Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Review RPG Codex Review: Into the Breach

Discussion in 'RPG News & Content' started by Infinitron, Feb 27, 2018.

  1. sser Arcane Cuck

    sser
    Joined:
    Mar 10, 2011
    Parrots:
    1,865,458
    Click here and disable ads!
    I mean, I accidentally hit end turn before I had even moved anyone on the last mission of the game and still won no problem :lol:

    It's remarkably easier than FTL which a lot of people never beat on Normal.
     
    • Brofist Brofist x 4
    • hopw roewur ne hopw roewur ne x 1
    • Agree Agree x 1
    • incline incline x 1
    ^ Top  
  2. Pequod Unwanted

    Unwanted
    Joined:
    Jan 22, 2018
    Parrots:
    75
    I just quickly did a 2 islands Normal run to see the ending and it is indeed rather easy. No long thinking involved.

    On Hard though, the last island was fucking brutal, with the starting squad. Worst terrain and the worst type of enemies to boot. 2 Burrowers with 5 health and regen can easily end your run in a single turn by tripple striking buildings all over the place...

    Only on Hard does the game have these Eureka moments when you finally, after 10 minutes of starring at the screen, figure out the sequence of action to save a building. Feels like Chess tactics.
    Invis Inc does not provide this kinds of entertainment. FTL is not the same genre even.

    So, imo, on Normal ITB is easier than FTL but only because FTL is more random and requires meta.
    On Hard though, ITB is tougher because recovering grid power while on the island is so hard and losing top pilots so painful.
    Though I played 2 different squads until now, maybe customs trivialize it later on.
     
    • Informative Informative x 3
    • Brofist Brofist x 2
    ^ Top  
  3. veevoir Klytus, I'm bored Patron

    veevoir
    Joined:
    Jan 15, 2015
    Parrots:
    1,771
    Location:
    Riding the train, high on cocaine
    Shadorwun: Hong Kong BattleTech
    That's actually good point - a lot of FTL difficulty comes from RNG and meta knowledge. Which is decline

    I'd say ITB is much better in that regard - everything that happens is in large your own fault.
     
    • Agree x 3
    • incline x 1
    • Yes x 1
    • Despair x 1
    • Racist x 1
    ^ Top  
  4. skyst Savant

    skyst
    Joined:
    Jul 26, 2010
    Parrots:
    290
    Location:
    Philadelphia, PA
    ITB is a fun little game if you're into turn-based strategy. The game isn't super deep and each run takes maybe 2 hours or so. If you like experimenting with different units and strategies, you can get a lot of hours out of the game and it's very worthwhile at ~$15. If you're the kind of guy to beat a game once on hard and not dick around on subsequent playthroughs, you probably want to give ITB a skip.
     
    • Agree Agree x 5
    • Brofist Brofist x 1
    • Thanks! Thanks! x 1
    • Informative Informative x 1
    ^ Top  
  5. Jestai Savant Patron

    Jestai
    Joined:
    Mar 24, 2013
    Parrots:
    129
    I played some hours last night... and finished the game on Hard (not with 4 islands though). That wouldn't have happened with FTL, that's for sure. I intend to play more, but my experience is already worth the asking prince anyway. It's simple but clever and there is a lot of replayability.

    With my limited experience, I agree with most things said.
    You always have hard decisions to make, whether in fight or between them, which is always the sign of a good strategic game. Most of the time, it won't matter much in the short run, but since it's a "get to the last fight in the best shape you can" game like FTL, you can't overlook anything.
    Even though the missions have a samey look, they play differently depending on your squad. I tried 3 and i can tell you that the "smoke team" feels way, way more efficient than the judoka team for exemple. But all playstyles were fun so far.
    100% deterministic + no time limit = you're not losing anything unless the enemy turn is really good or you blunder/overextend. Sometimes the best decision isn't obvious, but since there is no time limit, you make it out of bad situations 9 times out of 10 with no or minimal damage.
    However, attack patterns of enemies look 100% random. It feels like the AI is "attack something in range". A real hard mode would have either a time limit or "clever" enemies.

    There is room for improvement : Pilots, rewards and upgrades feel a little uninspiring compared to FTL so far. Same goes for the "story". Boss enemies could have been made more special. Last mission was fun, but not as memorable as the battleship fight maybe. It's a tad bit too generic all around.

    I feel the game needs one more layer of complexity to be a true classic.

    If you're remotely interested in the genre, you should buy it anyway. $15 isn't much for a solid 5ish hours experience and you might play for a lot more if you dig it.
     
    • Brofist Brofist x 3
    • Agree Agree x 2
    • Informative Informative x 1
    ^ Top  
  6. cvv Arcane Patron

    cvv
    Joined:
    Mar 30, 2013
    Parrots:
    10,438
    Beat the game a few times now and the whole point is definitely the metagame - dicking around with the achievements and challenges. Fuck me if I know how to get some of them on anything higher than Easy, then again I'm not exactly a strategic genius. A fun little game but it's definitely not FTL. Maybe two years from now when they wheel out the Advanced Edition.
     
