One of the main differences between old RPG and nuRPG is in the modern games you have "builds" with "choices." In Baldur's gate your cleric gets every spell
I don't think PoE2 system does not support this play.
The system of Afflictions and Inspirations has many things going for it. Not just priests, but many other classes, including physical classes, have counters to many abilities. It is not a problem to create party without a priest. And if you fail to make effective party with all the tools PoE2 gives, then it's on you. Take Smart inspiration for example, that should counter Charm effects. Cleric has it, sure, but I believe also does wizard, rogue with some skills, cipher if he takes some passives or spells, chanter also has buffs. Furthermore, game has expansive crafting system with potions and scrolls.
PoE2 has means to create this game, but it fails in execution:
- There are too many status effects and many of them fail to be important enough to make player change his tactics (me playing with -10 might for few hours). For example, there is Fear, and there is Terrify. Fear does something like -stats. Terrify, however, actually makes character circle yellow, and character begins to crawl and run away. That's excellent and even more readable than in IE games - color change + animation. But there are also a lot of -stat afflictions that, due to how weak stat system in the game is, don't do much.
- At the same time, enemies are nearly not as effective with afflictions as they should be. Vampires are the only exception. For the whole game, I never had, say, my WHOLE party terrified. Neither I had at least HALF of my party terrified. Sometimes one guy with weakest Will would turncoat but I literally ignored him and continued my basic tactic. Sometimes I get people paralyzed, but nearly not enough. The difficulty of combat is so low, and your characters are so strong, that losing one character for even 20 seconds doesn't mean much.
- The encounters, I've spoken of this. But it's same shit as above - just not enough good work there. And UI with lol scrolls of afflictions when you hover over mob.
PoE2 requires crafty people who know D&D and have experience in IE games to retouch all encounters and rebalance system. The encounters must be a labour of love and unique, just mixing some monsters together while makes it better than PoE1 in that respect, is not enough. Sawyer didn't do half bad with popamole skill trees, in a sense that there are enough abilities to create some strong encounters. But now that we know PoTD wasn't important to focus on, and that he's not doing expansions, in terms of getting that tough combat and content out of all this, I think game is p. much doomed. I don't think they're going to repeat adra dragon or llengrath fight.