The ship seems to be essential to the whole game so I hope they nail it.
maybe because we almost literally raise pitchfork and torches and napalm boms everytime the name sawyer is posted circa 2015?Yes, I know he technically has one, but he doesn't post here. He, instead, opts to post on tumblr of all places. Which is blasphemy to the highest degree.
maybe because we almost literally raise pitchfork and torches and napalm bombs everytime the name sawyer is posted circa 2015?
considering they already blew their load with the reveal about them being mortal made
I don't think the workings of it needs explaining, however I would be very interested in knowing why they would put in such a limitation.A per-rest resource that can be expended once per-encounter. Elaborate!
Ugh, it might be more consistent mechanically, but that's another case where a distinctive effect with enjoyable gameplay consequences is replaced by a less noticeable clusterfuck.
It basically makes everyone attackable. While it is unique, I don't see much potential. Would the AI attack its own peeps? You'd have to be blind to attack your companions while you are confused. I suppose it has interesting synergy with Carnage because it's an AoE ability you can't control, but anything else?
It creates opposite of "friendly-fire" for buff and heal spells which previously had no restriction. It could effectively make it impossible to heal or buff your allies without doing the same for enemies. I especially like that aspect because I found priest to be a little braindead for most part, at least one more thing to pay attention exists now. Morever I am guessing this would also make the yellow-red area of effect for friendly fire irrelevant as well and make using aoe spells harder in general. For Barbarian itself carnage and aoe-debuffs will be the main problem I am assuming.
Would the AI attack its own peeps?
Ugh, it might be more consistent mechanically, but that's another case where a distinctive effect with enjoyable gameplay consequences is replaced by a less noticeable clusterfuck.
I really disagree, I always found confused affliction to be a useless version of charm and dominated. This version sounds a lot more distinctive (Is there anything like it in any game?) and it will change the way you will play.
Any news on chanters in PoE?
I don't know, I found wizard's spell "Confusion" to be one of the strongest spells in the game, one that can turn a difficult engagement into a trivial one if used correctly. Stronger mind control effects come with drawbacks like short range, only working on single target, long casting times etc.I really disagree, I always found confused affliction to be a useless version of charm and dominated. This version sounds a lot more distinctive (Is there anything like it in any game?) and it will change the way you will play.
I feel like chanters need a buff. They're fine off-tanks but they're awful choices for main PCs. I love bards so much its a problem but I've never kept a chanter protag. Working on a priest playthrough atm.