    • Brofist Brofist x 1
    • Agree Agree x 1
    • Informative Informative x 1
    ^ Top  
  7. hivemind Arcane

    hivemind
    Joined:
    Jan 24, 2014
    Parrots:
    7,333
    Location:
    Snapcity
    ftil is boring because it takes forever to get access to like interesting shit

    honestly roguelikes were a mistake
     
    • Shit x 3
    • WTF am I reading x 2
    • Funny x 1
    • Disagree x 1
    • Informative x 1
    • [citation needed] x 1
    • Racist x 1
    • Bad Spelling x 1
    • Heresy x 1
    ^ Top  
  8. cvv Arcane Patron

    cvv
    Joined:
    Mar 30, 2013
    Parrots:
    10,438
    Yeah I usually don't bitch about AI and in this game it's generally ok. The only thing that pisses me off so far are the mine infested maps where mobs just blindly bumrush the mine tiles and blow themselves up. That's BS.
     
    ^ Top  
  9. Hobo Elf Arcane

    Hobo Elf
    Joined:
    Feb 17, 2009
    Parrots:
    11,435
    Location:
    Khorinis dumpster
    ???
     
    • Funny Funny x 1
    • [citation needed] [citation needed] x 1
    ^ Top  
  10. tindrli Arcane

    tindrli
    Joined:
    Jan 5, 2011
    Parrots:
    3,287
    Location:
    Dragodol
    i tried it.. i tried to like it. but its just not for me
     
    • Despair Despair x 2
    • Informative Informative x 1
    ^ Top  
  11. Black Arcane

    Black
    Joined:
    May 8, 2007
    Parrots:
    1,866,527
    After DOS 2 bored me to tears it's nice to play a game that was actually designed and not randomly put together.
     
    • Funny Funny x 5
    • Agree Agree x 2
    • Cheers!! Cheers!! x 1
    ^ Top  
  12. Pequod Unwanted

    Unwanted
    Joined:
    Jan 22, 2018
    Parrots:
    75
    And yet you played Bedlam with plays almost like this only in dumber?
     
    • Bad Spelling Bad Spelling x 2
    • :M :M x 1
    ^ Top  
  13. tindrli Arcane

    tindrli
    Joined:
    Jan 5, 2011
    Parrots:
    3,287
    Location:
    Dragodol
    so what.. i still play it from time to time.. like the setting and ambient. but this.. just not my thing... its not a bad game its just not for me
     
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
    ^ Top  
  14. LibertyRansom Scholar

    LibertyRansom
    Joined:
    May 3, 2011
    Parrots:
    205
    Location:
    USA, NY
    Pretty good. Not as good as FTL, but pretty good.
     
    • Agree Agree x 1
    ^ Top  
  15. Arulan Learned

    Arulan
    Joined:
    Feb 13, 2014
    Parrots:
    159
    Okay, I finished it on my first run on normal while completing all objectives on the four islands. Prosperus was very useful. I just started with another squad on hard. So far I've been enjoying it quite a bit, despite my first campaign not being terribly challenging. More so on hard, but it's very satisfying finding the optimal solution to each round of combat.
     
    • hopw roewur ne hopw roewur ne x 1
    ^ Top  
  16. Durandal Arcane

    Durandal
    Joined:
    May 13, 2015
    Parrots:
    1,732
    Location:
    New Eden
    What's the difference between a strategy game and a puzzle game like this one anyways?
     
    • it is a mystery it is a mystery x 2
    ^ Top  
  17. Silva Arcane

    Silva
    Joined:
    Jul 17, 2005
    Parrots:
    2,033
    Scale? Strategy games have more complexity and granularity, while puzzlers like this distilates gameplay to it's barebones essence?
     
    • Bad Spelling Bad Spelling x 1
    ^ Top  
  18. baud Learned

    baud
    Joined:
    Dec 11, 2016
    Parrots:
    432
    Location:
    Septentrion
    Perhaps scale in the sense of the number of system that take part in the game? Strategy games will have buildings, ressources, search trees, more unit types, some of which will not be fighting, multiple victory conditions...
     
    ^ Top  
  19. Silva Arcane

    Silva
    Joined:
    Jul 17, 2005
    Parrots:
    2,033
    Yep, that's what I meant. And even with all complexity, once you identify a strat game essentials, it kinda turns into a puzzle game anyway. Like when SMAC turns into "who gets to crawlers and tree farm first wins" or how RTS games are about amassing the bigger army first, or how nu xcom is all about high elevation etc. At first most strat games seem to be rich in possibilities but once you dissect it you see there are always a couple or so clearly optimum ways to victory and everything else is chaff or food for LARPing.

    Against the CPU it's even more obvious , as when you identify the CPU patterns you then play to counteract it and the game gets really simple and puzzle-like.

    Edit: don't know if 2hat I'm saying makes sense. I'm in bed and almost sleeping so take that with a grain of salt
     
    Last edited: Mar 6, 2018
    ^ Top  
  20. sser Arcane Cuck

    sser
    Joined:
    Mar 10, 2011
    Parrots:
    1,865,458
    Depth of decision making.
     
    • Fabulously Optimistic Fabulously Optimistic x 1
    ^ Top  
  21. Silva Arcane

    Silva
    Joined:
    Jul 17, 2005
    Parrots:
    2,033
    Yeah, that's a nice definition.

    (with the caveat that "depth" not necessarily relates to "quality")
     
    ^ Top  
  22. baud Learned

    baud
    Joined:
    Dec 11, 2016
    Parrots:
    432
    Location:
    Septentrion
    It was also way shorter than mine :)
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)