1. Having trouble staying logged in? Note: We are rpgcodex.NET not .COM. Trying to login via .com will cause issues. Make sure you are on rpgcodex.net to login and all will be fine.

    And if the Password Recovery doesn't work (there was an error transitioning accounts during the upgrade), use the "contact us" link right down the bottom right of the forums and harass us about it. Include your account name and its e-mail address (or whatever parts of it you remember).

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Shadowrun Returns Alpha Gameplay Footage

Discussion in 'RPG Codex News & Content Comments' started by Crooked Bee, Mar 8, 2013.

  1. Koschey Educated

    Koschey
    Joined:
    Jan 14, 2013
    Posts:
    187
    Location:
    Germany
    Click here and disable ads!
    The thing with looting is, when you are hitting a corp from an ingame POV you want to be as fast and efficient as possible, not spend two minutes each corpse to strip it of valuables and afterwards haul around more weapons than you could ever possibly use during the run. In contrast to most fantasy RPGs, you don't constantly travel and carry all your possessions in a backpack, but reside in the same area for long stretches of time and only carry stuff you'll think will be useful in the near future (that is, everyday life or the next run). Of course you can also come across situations where looting everything that isn't nailed down wouldn't be viable in other RPGs, but in Shadowrun those situations are the norm.
  2. evdk comrade troglodyte Patron

    evdk
    Joined:
    Mar 31, 2004
    Posts:
    5,781
    Location:
    Corona regni Bohemiae
    Race Traitor
    Wasteland Ranger
    Dead State
    Server Slush Fund 2012
    Brian Fargo
    Divinity: Original Sin
    Still, it is somewhat irritating when the enemy has a cool/rare gun that you cannot get, because the game does not allow it. And taking a gun from from the hands of dead enemies is a Simple Action.
  3. Major_Blackhart Arcane Patron

    Major_Blackhart
    Joined:
    Dec 5, 2002
    Posts:
    9,494
    Location:
    Jersey for now
    I am awaiting things happily. I hope this game will bear the fruits of a return to the old ways.
    Perhaps what we have seen, with Bioware and other like-minded RPG-lite companies is akin to a cycle, perhaps like our sun, varying in fluctuations ever ten years.
  4. Grunker RPG Codex Staff Patron

    Grunker
    Joined:
    Oct 18, 2009
    Posts:
    11,095
    Location:
    Copenhagen
    Dead State
    Server Slush Fund 2012
    Brian Fargo
    Divinity: Original Sin
    :roll:

    I like how apparantly you didn't read the thread.
    Roguey Brofists this.
  5. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
    Joined:
    Oct 19, 2007
    Posts:
    3,382
    Wasteland Ranger
    Brian Fargo
    Indeed. Every time I suggest such a thing I'm suddenly the dude from "leave Brittney alone". God forbid somebody is patient and mature enough not to spew angry diarrhea out their mouth every time a single piece of information surfaces.
  6. evdk comrade troglodyte Patron

    evdk
    Joined:
    Mar 31, 2004
    Posts:
    5,781
    Location:
    Corona regni Bohemiae
    Race Traitor
    Wasteland Ranger
    Dead State
    Server Slush Fund 2012
    Brian Fargo
    Divinity: Original Sin
    That's an... interesting picture. Anyway, it's a time honoured codex tradition and often it is later proven true.
  7. Commissar Draco KKKodex WCDS Commissar Patron

    Commissar Draco
    Joined:
    Mar 6, 2011
    Posts:
    6,265
    Location:
    Potato Empire, Holy Terra.
    Race Traitor
    Wasteland Ranger
    Brian Fargo
    Divinity: Original Sin
    Game looks minimalistic and :obviously: classy thanks and not despite having relatively small budget as More Jewgold would be used only to implement things consoltardz love like (3D Graphics) BLOOM and More (Real Time) ACTIUN. Even criticized lack of loot is :incline: compared to games when every barrel holds sword +1 (All fantasy games) and you spend more time looting battlefield and selling the junk than fighting (JA 2) it would much more realistic to get mercs with standard gear like AK-47, FN-FALs, G3s and give you more modern and rare stuff as rewards for side missions or very rare loot from Bosses like Mike.
    DwarvenFood Brofists this.
  8. Aeschylus Cipher Patron

    Aeschylus
    Joined:
    Mar 13, 2012
    Posts:
    1,347
    Location:
    Phleebhut
    Race Traitor
    Wasteland Ranger
    Divinity: Original Sin
    $1.2m from 1980 is worth roughly $4m today. So I rounded up, sue me.
  9. Roguey Cipher

    Roguey
    Joined:
    May 29, 2010
    Posts:
    5,545
    You think it'd cost even close to a million to make an 80s style dungeon crawler today? Rigger please. Go ask Charles if he spent anywhere near a million making S&S: Underworld.

    I had completely forgotten that the editor is also taking up a large amount of their resources. So there is that. Perhaps they should have made loot systems a stretch goal instead of an entire free campaign in another city or whatever whatsits they had. :P

    In this update Weisman said that after the Kickstarter/Amazon cut and the physical rewards were squared away, they had a little less than 1.2 million to make the game. I pay attention to these things. :cool:


    To be fair, I only linked to the post I made in the other thread where I linked and quoted the forum post where the developer confirmed that loot systems are out of their scope.
  10. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
    Joined:
    Oct 19, 2007
    Posts:
    3,382
    Wasteland Ranger
    Brian Fargo
    Quoting a man's typo after he changes it? Low.

