in the near future (that is, everyday life or the next run). Of course you can also come across situations where looting everything that isn't nailed down wouldn't be viable in other RPGs, but in Shadowrun those situations are the norm.
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  2. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Still, it is somewhat irritating when the enemy has a cool/rare gun that you cannot get, because the game does not allow it. And taking a gun from from the hands of dead enemies is a Simple Action.
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  3. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
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    I am awaiting things happily. I hope this game will bear the fruits of a return to the old ways.
    Perhaps what we have seen, with Bioware and other like-minded RPG-lite companies is akin to a cycle, perhaps like our sun, varying in fluctuations ever ten years.
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  4. Grunker RPG Codex Staff Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera
    :roll:

    I like how apparantly you didn't read the thread.
    Roguey Brofists this.
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  5. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
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    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2
    Indeed. Every time I suggest such a thing I'm suddenly the dude from "leave Brittney alone". God forbid somebody is patient and mature enough not to spew angry diarrhea out their mouth every time a single piece of information surfaces.
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  6. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    That's an... interesting picture. Anyway, it's a time honoured codex tradition and often it is later proven true.
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  7. Commissar Draco KKKodex WCDS Commissar

    Commissar Draco
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Game looks minimalistic and :obviously: classy thanks and not despite having relatively small budget as More Jewgold would be used only to implement things consoltardz love like (3D Graphics) BLOOM and More (Real Time) ACTIUN. Even criticized lack of loot is :incline: compared to games when every barrel holds sword +1 (All fantasy games) and you spend more time looting battlefield and selling the junk than fighting (JA 2) it would much more realistic to get mercs with standard gear like AK-47, FN-FALs, G3s and give you more modern and rare stuff as rewards for side missions or very rare loot from Bosses like Mike.
    DwarvenFood Brofists this.
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  8. Aeschylus Prestigious Gentleman Swindler Patron

    Aeschylus
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    Divinity: Original Sin Project: Eternity Wasteland 2
    $1.2m from 1980 is worth roughly $4m today. So I rounded up, sue me.
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  9. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    You think it'd cost even close to a million to make an 80s style dungeon crawler today? Rigger please. Go ask Charles if he spent anywhere near a million making S&S: Underworld.

    I had completely forgotten that the editor is also taking up a large amount of their resources. So there is that. Perhaps they should have made loot systems a stretch goal instead of an entire free campaign in another city or whatever whatsits they had. :P

    In this update Weisman said that after the Kickstarter/Amazon cut and the physical rewards were squared away, they had a little less than 1.2 million to make the game. I pay attention to these things. :cool:


    To be fair, I only linked to the post I made in the other thread where I linked and quoted the forum post where the developer confirmed that loot systems are out of their scope.
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  10. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
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    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2
    Quoting a man's typo after he changes it? Low.

    :rpgcodex:
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  11. Grunker RPG Codex Staff Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera
    It's still ironic to accuse posters for being too quick to react and then do it yourself.
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  12. almondblight Arcane

    almondblight
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    It's worth roughly $3.35 million, which is less than triple. $2.23 at the end of the decade (which is where we get more of our classics).
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  13. turrican Educated

    turrican
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    Todays videos from SXSW with Weisman and Gitelman on Shadowrun Returns:

    Part 1:


    Part 2:


    It is however pretty much the same video as the previous online one, the only interesting bits are the question/answers from the audience.
    Jaesun and evdk Brofist this.
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  14. Kem0sabe Arcane

    Kem0sabe
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    Would be nice if the codex developed a nice module mod community for this game. I think this is the kind of editor i would love to try out and write some half decent stories with.
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  15. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    I am expecting Grunker it put something together. Do no let me down, man.
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  16. hoverdog dog that is hovering

    hoverdog
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  17. Jaesun Fabulous Moderator Patron

    Jaesun
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    MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    We tried to do an interview but way early in the project and they ignored us. Though it seems they are only doing very rare interviews, and it seems they just want to manage all the info on their games themselves for now.

    Hell if they asked I could go over there and interview them, and give dorito and Mnt Dew.
    DwarvenFood and Excidium Brofist this.
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  18. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Can't you just break in and surprise them in the morning with inane questions?
    DwarvenFood and Jaesun Brofist this.
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  19. almondblight Arcane

    almondblight
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    Wasn't there some guy that showed up at Obsidian's office, got turned away, cried about it in the KS comments and he got invited back? You could try that. Better to cry about it first and save a trip.
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  20. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    No, my plan with the break in is better. When he's discovered, he should claim he's making a run.
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  21. General Maxson Cipher

    General Maxson
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    Bro, obviously, breaking in and rape is the only answer. :mhd:
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  22. Ulminati The Dong Whisperer Patron

    Ulminati
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    :bro:

    We should've done a 10k fundraiser for SRR. Fuck this rtwp crap we pledged to instead :(
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  23. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Sadly, at the time of the KS campaign it merely looked interesting. I for example only pledged because I love the setting and even then I've settled for the minimum pledge.

    But that is no excuse. Our MCA idolatry has blinded us, the Covenant is broken. We must repent.
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  24. Jaesun Fabulous Moderator Patron

    Jaesun
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    MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    Yeah at the time of the KS it was going to be just a shitty flash game by the way they described it.

    Instead of the shitty Flash game with no loot that it is now.

    :troll:
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  25. Grunker RPG Codex Staff Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera
    I really want to make something, but I know nothing about coding/scripting. I put together a couple of lousy NWN-mods, but without the ability to script I never could make something really worthwhile :(
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