Luzur
Good Sir
no mods can save Oblivion.
maybe a total engine remake mod.
maybe a total engine remake mod.
Engine is the least of its problems, but maybe a TC into something resembling actual TES, plus extensive use of script extenders to circumvent and expand existing skill system, complete overhaul of the mechanics, deletion or replacement of all dialogues plus content replacers including many new world meshes, textures, face replacers and workarounds to introduce racial characteristics into the models...Luzur said:no mods can save Oblivion.
maybe a total engine remake mod.
See, I'm not sure I get the appeal of this. Some people say that fast travel is unrealistic, turns the game into a sequence of teleports, etc., but considering how much time is already spent just walking aimlessly through the wilderness, and how empty and bland it is once the initial "wow factor" of the visuals wears off, why would you want to force yourself to go through it all over again every time someone gives you a stupid fetch quest? For the respawning enemies? The completely generic loot? The admittedly nice soundtrack courtesy of industry veteran Jeremy Soule?jancobblepot said:No Fast Travel
sea said:See, I'm not sure I get the appeal of this. (...) In Oblivion, walking around pretty much is the gamejancobblepot said:No Fast Travel
Wat.In a game like Fallout, there's no fast travel
DraQ said:
sgc_meltdown said:Modding Oblivion into something you need to play is like video editing Highlander 2 into a great must-see movie.
Clockwork Knight said:DraQ said:
There is? I don't think crossing around the world map with a possibility of encountering enemies counts as fast travel...
I should clarify. In Oblivion, fast travel serves as a way to get from one place to another in a big, largely empty, but fully explorable world. Owing to how boring that world is, there is very little reason you'd want to actually spend significant amounts of time running around in it, unless, again, you find hiking in a videogame to be fun. I spent my share of time with the game, and there is a certain "what will I find over that next hill?" quality to it, but it wears off quickly once you realise there's nothing unique to see or do.DraQ said:
sea said:See, I'm not sure I get the appeal of this. (...) In Oblivion, walking around pretty much is the gamejancobblepot said:No Fast Travel
sea said:In Oblivion, fast travel serves as a way to get from one place to another in a big, largely empty, but fully explorable world. Owing to how boring that world is, there is very little reason you'd want to actually spend significant amounts of time running around in it
...
Arcanum is interesting because it does actually have a huge amount of terrain in between locations (I never figured out if it was randomly generated, hand-made or what), but it's also colossally boring and pointless for the most part, pretty much just there because, I don't know, why not? It's an unconventional take on the world map, but I'm not sure it really counts as "fast travel" when using the map to get from place to place really is the only viable way to play the game, on account of its map being so large.
Satori said:Really, just head straight to The Shivering Isles and once that's done, uninstall. Only slightly interesting thing in the whole game, go Melancholy and not Manic though, depression 4lyfe.
Except in the prequel it wasn't "dead time" but vital part of the content.betamin said:I can't stand walking just because, I even used the mod in Fallout 1 and 2 to speed up the whole game, having to wait dead time just to get to the content sucks.
Because it's never, ever intended for players to traverse the terrain in Arcanum, and there's both map travel and steam travel available, which provide tenfold or even hundredfold faster travel. In Oblivion, fast travel was always played up as an option there if you wanted it, not the default method of getting from point A to B. In practice the game is nearly unbearable without it, but clearly Bethesda intended for players to do a good deal of walking around based on both the size of the world and all the random towns, dungeons etc. in between major locations, especially lining the roads. Arcanum has... absolutely nothing of interest; your chances of even running into a settlement or location of interest by running around the map in standard exploration mode are pretty much nil.DraQ said:And how are those two any different in this regard?
Fast travel is fast travel.
Still the game was designed around it and the fact is that the world is devoid of points of interest.sea said:Because it's never, ever intended for players to traverse the terrain in Arcanum, and there's both map travel and steam travel available, which provide tenfold or even hundredfold faster travel. In Oblivion, fast travel was always played up as an option there if you wanted it, not the default method of getting from point A to B.DraQ said:And how are those two any different in this regard?
Fast travel is fast travel.
Just as it is with it.In practice the game is nearly unbearable without it
DraQ said:Uninstall.exe is pretty dated, but still very good.