    :rpgcodex:
  11. Grunker RPG Codex Staff Patron

    Grunker
    Joined:
    Oct 18, 2009
    Posts:
    11,095
    Location:
    Copenhagen
    Dead State
    Server Slush Fund 2012
    Brian Fargo
    Divinity: Original Sin
    It's still ironic to accuse posters for being too quick to react and then do it yourself.
  12. almondblight Augur

    almondblight
    Joined:
    Aug 10, 2004
    Posts:
    1,314
    It's worth roughly $3.35 million, which is less than triple. $2.23 at the end of the decade (which is where we get more of our classics).
  13. turrican Educated

    turrican
    Joined:
    Dec 15, 2010
    Posts:
    33
    Location:
    Commodore HQ
    Todays videos from SXSW with Weisman and Gitelman on Shadowrun Returns:

    Part 1:


    Part 2:


    It is however pretty much the same video as the previous online one, the only interesting bits are the question/answers from the audience.
    Jaesun and evdk Brofist this.
  14. Kem0sabe Arbiter

    Kem0sabe
    Joined:
    Mar 7, 2011
    Posts:
    1,046
    Would be nice if the codex developed a nice module mod community for this game. I think this is the kind of editor i would love to try out and write some half decent stories with.
  15. evdk comrade troglodyte Patron

    evdk
    Joined:
    Mar 31, 2004
    Posts:
    5,781
    Location:
    Corona regni Bohemiae
    Race Traitor
    Wasteland Ranger
    Dead State
    Server Slush Fund 2012
    Brian Fargo
    Divinity: Original Sin
    I am expecting Grunker it put something together. Do no let me down, man.
  16. hoverdog dog that is hovering

    hoverdog
    Joined:
    Jul 8, 2010
    Posts:
    3,855
    Location:
    Jordan, Minnesota
    Race Traitor
    where the FUCK is a Cool Cat Codex Interview?
    :mob:
  17. Jaesun Fabulous Moderator Patron

    Jaesun
    Joined:
    May 14, 2004
    Posts:
    17,831
    Location:
    Seattle, WA USA
    Race Traitor
    Dead State
    Brian Fargo
    Divinity: Original Sin
    We tried to do an interview but way early in the project and they ignored us. Though it seems they are only doing very rare interviews, and it seems they just want to manage all the info on their games themselves for now.

    Hell if they asked I could go over there and interview them, and give dorito and Mnt Dew.
    DwarvenFood and Excidium Brofist this.
  18. evdk comrade troglodyte Patron

    evdk
    Joined:
    Mar 31, 2004
    Posts:
    5,781
    Location:
    Corona regni Bohemiae
    Race Traitor
    Wasteland Ranger
    Dead State
    Server Slush Fund 2012
    Brian Fargo
    Divinity: Original Sin
    Can't you just break in and surprise them in the morning with inane questions?
    DwarvenFood and Jaesun Brofist this.
  19. almondblight Augur

    almondblight
    Joined:
    Aug 10, 2004
    Posts:
    1,314
    Wasn't there some guy that showed up at Obsidian's office, got turned away, cried about it in the KS comments and he got invited back? You could try that. Better to cry about it first and save a trip.
  20. evdk comrade troglodyte Patron

    evdk
    Joined:
    Mar 31, 2004
    Posts:
    5,781
    Location:
    Corona regni Bohemiae
    Race Traitor
    Wasteland Ranger
    Dead State
    Server Slush Fund 2012
    Brian Fargo
    Divinity: Original Sin
    No, my plan with the break in is better. When he's discovered, he should claim he's making a run.
    Last edited by evdk, Mar 10, 2013  
  21. General Maxson Cipher

    General Maxson
    Joined:
    Mar 13, 2012
    Posts:
    2,218
    Location:
    Lost Hills bunker
    Bro, obviously, breaking in and rape is the only answer. :mhd:
  22. Ulminati I'm watching you... Scum. Patron

    Ulminati
    Joined:
    Jun 18, 2010
    Posts:
    11,579
    Location:
    Botlane tribush
    :bro:

    We should've done a 10k fundraiser for SRR. Fuck this rtwp crap we pledged to instead :(
  23. evdk comrade troglodyte Patron

    evdk
    Joined:
    Mar 31, 2004
    Posts:
    5,781
    Location:
    Corona regni Bohemiae
    Race Traitor
    Wasteland Ranger
    Dead State
    Server Slush Fund 2012
    Brian Fargo
    Divinity: Original Sin
    Sadly, at the time of the KS campaign it merely looked interesting. I for example only pledged because I love the setting and even then I've settled for the minimum pledge.

    But that is no excuse. Our MCA idolatry has blinded us, the Covenant is broken. We must repent.
  24. Jaesun Fabulous Moderator Patron

    Jaesun
    Joined:
    May 14, 2004
    Posts:
    17,831
    Location:
    Seattle, WA USA
    Race Traitor
    Dead State
    Brian Fargo
    Divinity: Original Sin
    Yeah at the time of the KS it was going to be just a shitty flash game by the way they described it.

    Instead of the shitty Flash game with no loot that it is now.

    :troll:
  25. Grunker RPG Codex Staff Patron

    Grunker
    Joined:
    Oct 18, 2009
    Posts:
    11,095
    Location:
    Copenhagen
    Dead State
    Server Slush Fund 2012
    Brian Fargo
    Divinity: Original Sin
    I really want to make something, but I know nothing about coding/scripting. I put together a couple of lousy NWN-mods, but without the ability to script I never could make something really worthwhile :(

(buying stuff via the above links helps us pay the hosting bills)