Kem0sabe
Arcane
Of course you didn't, the game didn't launch with save anywhere feature, it was only added later with the release of Dragonfall.I had no problems with saves in DMS or in DF.
Of course you didn't, the game didn't launch with save anywhere feature, it was only added later with the release of Dragonfall.I had no problems with saves in DMS or in DF.
Of course you didn't, the game didn't launch with save anywhere feature, it was only added later with the release of Dragonfall.
Have you ever watched a kickstarter before?I really hope they will but who is going to back this who hasn't backed it already? The mainstream gaming sites don't give a shit any more so I don't think new people will find out about it.
Adding extra rewards to the $35 was a smart move but unless more of the $15 pledges raise to $35 I just don't see how they'll make it.
I wasn't speaking towards the merit of an auto save or save anywhere feature, but to the technical expertise of the team.It had autosave, which was good enough for me. So no, I never missed a save feature, could have never cared less about it.
They seem quite content with the funding they've got to be honest.
I wasn't speaking towards the merit of an auto save or save anywhere feature, but to the technical expertise of the team.It had autosave, which was good enough for me. So no, I never missed a save feature, could have never cared less about it.
I wasn't speaking towards the merit of an auto save or save anywhere feature, but to the technical expertise of the team.It had autosave, which was good enough for me. So no, I never missed a save feature, could have never cared less about it.
Have you worked on a game with the Unity engine?
W2 was released roughly a year after SRR, despite their kickstarters running concurrently. By that time HBS already made Dragonfall, which fixed the save system.No, but apparently another mobile developer (inxile) didn't have much of a problem implementing saves. It was their choice to move to Unity was it not?
Both had quicksaves.How did NWN / NWN2 handle saving?
Both had quicksaves.How did NWN / NWN2 handle saving?
A playable epilogue would be fantastic. Too many RPGs these days have terrible dénouements, or don't even try.
Agreed, but shouldn't that be a designed part of the game, rather than saying "OK, you can have one if you give us an extra $300,000, which, by the by, is 3 times the amount we were asking to get the big game completed."