Tacticular Cancer: We'll have your balls

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Interview Obsidian Media Blitz: Josh Sawyer and Feargus Urquhart Interviews

Discussion in 'RPG News & Content' started by Infinitron, Sep 7, 2017.

  1. Make America Great Again Rogueygender: ⚧ Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    Well the guy has claimed that he was responsible for cutting features/content and firing people because no one else wanted to. ¯\_(ツ)_/¯
     
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  2. Iznaliugender: ⚧ Arbiter

    Iznaliu
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    He may have acquired that shit later on, though.
     
    • it is a mystery it is a mystery x 1
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  3. Azrael the catgender: ⚧ Prestigious Gentleman Arcane

    Azrael the cat
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    It's on one of the loading screens. The loading screens for VtM:B change over the course of the game, but the "the World of Darkness is a dangerous place, level up a fucking combat skill" (or to that effect, it definitely starts with the 'dangerous place' line) is on high rotation until the player completes Santa Monica.

    Some players could well have blasted through Santa Monica in a couple of sessions without reloading and thereby missed the warnings, but that's a matter of misjudging the effectiveness of the warning. It was a well established means of warning the player at the time, as the same 'warning on the loading screen' (even worded in much the same way) was used in PS:T and other isometric crpgs. I suspect the low-level AD&D combat randomness made it more effective in those games - certainly there's better ways to warn the player than by relying on quickload spam, but there was still a deliberate choice to warn the player, regardless of whether it was implemented well.
     
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  4. Azrael the catgender: ⚧ Prestigious Gentleman Arcane

    Azrael the cat
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    Call me crazy, but maybe a game like that needs a great designer/writer and a project coordinator who can keep the suits away and give the creatives their breathing space because everything is financially on track.

    You just have to look at Double-Fine's history (and that of crowd-funded games in general) to see the value of a good 'head suit' who is passionate about the games, but keeps the project focused and on budget. Same way that film directors rarely create their best work when given 'full' creative control. It's always flabby - they need a hardass producer who can look at their 'perfect masterpiece' and say "you need to cut 13 minutes off the running time. That's over a tenth of the film, so you better prioritise and think about what parts are really important; why don't you start with those 2 minutes of driving that doesn't have any dialogue in it - yeah I get the symbolism but it's fucking boring", but who also knows when to turn around and tell the investors "this guy knows what he's doing, stay calm and give him his creative space".
     
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  5. Iznaliugender: ⚧ Arbiter

    Iznaliu
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    The issue is that these kinds of people are exceedingly rare.
     
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