Kz3r0
Arcane
- Joined
- May 28, 2008
- Messages
- 27,017
1. You gave Finn your carriage and horses and he wishes to give you a gift in return but he does not know what you would like. After some time discussing the issue you have narrowed down your optios somewhat. What did you ask for in return?
D) Finn has also offered to introduce you to the Merrows of the southwestern Province at a time of your choosing. You have heard that they are quite wealthy and they could make for capable allies though they would be of little help in the middle of a desert half a continent away.
2. In an interesting departure from the norm you have found yourself holding absolute power over another. The Seekers are bound to serve or die so long as you hold that gem but perhaps you should not keep such power. You choose to:
B) You hold on to the gem. You do not trust the Old Man not to betray you and that gem is a useful way of forcing his loyalty.
3. Mazzarin is leaving once more. He does not seem terribly concerned about the Watcher's army in the south but you could call in your final favour to make him help you.
B) You hold on to your favour and let him leave. You will save the Kingdom without his help and that favour is priceless.
4. Plan of Action: Given the situation in the south you need to find a way to join up with one of the fragments of the Royal Army. You then need to drive off the enemy and push on to the city. The question is how? [There are two ways to handle this. You can either pick a broad direction and let the characters formulate a plan, to the best of their ability, as they go or you can pick the freeform option and give me a detailed plan on what you want to do. I have purposely kept the premade options fairly general but the characters will do the best they (read: I) can. I suspect most people will want to really get into the details though so those will be provided in the mechanics post.]
A)
ii. You will focus on fighting the ghôls and driving them off. They are the weaker force and if you can link up with Seinsheim's people then you can move to help the rest of the army after that. Hopefully Reinhard, if he still lives, will be able to handle the cultists until you arrive.
D) Finn has also offered to introduce you to the Merrows of the southwestern Province at a time of your choosing. You have heard that they are quite wealthy and they could make for capable allies though they would be of little help in the middle of a desert half a continent away.
2. In an interesting departure from the norm you have found yourself holding absolute power over another. The Seekers are bound to serve or die so long as you hold that gem but perhaps you should not keep such power. You choose to:
B) You hold on to the gem. You do not trust the Old Man not to betray you and that gem is a useful way of forcing his loyalty.
3. Mazzarin is leaving once more. He does not seem terribly concerned about the Watcher's army in the south but you could call in your final favour to make him help you.
B) You hold on to your favour and let him leave. You will save the Kingdom without his help and that favour is priceless.
4. Plan of Action: Given the situation in the south you need to find a way to join up with one of the fragments of the Royal Army. You then need to drive off the enemy and push on to the city. The question is how? [There are two ways to handle this. You can either pick a broad direction and let the characters formulate a plan, to the best of their ability, as they go or you can pick the freeform option and give me a detailed plan on what you want to do. I have purposely kept the premade options fairly general but the characters will do the best they (read: I) can. I suspect most people will want to really get into the details though so those will be provided in the mechanics post.]
A)
ii. You will focus on fighting the ghôls and driving them off. They are the weaker force and if you can link up with Seinsheim's people then you can move to help the rest of the army after that. Hopefully Reinhard, if he still lives, will be able to handle the cultists until you arrive.