GameSpot: I saw you
responded on Twitter to some concerns people raised about the animation quality from the new trailer. Like you said, the game isn't done yet and you're always optimizing. What should people know about that process?
Mac Walters: Cinematics are very complicated, and have a lot of dependencies. The levels, characters, lighting… everything has to be at a certain point to allow cinematics to polish their work. As a downstream team, it means it's one of the last things to get polished, and something we work on up until the very end. Ultimately, as this was a gameplay trailer, we made the decision to show 'in-game' footage--not pre-rendered. But rest assured, it will look great by the time we ship. And we'll be sure to share more of the characters, stories, and cinematics before then.