Well, one thing I've learnt that past few weeks is that the Alkaris, Bulrathi and Mrrshan are definitely the three hardest races to play; much harder IMO than the Darloks who are usually numbered amongs the four weakest races.
With other races you can afford to make mistakes, and you have something that you can use to work with, like the Humans being well liked and getting extra income from trade, the productivity of the Meklars and Klackons, the fertility and manpower of the Sakkras, and the awesome (IMO) spying ability of the Darloks.
The combat bonuses of the birds and cats are just not enough. With the birds I typically face Meklars using Megabolt Cannons which negate their defensive bonus and in 2/3 of the games I've started with them I never got to research Propulsion better than Retro Rockets.
The cats are probably the worst, having bonus in the perhaps least useful tech: Weapons.
I'm currently playing the Bulrathi, and I got a break by securing a 105 pop Ultra Rich planet (by using a Colony Ship with Reserve Fuel Tanks), right before the beaks of the Alkaris. They bombed the new colony, but only killed 1 of the 2 million pop, before moving on. Also got 500 extra cash trough a random event, so I was able to build up the planet ASAP.
One thing that is good tactic is to research Inertial Stabilizer, for tech trading. For some reason the other races will give you very good tech for this. Got Impulse Drives from one race and IRC III from another, which was a tremendous help.
So I may just win my first Impossible game with the Bulrathi. No Sakkras in this game for a change.
With other races you can afford to make mistakes, and you have something that you can use to work with, like the Humans being well liked and getting extra income from trade, the productivity of the Meklars and Klackons, the fertility and manpower of the Sakkras, and the awesome (IMO) spying ability of the Darloks.
The combat bonuses of the birds and cats are just not enough. With the birds I typically face Meklars using Megabolt Cannons which negate their defensive bonus and in 2/3 of the games I've started with them I never got to research Propulsion better than Retro Rockets.
The cats are probably the worst, having bonus in the perhaps least useful tech: Weapons.
I'm currently playing the Bulrathi, and I got a break by securing a 105 pop Ultra Rich planet (by using a Colony Ship with Reserve Fuel Tanks), right before the beaks of the Alkaris. They bombed the new colony, but only killed 1 of the 2 million pop, before moving on. Also got 500 extra cash trough a random event, so I was able to build up the planet ASAP.
One thing that is good tactic is to research Inertial Stabilizer, for tech trading. For some reason the other races will give you very good tech for this. Got Impulse Drives from one race and IRC III from another, which was a tremendous help.
So I may just win my first Impossible game with the Bulrathi. No Sakkras in this game for a change.