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In Progress RPGCodex Fails at Escort Missions: An Interactive LP of Convoy

Alex Heartnet

Educated
Joined
Sep 11, 2015
Messages
161
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:argh:

You goons are the best decisionmakers ever :decline:

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Uhh... does this game seriously consider this a question?

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Your little revenge plot is 151 KM SSW

The R998X Chip is 377 KM Southwest

The Ethanol Chemist is 62 KM Eastward

The Sonic Screws are 132 KM Southeast

The Stem Bolt :argh: is 355 KM Southwest

The Privateer Princess is 115KM Southwest

The Trading Company Delivery (and possibly our new vehicle) is 237 KM Southwest

Plaque Town is 336 Km Southwest

Notice that your list of destinations seems to be increasing rather then decreasing
and you lot still have not made any progress on your main quest :|
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Ethanol Chemist.

Then we should go South-West for our revenge and Privateer Princess.
 

Alex Heartnet

Educated
Joined
Sep 11, 2015
Messages
161
I should probably update this more often. Probably.

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...So if this shoddy shack were to fall apart, the secret entrance would be visible to all?

At the very least The Chemist should use a sturdier building

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:argh:

Can't have that now can we

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Only three raiders again? Pfft

One of the raiders gets smashed by both Ashleys at the same time

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And the outcome is rather predictable.

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Alex Heartnet

Educated
Joined
Sep 11, 2015
Messages
161
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Thank you, always nice to be able to do a bit of community service :D

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Whew. Okay, I hope this doesn't loop ag

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:argh:
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I hope the game doesn't break on us again :argh:
 

Alex Heartnet

Educated
Joined
Sep 11, 2015
Messages
161
A shame there is no option to break down the door.

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And as always the game gives us the option to perform senseless acts of violence against innocent people.

video game violence oh noez
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Shoot him. That'll teach him how to loop the same encounter twice.
 

Alex Heartnet

Educated
Joined
Sep 11, 2015
Messages
161
wow you goons are violent

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Good to see your choice at least wasn't entirely unjusti

Wait wut our next lead is WHERE?

:0-13:

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Just giving him the materials to create the Ethanol would of been easier. Ah well too late now

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:argh:

I hope you guys dont mind if I take matters into my own hands just this once

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There we go, much better. Now that this little problem has been dealt with lets get a move on before the thingie loops yet again

Fortunately the privateers are pretty close

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Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Just giving him the materials to create the Ethanol would of been easier. Ah well too late now
Can we still do the 'Mendel Moonshine' quest we got from the first encounter?

There we go, much better.
Indeed. I see you've come to realize the wisdom of the Privateer ways. :salute:

Which brings us to the next choice. No one stalks us. Kill them all. That'll send the right message to the ones they are doing the scouting for.
 

Alex Heartnet

Educated
Joined
Sep 11, 2015
Messages
161
Can we still do the 'Mendel Moonshine' quest we got from the first encounter?

I guess we'll find out.

Which brings us to the next choice. No one stalks us. Kill them all. That'll send the right message to the ones they are doing the scouting for.

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...Only three cars? Really? I guess I should enjoy it while I can.

Gotta be careful with that duel laser though, evidently it damages my vehicles the same. Don't worry, we'll yet run into a suitable target for all of that firepower <3

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Oh yay, another laser to go with our already varied selection of murderdeath

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...Something tells me that this Driving Dutchman won't be as easy as this fight was.

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please don't loop again. please dont loop please dont loop please dont loop

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angryfist

anndddd we all know what we do with time travelers who come back from the dead

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We've seen this encounter before. *clicks without reading*

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...Wait, what?
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Interesting. Hear them out, then kill them all again. More vehicles just mean more scrap.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,140
Jeez, it's as if the game didn't approve of all of our rampaging, murderous behavior by punishing us to repeat the same events over and over. Let's hear them first for once. Then kill them all anyway.
 

Alex Heartnet

Educated
Joined
Sep 11, 2015
Messages
161
Finally holiday rush over now I can actually focus on this again

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yeah yeah just skip to the part where we shoot la

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I am more and more afraid of this Driving Dutchman by the minute.
 

Alex Heartnet

Educated
Joined
Sep 11, 2015
Messages
161
When in Rome?

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We got the coords. And a time loop again

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Same event blah blah blah you're not even worth shooting

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Destination time!

The Blue R998X Chop is 391 KM to the southwest
The Driving Dutchman is 317 KM southwest
The Sonic Screws are 126 KM Southeast
The Stem Bolt Monopoly is 356 KM southwest

The Privateer Princess is 117 KM southwest

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:argh:

If we want our stuff back we would have to travel 150 km south

The KJL Delivery our shiny new vehicle is waiting for us 241 KM west
Plague Town is 337 KM southwest
Our starship is 155 KM southwest
andd the nearest camp is 133 KM west

wow you guys have spent so much time chasing after side missions

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Alex Heartnet

Educated
Joined
Sep 11, 2015
Messages
161
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This had better fix my problem :argh:

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If those are not the last two radio signals on the map then it is pretty close to it

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