AlexOfSpades
Arcane
- Joined
- Aug 19, 2013
- Messages
- 494
I remember it because of the MO-MO-MO-MONSTER KILLS with the sniper when camping at the tower and spawn-sniping people.
Hm? The only things I see in this directory are a VC++ installer and a readme that says the same thing as the text on the page.
Try playing instagib on Facing Worlds and you'll change your mind.I also find Facing Worlds a bit overrated. I bet most people remember it for the nice background visuals and Foregone Destruction.
I would think the engine alone would be worth it.Why they would buy epic ?
You don't buy shitty studios. And epic currently is shitty studio because they don't have anything other than their engine, UT remake, gears of war IP which isn't their and forsomething that will fail hard.
Valve usually fishes for devs with intereting projects then use their production value and bank roll on someone else idea. Portal Team fortress dota you name it.
Unity is a shitty low-budget engine with tons of optimization problems. How many non-budget games can you name that have released on Unity? It also just got sold off, new owners might go all sorts of interesting new directions with it.Considering how Unity undercuts their business i don't think so.
Oh yeah, now wouldn't that be fucking wonderful.Honestly i think Unity has currently biggest chance to became industry standard.
Unity is a shitty low-budget engine with tons of optimization problems. How many non-budget games can you name that have released on Unity? It also just got sold off, new owners might go all sorts of interesting new directions with it.Considering how Unity undercuts their business i don't think so.
Oh yeah, now wouldn't that be fucking wonderful.Honestly i think Unity has currently biggest chance to became industry standard.
Just to compare, the super-popular upcoming industry standard level of use, and the shitty unpopular UE3 and 4:
http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games
http://en.wikipedia.org/wiki/List_of_Unity_Engine_games
I'm not a fan of something as trivial as an engine, but as engines go, at least it isn't fucking Unity. It might be a whoopdeedoo wonderful thing for low-budget devs thanks to the libraries, but to a user, it's clunkiness, resource hoggine and (usually) unfriendliness to modding.
That's not exactly how industry standards work. You need influential players to pick it up. Biggest influential group I can see on Unity list is Ubi with a couple of budget titles. Furthermore, there's never been an industry-standard engine in gamedev as far as I know, just successful ones, and some more or less standard components (PhysX, SpeedTree). Even at the most monolythic of times you'd have at least 3 engines to pick from that would do mostly the same kind of stuff. And suddenly, Unity is going to beat the all of the most successful engines and become industry standard? Okay, sure. Call me back when there's a Unity-based reflex shooter with stable framerates, modern(ish?) graphics and non-laggy controls and I'll concede.I doesn't matter how easy or hard standard is or how shityy/good it is. Standards are created because many people starts to use it.
You know what also became a thing? Gamebryo. If you want to compare market segments, Unity is clawing at Gamebryo segment, not UE. And really, do take a look at the list of Unity games. It's nowhere near to becoming a thing yet.Unreal Engine has boon of being longer on scene. And yet because UE is so perfect all around, Unity become thing.
Budget scaling. And now UE4 and UE3 offer the same model as Unity for indie devs, starting from some time this year. It's a tiny trickle of revenue to them compared to their regular contracts in the AAA, but it's there now.Shitty engine that everybody seems to learn today and announce their games on. Go to kickstarter and count games using unity and UE.
Funny logic. Devs tend to learn to work with different engines to stay competitive on the market. Betting on one engine can be pretty disastrous.Why that matter ? Because those devs in future will be now creating mostly Unity games not UE games.
Surely it also had something to do with corporate lobbying, education contacts, support competency, marketing, and dozens of other factors? Or do you actually believe that "People will choose the good thing"? Corel was pretty popular before PS, where's Corel now? Where's PaintShop Pro, something that everyone used when I was a teen? Why aren't OS editors a bigger thing? These are all rhetoric questions, but I do invite you to ponder on them on free time.It is exactly same reason why Adobe Photoshop became standard. Because everyone learned on AP.
If you have memory problems Unity wasn't a thing to learn just 3 years ago and now it is a thing that made UE and Crytek change their licensing policies. You may have an opinion on Unity that it is shit engine but it doesn't change the fact that Unity is on rise.
It's still shit. Just like Gamebryo. Seriously, man, don't look at Unity as a challenger to UE, look at it as a Gamebryo replacement. After it does that, maybe it can consider becoming something major, but not really until that.As of problems of Unity i agree. But lets now forget everything is not set in stone. Just year or two ago people said their graphic pipeline is shit now it isn't that shitty.
I'm curious what kind of arguments would someone make for Unity against UE4 on a new project. Any type of game, even a 2d platformer.
And what I noticed on the rise it's not Unity but fed up devs switching from Unity to UE even though it involves a decent amount of work to do it mid project.
This was just a rumor from a week ago.It also just got sold off, new owners might go all sorts of interesting new directions with it.
It also just got sold off, new owners might go all sorts of interesting new directions with it.