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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Grunker

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you're forgetting that sawyer changed the maim rules. if you die while being maimed, you die. even on easy.

It's been a long time since we've talked about our resting system and it's changed in the past few months. It's largely the same overall, but key mechanics have changed in important ways.



* The Stamina/Health mechanics still work as they have previously. The one exception is how Maimed works on non-Expert settings. Maimed is now only a stop-gap before death. I.e., even on ordinary difficulty settings, any character can die if they are currently Maimed and lose their remaining Health. As before, Maimed characters have terrible penalties to their Accuracy and all defenses but move at full speed. Using a Maimed character in combat is asking for them to get killed. The reason for this change was to prevent the use of Maimed characters as immortal trap-sniffers or recipients of an enemy's hard first volley.



* We still restrict where you can rest (as in the IE games), but resting does not have to be performed at very specific spots in the world (there are still a few camps where you can rest anytime, for free). Instead, each time the party rests in the middle of nowhere, they consume 1 unit of Camp Supplies. Based on your difficulty settings, the party can carry a maximum number of Camp Supplies (currently ranging from 6 to 2). The supplies are a single item type and can be purchased from vendors (also rarely can be found in the world). The supplies represent a party count, like wealth, and are represented by a number in the inventory and on the rest button in the main UI. To rest, all you need to do is press the rest button. The game checks to make sure it's okay to camp in that location at that time and will give you the option to access your Stash or go directly into rest.



* You can also rest at inns and your house (once you acquire it). Based on the room you select at the inn, you will gain temporary bonuses that generally correlate to the expense of the room. I.e., more expensive rooms grant larger or more bonuses. These bonuses last for a specific number of rests following your stay at the inn. Only a single resting bonus can be active at a time, so you can't just chain-sleep for a collection of bonuses. If you sleep at your house, you select from the bonuses you've unlocked from your upgrades. These tend to be less varied than those found at inns and you have to pay for the upgrades upfront, but after that it's effectively a free bonus of one specific type that lasts for a number of rests.

Man, that does sound pretty good.
 

Abelian

Somebody's Alt
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Nov 17, 2013
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That sounds very adventury
You sound like the very model of a modern major-general.

Also, I'm not sure if this was already posted (it's from April):

J.E. Sawyer said:
We don't have random encounters on rest. Resting always takes 8 hours and will restore characters to full Health, remove Maimed and other long-term afflictions, and restore all per-rest abilities/item charges.
 

Roguey

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Magic items should be in the DMG, NOT in the players handbook, how is that absurd?
The fact that you care so much about which piece of trivia is in what book makes you grognardy as hell. File this under "Who cares?"
 

Dreaad

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Deep in your subconscious mind spreading lies.
That sounds very adventury
You sound like the very model of a modern major-general.

Also, I'm not sure if this was already posted (it's from April):

J.E. Sawyer said:
We don't have random encounters on rest. Resting always takes 8 hours and will restore characters to full Health, remove Maimed and other long-term afflictions, and restore all per-rest abilities/item charges.
Shudup
image.png

Alright!
 

Lhynn

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Magic items should be in the DMG, NOT in the players handbook, how is that absurd?
The fact that you care so much about which piece of trivia is in what book makes you grognardy as hell. File this under "Who cares?"
The fact that you have no idea why each piece of information is yet another reason why i think you simply dont "get it". There are reasons the content has been distributed the way it has, and it is pure ignorance to claim otherwise or diminish its importance.
 

Roguey

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The fact that you have no idea why each piece of information is yet another reason why i think you simply dont "get it". There are reasons the content has been distributed the way it has, and it is pure ignorance to claim otherwise or diminish its importance.
I will laugh at anyone who genuinely gets upset over magic items appearing in the 4e PHB.
 

Lhynn

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The fact that you have no idea why each piece of information is yet another reason why i think you simply dont "get it". There are reasons the content has been distributed the way it has, and it is pure ignorance to claim otherwise or diminish its importance.
I will laugh at anyone who genuinely gets upset over magic items appearing in the 4e PHB.
Its kinda funny that the one obsessed about a game dev and his design choices would laugh at people that dont like a crappy design choice.
Na wait, funny is not the word im looking for, the one im looking for is retarded.

