Broseph
Dangerous JB
http://www.rockpapershotgun.com/2013/07/28/the-sunday-papers-274/#comment-1313834
Rockstar’s games as closer to what I imagined roleplaying games would be like in the future, and are more focused on actually playing a role in a living world than any sort of jrpg this entire past generation which just seem to keep throwing a different magic system in every iteration and calling it day. Anytime someone tries to break from the old traditions and tropes and the fanboys go for the throat. And then everyone just shits on Rockstar too for not catering to awful lolrandom nerd humor and idiots who think running around beating people with dildos is the high point of gaming like saints row. LOL PURPLE SPACE SHIPS AND DILDOS BEST GAME EVERRRR DAY ONE PURCHASE THROWING MONEY AT THE SCREEN
I would like videogames more if it weren’t for everyone else who plays them.
I’ve been called dumb/stupid/insane several times after complaining about certain, rather huge features in Planescape: Torment, because P:T is perfect and you can’t criticize it.
Examples of GTA as role playing game are very accurate. I spent more time roleplaying in GTA: San Andreas or Minecraft than in every RPGs I’ve played.
Most of RPGs aren’t good places for roleplaying. First thing we should do it’s get rid off leveling. XP farming is anti-roleplay thing, because most of people will have tendency to optimize they XP gain, so they can have the most kickass character in the world. This means doing every little stupid quests and running after rabbits so they can get 1XP more.
Chosing initial set of statistic and skills that can be expanded only a little would prevent all these things so we could focus on actual roleplaying as series of choices made by our character that will define this character and have impact on world and NPCs. Without “OH YEAH, MY LOCKPICKING SKILL WENT UP FROM 67,8765% to 68,1264% SO NOW I CAN OPEN THIS CHEST”.
Fuck that LARPer.