Tacticular Cancer: We'll have your balls

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Development Info No Aliens RPG from Obsidian Confirmed

Discussion in 'RPG Codex News & Content Comments' started by Jason, Jun 27, 2009.

  1. Jason chasing a bee

    Jason
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    Tags: Obsidian Entertainment

    Obsidian posted a <a href="http://forums.obsidian.net/index.php?showtopic=52620" target="blank">message on their forums</a> to confirm that their <b>Aliens RPG</b> is no more.
    <br>
    <blockquote>Hi guys, The Guildmaster here. Rumors have circled around a bit regarding the fate of the Aliens role playing game that Obsidian and SEGA had been working on. Unfortunately, it is true that we are no longer working on the game, and we wanted to finally announce that officially to everyone who has been following its development. We’re going to keep this forum up for another week for archival purposes and to allow you guys to finish up any open threads, and then we will shut it down since it is no longer a product that is in development.
    <br>
    <br>
    All of us here at Obsidian would like to thank you for your interest and support during its development, and we encourage you to check out the recent news about Alpha Protocol, which is coming to the PC, Xbox 360 and PLAYSTATION 3 very soon!</blockquote>
    <br>
    Of course, this doesn't indicate whether Sega might continue the development with another team down the road.
    <br>
    <br>
    About the game itself, Obsidian programmer <a href="http://www.rpgcodex.net/phpBB/viewtopic.php?t=33950" target="blank">Anthony Davis</a> shed a little light on <a href="http://www.rpgcodex.net/phpBB/viewtopic.php?p=817006#817006" target="blank">what could've been</a> in response to comments on the <a href="http://www.rpgcodex.net/phpBB/viewtopic.php?p=816851#816851" target="blank">concept art</a>.
    <br>
    <blockquote>The little guy next to the Alien is for scale genius. This was a concept piece.
    <br>
    <br>
    The Xenomorphs according to canon absorb some dna traits from host creatures. The two in question here were the behemoth, taken from a very large herbivore, and the second was something were calling a stalker, essentially an Alien that can cloak like a chameleon, taken from a chameleon type creature host. There were also Queens, scouts, soldiers, spitters, and more - including black and red variants for those who know the material.
    <br>
    <br>
    The game was most certainly NOT a grind fest. Experience was awarded for completing objectives and stealth was greatly encouraged.
    <br>
    <br>
    Basic gameplay was your party was composed of 3 to 4 members. Party members could be from 1 of 4 different professions, marine, agent, engineer, and ugh...I forget the 4th at the moment .
    <br>
    <br>
    In addition to stealth, party members could place traps for Aliens, such as turrets, mines, door bombs, and more. Doors could also be welded or cut to slow down Alien movement and create bottlenecks.
    <br>
    <br>
    There was research, crafting, base defense and much more in the game and working.</blockquote>
  2. Jasede Arcane

    Jasede
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    Their only ok-sounding game. :(
  3. Volourn Pretty Princess

    Volourn
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    GAME OVER, alien rpg, GAME OVER.
  4. Micmu Erudite

    Micmu
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    INSERT COIN TO CONTINUE
  5. Helton Liturgist

    Helton
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    Guess they didn't like the cornbread either.
  6. Gay-Lussac Barely Literate

    Gay-Lussac
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  7. Ogg Scholar Patron

    Ogg
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    Cause we didn't know much about it.
  8. Helton Liturgist

    Helton
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    Obsidian: Hey Pixar have you ever been mistaken for a Video Game Developer?
    Pixar: No, have you?
  9. Anthony Davis Developer

    Anthony Davis
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    I SEE WUT YOU DID! ;-)
  10. Helton Liturgist

    Helton
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    Look into my eye.
  11. MLMarkland Developer

    MLMarkland
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    Smokin' those will give you lip cancer, sarge.
  12. Lemunde Barely Literate

    Lemunde
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    All we know is that there's still no contact with the developers and that a xenomorph may be involved...
  13. Zhuangzi Barely Literate

    Zhuangzi
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    I say we take off and nuke the site (Obsidian) from orbit. Only way to be sure.
  14. MLMarkland Developer

    MLMarkland
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    Well why don't we put her in charge?
  15. Helton Liturgist

    Helton
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    Someone said "developers" Markland thought they said "landscaping developers" and signed up!
  16. someone else Savant

    someone else
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    [IMG]
  17. Helton Liturgist

    Helton
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    Interviewer: How long before we can expect a release?
    Publisher: Seventeen months.
    Obsidian: SEVENTEEN MONTHS!? Hey man! I don't mean to rain on your parade but this thing won't be presentable for 17 years! Those bugs are gonna pop up just like they did before and they're gonna --
  18. MLMarkland Developer

    MLMarkland
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    I lol'd
  19. Chefe Barely Literate

    Chefe
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    Alas, poor Aliens, we hardly knew ye.
  20. Gnidrologist Arcane

    Gnidrologist
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    Lot of sore topics lately.
  21. Gragt Arcane Patron

    Gragt
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    Divinity: Original Sin
    Outstanding. Now all we need is a publisher.
  22. Chefe Barely Literate

    Chefe
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    It is the way of things in this sorry world.
  23. M_I_C_K_E_Y_M_O_U_S_E Educated

    M_I_C_K_E_Y_M_O_U_S_E
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    Codex has talent?
  24. Rosh Barely Literate

    Rosh
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    Well, the poor xenomorph cast they brought in was doing great through all the make-up jobs they did on them. They were fair sports, considering they were the bad guys in the title.

    Unfortunately, someone started talking to them on "Obsidianese", which included the catch-all term for anything that doesn't involve run & gun gameplay. I never knew stealth meant "shorthand for at least a million different gameplay elements"!

    "You're going to be crawling through the access tunnels and ventilation shafts to get into the base. While you are doing that, the humans are going to be using stealth against you guys and..."

    The entire xeno cast promptly laughed itself to death, and I learned something new.
  25. MLMarkland Developer

    MLMarkland
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    Alright smartass.

    1) What do you want to call the system that covers stealth-like and evasion gameplay in a roleplaying game where there are several dozen different individual elements none of which are satisfactorily described by the words stealth or evasion?

    2) What do you want to call the document that describes the above system?

    3) How do you want to reference this system in casual and work-related conversations?

    4) Or... would you rather the system be simplified to fit more easily into a handy word in common usage in the field?

    We can focus on making sure our design fits into a single word, or we can worry less about the word used to describe a thing and more on how that thing actually operates.

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