Anyway, carry on.
 

Xor

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
I think magic items should be in the DMG, since they should be looked at as rewards and not something players plan to specifically acquire at some point. I don't hate 4E for putting them in the PHB, though. I have many other reasons to hate 4E, I don't need such a trivial one.
 

Dreaad

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It's completely arbitrary, if a player wanted to look at magic items.... he could go and look at the magic items. It makes no fucking difference what book they are in. It's not like you start reading and then go "OH SHIT, I just accidentally read about the +2 sword of flaming-ass death!!" If a person is interested in something they will look it up, if they are so hardcore that they plan what items they need to make a OP character, they will just get the DMG anyway, especially with the internet around. If you are completely new to D&D and read a magic item it will be meaningless to you anyway, just a 'Hey that would be kinda cool' reaction.

Aside from maybe saving space or using the space for something else.... there is no reason not to include the magic items in both.
 

Lhynn

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No Dreaad, it does make a difference, the needs of a PnP player are specific. We often need to carry a book that has the essentials, thus we have the PHB, everything else we can read at home. The PHB must have everything needed to make a campaign on the fly and still be malleable, Also, the bigger is the book the more time you spend flipping tru pages trying to find that one drawing you thought was cool and wanted to show your friend, or that one table that covered the dice roll, etc. Index and table of contents solve this somewhat but are seldom used.
Some times you have to walk, sometimes you have to take a bus, other times you gotta ride a bike or a motorcycle. and you dont have the luxury of bringing all your books. Some times its in a cabin in the woods where there is no eletricity, others its on a poor neighborhood without internet. Sometimes a friend wants to try out DMing that very same afternoon, new campaign, new characters, etc.

The PHB was created with those (and others) very specific needs in mind, it was created by avid DnD players and it shows. If you cant understand those needs, then you are NOT a PnP player.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
It's completely arbitrary, if a player wanted to look at magic items.... he could go and look at the magic items. It makes no fucking difference what book they are in. It's not like you start reading and then go "OH SHIT, I just accidentally read about the +2 sword of flaming-ass death!!" If a person is interested in something they will look it up, if they are so hardcore that they plan what items they need to make a OP character, they will just get the DMG anyway, especially with the internet around. If you are completely new to D&D and read a magic item it will be meaningless to you anyway, just a 'Hey that would be kinda cool' reaction.

Aside from maybe saving space or using the space for something else.... there is no reason not to include the magic items in both.
C'mon man everyone knows +2 weapons don't get names.
 

Dreaad

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Deep in your subconscious mind spreading lies.
No Dreaad, it does make a difference, the needs of a PnP player are specific. We often need to carry a book that has the essentials, thus we have the PHB, everything else we can read at home. The PHB must have everything needed to make a campaign on the fly and still be malleable, Also, the bigger is the book the more time you spend flipping tru pages trying to find that one drawing you thought was cool and wanted to show your friend, or that one table that covered the dice roll, etc. Index and table of contents solve this somewhat but are seldom used.
Some times you have to walk, sometimes you have to take a bus, other times you gotta ride a bike or a motorcycle. and you dont have the luxury of bringing all your books. Some times its in a cabin in the woods where there is no eletricity, others its on a poor neighborhood without internet. Sometimes a friend wants to try out DMing that very same afternoon, new campaign, new characters, etc.

The PHB was created with those (and others) very specific needs in mind, it was created by avid DnD players and it shows. If you cant understand those needs, then you are NOT a PnP player.
Oh man. So now you are implying that an extra 15-30 pages would somehow make the PHB too large to fit on the bus with you? :lol::lol::lol:

Wouldn't you rather get more bang for your buck, instead of being able to flip to that picture you really like 0.0000001 seconds faster?

"Index and table of content are rarely used"??? I suppose you're too busy trying to flip to that picture you liek, too bad they didn't have that in the Index right :lol::lol::lol:

You should be on the stage dude.
 

