You gotta be fucking kiddin me
(I demand this phrase as a steam achivo for killing Agath with knives)
I had neither helmet nor mindproof perk and no canister
: Shit, ropes with little metal balls on them and kitchen knives! My only weakness!!
Final stats (-3 STR for PWA):
Equipment that I would have used instead PWA, for most game used 12 AP blue steel armors and Champion's helmet:
So about the build of V-Amazon 2.0
In 2 words: Ranged Daggers. So it's like Daggers but ranged - lots of versatility, attacks and crits.
Main advantage and idea: you care fuck about enemy dodge, block or armor. In the beginning of the game I went for 6 Throwing and could Arterial Strike with ~50-60% chance anyone in Teron. And I kept it that way by pumping Throwing to about 9 and then going for Block.
If it has high defense/whatever armor you can kill it with fast strikes that ignore armor. I killed Zameddi demon with fast strikes, each doing 4-5 dmg ignoring his defences.
If it's armored you ignore armor like 8 out of 10 hits. If it's without helmet you crit in the head. If it has helmet you can arterial strike. In the endgame aim: torso can be used too for some 2-3 hit instant kills with lowering CON.
In the update, it feels like they improved all crits. Arterial strike now does 4 damage per tick and stacks. Aim: head can knockdown for 2 turns. So against multiple opponents Arterial can work like poison if you have +CS knives and 6+ CS.
You have 10 Block and shields of your choice - buckler for highest THC, cavalry for balance and until block gets to 8+ you can use heaviest shield to make yourself immune to archers. So you are ranged character but armored like heavy guy.
The heavier the shield is the bigger is chance for new AP2 knockdown that can throw enemy back - so I suggest Cavalry Shield, perfect balance. With heaviest shield you have 90%+ chance to push enemy away.
Block was the real reason behind Agath's downfall - I kept away from his melee and blocked missile attacks instead.
You can abuse Liquid Fire perfectly - ranged attacks + Block.
Also, Throwing gets +3 THC for every 1 point of Bow AND Crossbow. But I couldn't hoard enough points to make use of it.
tl;dr so we have Block against ranged, we attack from distance, we have very high THC, lots of AP, crits and... we ignore DR of the enemy.
...boy, that actually makes us *ideal* match up against Agathoth
Main disadvantages of the build:
- It is a late bloomer. Late late. Late late late late late bloomer. Like, 9 Throwing, 9 Block, 6+ Critical Strike, 8+ Crafting bloomer. You are what your missiles are, and you want +THC, +Crit, +Passive knives. If there is choice, go for +THC, +Passive.
As you aquire your 10 Crafting Blue Steel Knives and PWA and good CS, you become something unique and alien in a world of AoD - a ranged shield-tank that hits with aim: attacks all the time, crits all the time and shreds enemy armor to pieces.
- Until then enjoy absolutely ridiculously low damage output. You have shittiest damage per round of them all. See how your 3 arterial strikes connect each and every one yet Throwing passive ability fails, enemy armor absorbing all damage, you doing 0 damage per round. Or miss 4 times in a row with 80% hit chance, RNG fucking you over.
- Unplayable without Crafting. You may need 50-60 knives per fight. You can run out of ammunition at some points in the game. You will face constant inventory management problems.
- Can't abuse Poison.
...shit, I even forgot to use crafted Meteor Knives.
I had neither helmet nor mindproof perk and no canister
: Shit, ropes with little metal balls on them and kitchen knives! My only weakness!!
Final stats (-3 STR for PWA):
Equipment that I would have used instead PWA, for most game used 12 AP blue steel armors and Champion's helmet:
So about the build of V-Amazon 2.0
In 2 words: Ranged Daggers. So it's like Daggers but ranged - lots of versatility, attacks and crits.
Main advantage and idea: you care fuck about enemy dodge, block or armor. In the beginning of the game I went for 6 Throwing and could Arterial Strike with ~50-60% chance anyone in Teron. And I kept it that way by pumping Throwing to about 9 and then going for Block.
If it has high defense/whatever armor you can kill it with fast strikes that ignore armor. I killed Zameddi demon with fast strikes, each doing 4-5 dmg ignoring his defences.
If it's armored you ignore armor like 8 out of 10 hits. If it's without helmet you crit in the head. If it has helmet you can arterial strike. In the endgame aim: torso can be used too for some 2-3 hit instant kills with lowering CON.
In the update, it feels like they improved all crits. Arterial strike now does 4 damage per tick and stacks. Aim: head can knockdown for 2 turns. So against multiple opponents Arterial can work like poison if you have +CS knives and 6+ CS.
You have 10 Block and shields of your choice - buckler for highest THC, cavalry for balance and until block gets to 8+ you can use heaviest shield to make yourself immune to archers. So you are ranged character but armored like heavy guy.
The heavier the shield is the bigger is chance for new AP2 knockdown that can throw enemy back - so I suggest Cavalry Shield, perfect balance. With heaviest shield you have 90%+ chance to push enemy away.
Block was the real reason behind Agath's downfall - I kept away from his melee and blocked missile attacks instead.
You can abuse Liquid Fire perfectly - ranged attacks + Block.
Also, Throwing gets +3 THC for every 1 point of Bow AND Crossbow. But I couldn't hoard enough points to make use of it.
tl;dr so we have Block against ranged, we attack from distance, we have very high THC, lots of AP, crits and... we ignore DR of the enemy.
...boy, that actually makes us *ideal* match up against Agathoth
Main disadvantages of the build:
- It is a late bloomer. Late late. Late late late late late bloomer. Like, 9 Throwing, 9 Block, 6+ Critical Strike, 8+ Crafting bloomer. You are what your missiles are, and you want +THC, +Crit, +Passive knives. If there is choice, go for +THC, +Passive.
As you aquire your 10 Crafting Blue Steel Knives and PWA and good CS, you become something unique and alien in a world of AoD - a ranged shield-tank that hits with aim: attacks all the time, crits all the time and shreds enemy armor to pieces.
- Until then enjoy absolutely ridiculously low damage output. You have shittiest damage per round of them all. See how your 3 arterial strikes connect each and every one yet Throwing passive ability fails, enemy armor absorbing all damage, you doing 0 damage per round. Or miss 4 times in a row with 80% hit chance, RNG fucking you over.
- Unplayable without Crafting. You may need 50-60 knives per fight. You can run out of ammunition at some points in the game. You will face constant inventory management problems.
- Can't abuse Poison.
...shit, I even forgot to use crafted Meteor Knives.
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