Utility magic in Morrowind is pointless and insipid.
Enjoy your sleep simulator. Morrowind's mage is unplayable.
PS: spells may be diverse but 95% of them are useless anyway. Utility magic in Morrowind is pointless and insipid.
Good job mentioning the 5%. What about the
higher jump,
feather
lock (really? Have you ever needed to lock something in Morrowind?),
better swim speed,
almost all the bound spells are stupid and you never use them (bound boots? Helm? I doubt you ever used it),
drain attribute is much worse than damage and much much worse than absorb,
weaknesses are a waste of your precious magicka,
the detection spells are shit and so are the sound ones.
And water breathing is pointless, walking is better pretty much all the time, even when you need to actually dive. You just walk through the water surface until you get to the place you want to enter the water and then do it.
Choose the Atronach sign, learn to summon an Ancestral Ghost and attack it. Free magicka.
Please die in a fire. Morrowind is the absolute king of all the mage player's deceivers, it tricks you into thinking that a mage will be fun because it has good spell diversity but it fails beyond terribly in all aspects because the gameplay itself is shit, plus no natural magicka regen and its pots are the most rare in the game, this is definitely not a case of "bring pots you fucker".Pure mages are viable and are the most interesting way to play the game.
Enjoy your sleep simulator. Morrowind's mage is unplayable.
PS: spells may be diverse but 95% of them are useless anyway. Utility magic in Morrowind is pointless and insipid.
That's something that I haven't mentioned because usually in RPGs I don't enjoy summoner's gameplay other than Necromancers with a mini army of undeads. I don't like one~two summons that feel like a "pet" of sorts, so I've never really used the MW ones except for that little Imp. He was pretty good to distract and tank stuff. I don't remember ever summoning other monsters other than him so I don't even know if they're good.
So is there a hypeless consensus formed yet?
Really? Melee in Morrowind is 'infinitely rewarding'? That's a real sleeping simulator.It's infinitely more rewarding to play some kind of fighter
I remember reading it was to improve loading times. Sounded like bullshit to me at the time and it still does.Yeah, reducing the amount of wearable item slots is one of the worst design decisions they made with Oblivion.
Heh, I remember they claimed it was for balance reasons because players used to wear ten enchanted items and then be overpowered. So they radically lowered the amount of equipment slots (and, if I remember correctly, they removed the enchantment skill, too).
Well to be fair Oblivion could've still been a pretty entertaining game even with much less content and equipment slots than MW, it was a matter of doing the rest right. That unbelievable level scaling is what nails the coffin for me, it's much more inexcusable than lack of enchantments or spears. Dialogue was pretty shit too.
Actually I barely remember Oblivion, I think I played it back in 2007 or something. Thought it was a mildly fun game with a terrible scaling system. I should play it again one of these days I remember enjoying Shivering Isles quite a lot despite the game's shortcomings.
While it still pales in comparison to Morrowind (in my humble opinion), you can mod the living hell out of Oblivion repairing, eliminating, re-balancing, etc... the game to a point that... well... I would play it any day over Skyrim. Do a search for FCOM mod for Oblivion. The game looks amazing as well as getting rid off scaling, repairing the stupid questing, and adding a ton of really cool things. Be warned, properly modding Oblivion with FCOM is quite a task, but honestly... I think well worth it. If you aren't going to, then I wouldn't bother vanilla Oblivion is one of the worst games I have played.
I should play it again one of these days
While it still pales in comparison to Morrowind (in my humble opinion), you can mod the living hell out of Oblivion repairing, eliminating, re-balancing, etc... the game to a point that... well... I would play it any day over Skyrim. Do a search for FCOM mod for Oblivion. The game looks amazing as well as getting rid off scaling, repairing the stupid questing, and adding a ton of really cool things. Be warned, properly modding Oblivion with FCOM is quite a task, but honestly... I think well worth it. If you aren't going to, then I wouldn't bother vanilla Oblivion is one of the worst games I have played.
So if Oblivion wasn't Oblivion it would be a great game?
I sort of agree with the feeling but if you change the quests, landscape, dungeons, graphics and leveling then you won't have much of Oblivion left (which does wonders for playability). Just give Skyrim a few years and it will have better mods than Oblivion does.