Aenra
Guest
The thought has been there ever since i saw the Glen Cook quote in your website. Before you took it off that is.. (/decline)
What's changed is that i've now played AoD, a lot. So it's become more than just a passing thought, in the sense that i consider you actually capable of this and as such? Well, the mind wonders ^^
Scrap the scifi/ship RPG, or shelve it. Really
After the intermediate combat project, assuming you've raised some capital worthy of the definition?
Do a proper Glen Cook-esque full blown RPG.
Figure out your magical/high fantasy Vietnam, pit us in it. No heroes, no resolution, no moral imperatives. Blood, mud and a bunch of anti-heroes going at it because what else is there:
- Tactics/management (ie RTS elements, where you send your "One-eye", what for. Who's to accompany him for support/meat shielding. Does he have scouts with him? How aboutCroaker support?)
- Story not as rails/primary goal/proggression, but as means of unlocking/approaching scenarios differently through the C&C (your "captain" accepts or denies clauses within the contract, suggests or listens to 'x' and 'y' an opinion thereby unlocking different approaches, etc.)
- Low/relative morality factor, switch sides, betray
- Grim, foresty/jungle-like setting, where you visually stand out from everything and everyone else
- Hostile natives (easy to enter battles you won't win, traverse the jungle avoiding them, etc.)
- With the tone and style of writing AoD has?
(you don't have to flame, pretend it's crimbo come early and i just made my wish, ok?)
What's changed is that i've now played AoD, a lot. So it's become more than just a passing thought, in the sense that i consider you actually capable of this and as such? Well, the mind wonders ^^
Scrap the scifi/ship RPG, or shelve it. Really
After the intermediate combat project, assuming you've raised some capital worthy of the definition?
Do a proper Glen Cook-esque full blown RPG.
Figure out your magical/high fantasy Vietnam, pit us in it. No heroes, no resolution, no moral imperatives. Blood, mud and a bunch of anti-heroes going at it because what else is there:
- Tactics/management (ie RTS elements, where you send your "One-eye", what for. Who's to accompany him for support/meat shielding. Does he have scouts with him? How about
- Story not as rails/primary goal/proggression, but as means of unlocking/approaching scenarios differently through the C&C (your "captain" accepts or denies clauses within the contract, suggests or listens to 'x' and 'y' an opinion thereby unlocking different approaches, etc.)
- Low/relative morality factor, switch sides, betray
- Grim, foresty/jungle-like setting, where you visually stand out from everything and everyone else
- Hostile natives (easy to enter battles you won't win, traverse the jungle avoiding them, etc.)
- With the tone and style of writing AoD has?
(you don't have to flame, pretend it's crimbo come early and i just made my wish, ok?)
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