Lhynn

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Messages
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No Dreaad, it does make a difference, the needs of a PnP player are specific. We often need to carry a book that has the essentials, thus we have the PHB, everything else we can read at home. The PHB must have everything needed to make a campaign on the fly and still be malleable, Also, the bigger is the book the more time you spend flipping tru pages trying to find that one drawing you thought was cool and wanted to show your friend, or that one table that covered the dice roll, etc. Index and table of contents solve this somewhat but are seldom used.
Some times you have to walk, sometimes you have to take a bus, other times you gotta ride a bike or a motorcycle. and you dont have the luxury of bringing all your books. Some times its in a cabin in the woods where there is no eletricity, others its on a poor neighborhood without internet. Sometimes a friend wants to try out DMing that very same afternoon, new campaign, new characters, etc.

The PHB was created with those (and others) very specific needs in mind, it was created by avid DnD players and it shows. If you cant understand those needs, then you are NOT a PnP player.
Oh man. So now you are implying that an extra 15-30 pages would somehow make the PHB too large to fit on the bus with you? :lol::lol::lol:

Wouldn't you rather get more bang for your buck, instead of being able to flip to that picture you really like 0.0000001 seconds faster?

"Index and table of content are rarely used"??? I suppose you're too busy trying to flip to that picture you liek, too bad they didn't have that in the Index right :lol::lol::lol:

You should be on the stage dude.

God you are a retard.

The pages can be used to expand on something actually useful instead of useless shit, and it takes minutes at a time. If you have ever seen a counter monkey youll know what i mean. The more in a hurry you are and the better you think you remember where it was, the longer it takes.
It has literally no reason to be there, it is a turd on top of your icecream, sure, its extra and free, but ITS A FUCKING TURD.
 

Sensuki

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New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Here are some follow ups to the Stealth and Combat discussion that Infinitron quoted on the previous page:

http://forums.obsidian.net/topic/66131-stealth-and-combat/page-2#entry1451363

J.E. Sawyer said:
I have yet to see any characters stunlocked by standard damage-dealing attacks (i.e. by attacks other than those that cause the Prone, Paralyzed, Petrified, etc. Afflictions). Most attacks that have high Interrupt ratings also have slow attack rates. What a rogue can do is put an enemy in a variety of states that ensure Sneak Attack is continuously valid against them.

J.E. Sawyer said:
It doesn't behave any differently, no. Until a rogue gets access to Deathblows (at fairly high level in PoE), it doesn't matter how many qualifying statuses are on a target. If the target is Blinded, Flanked, Hobbled, Stunned, and it's the first 2 seconds of combat, it's still an ordinary Sneak Attack. Deathblows increases Sneak Attack damage in cases where there are two or more qualifying statuses on the target (from any source).

To me, Perception (Interrupt / Penetration) still seems like it might be a "dump" stat for some classes, such as Priests, Druids and Wizards who will spend a lot of combat time casting buffs / crowd control / AoE spells with not as much focus on attacks with a high interrupt value.
 
Last edited:

Nihiliste

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It seems arbitrary what would go in each book. It's not like you're running a casino, your players can just buy the DM guide if they want to know about magic items and high level abilities. Plus the transportation angle is fairly meaningless in a world where kids getting into this will all inevitably be reading this shit off their tablets or phones or whatever sooner than later. Even without that, kids haul textbooks around every day for years, you're telling me they won't carry a slightly thicker book to play a game? Regardless, it's one of those things where people are just used to a certain workflow and don't like it changed, but it's not a good reason in my mind.
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Finally found the bit where Obsidian say you will gain access to the Stronghold at the end of "Chapter 1". The reason I couldn't find it is because it's not Chapter 1, it's Act 1.

And it's stated in the actual update about Strongholds, of all places - lol! I was looking everywhere but.

So it looks like in PE, Acts replace Chapters and that probably means there are less of them. They could even be literally story acts - such as Introduction, Confrontation, Resolution. Also less narration VO required :smug:.
 
Last edited:

Roguey

Codex Staff
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A discussion about the new Wolfenstein
Josh said:
a cool part of this game is when you're getting the helicopters i sniped the two commanders before they could sound the alarms but then the alarms went off anyway because it was a big setpiece and supposed to be a big fight
cinematic gaming ftw
None of this absurdity in Josh-games.
 

jdinatale

Cipher
Joined
Sep 28, 2013
Messages
422
I'm not sure if I'm suppose to be leaking this, but if you zoom in on the wall in photoshop, you can see design specifications for Pillars of Eternity.

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