Not really (Morrowind, Arcanum, Bloodlines, Morrowind, Morrowind, ... Morrowind), but if it was, MotB would be right behind it, since it's like PS:T junior sibling, good in the same ways (but not quite as good as), and bad in the same ways (shit combat, shit exploration, shit character development).
Pure shit popamoles like Morrowind don't register on my radar. MotB also has better combat, chargen and chardev than PS:T. Their exploration is about equal.
Details aside, PS:T is a decently sized RPG (40-60 hours at least), so even if all of it isn't great, you still get what 30-50 hours of quality stuff? MotB is a tiny 20 hour max expansion, so you might get 10-15 hours of quality from it. That alone would cause it to lose points in any argument.
Pls, MotB is larger than you are giving it credit for: 30-40 hours without a walkthrough. Yes, it's an expansion but not in the sense of TotSC or ToB: it almost entirely stands alone as a full campaign about the spirit-eater, with just a few references to the OC - which one needn't play beforehand to know what's going on (e.g, the Sword of Gith, Bishop in the Wall of the Faithless, and AJ in the academy).
I can't take your word for this since you were most likely too busy wrestling with NWN2's camera to notice any issues with pathfinding.
But seriously, worst IE game >>>>>>>>>>>>>>>>>>>> best NWN2 game in terms of engine, UI, etc.
Strategy mode with cam moved freely on, marquee select on and ceilings off = almost no issues. The only issue that occurs is on raised terrain when you should switch to explore mode because Strat mode zoom height is limited. This is achieved by hitting numpad asterisk. Wow, so hard.
And srsly, Electron UI is kludgy compared to the IE one, in general, but PS:T has that PoS portable pop-up and the poor pathfinding and stickiness of combat units, and that's just as off-putting to me as any Electron inadequacy.
The quality of writing overall, while obviously very good in both games, is still better in PS:T. You were actually trying to figure out what's going on, what happened in the past, etc, and it took a while for things to unravel (no pun intended). In MotB, I could pretty much see the whole plot after the first visit to Dead God's Vault in the very beginning, it was so telegraphed.
I was clearly talking about DIALOGUE, having already stated that PS:T's story is superior. Much of PS:T's dialogue is long-winded FLUFF, with little in the way of mechanical checks. It's supposed to be an RPG, not a novel.
They were tied in with the Nameless one and his past incarnations, and that made it absolutely fascinating to speak with them. There was nothing like this in MotB, with only much more superficial tie-ins (like Okku fighting the guy who previously contained Akachi).
Every companion is fun to speak with in MotB. Ignus is a total bore, and Vhailor and Nordom come too late in the campaign to grow (they are bores, too). So basically, Dak'kon, Morte, Grace and Annah are the companions of value, and if we really narrow it down, it's just Dak'kon and Morte.
Meh, neither game was particularly good at dungeons or puzzles. I just finished Ultima Underworld, both the Skein and whatever dungeons there were in PS:T are like kindergarten level stuff compared to that game.
Yes, I'm sure UU's dungeons employ meaningful C&C; and I'm sure that, as with the Skein, the dungeon environment changes, as a result of player choice.
Debatable, but irrelevant, because MotB is epic level, and as everyone knows, epic levels in DnD = shit. I seriously don't remember any memorable fights from MotB (or from PS:T for that matter but for different reasons there). Every fight, send in the bear to tank, Kaelyn off-tanks and heals, my mage characters casts whatever epic level spell ability is off cd to clear the room.
Death God's Vault hosts some solid encounter design. Flanking vamps and Shadows of the Void. Lich King. Not to be trifled with, not without persistent buffs and thought given to equipment. PS:T hosts no good encounter design. TNO is epic before epic lvls. Resurrection in the starter dungeon at lvl3. Regenerates faster than a troll. Tattoos allow him to reach 25 in Strength in the early stages. 3 ApR, 25 Str, 25 Con and 25 Wis by lvl13. Dak'kon is an AC and DPS lord, and Morte is an OP tank. Everything dies by just clicking on it.
Also, there is almost no reason to re-play PS:T if the campaign is fresh in your mind; and, PS:T is massively biased to high Wisdom and high Intelligence mage TNOs. It's basically "the right way" to play the campaign, since it offers by far the content-richest experience.
MotB is replayable several times.
Controlling the curse or entertaining it.
Okku or One of Many: you can't have them both in the party and they can't even co-exist in the same campaign.
Devour the bosses or Eternal Rest them.
Changing the order of the areas undertaken in Chapter 2.
Meta-gaming/building for optimal itemization: fun due to game-changing wields and equippables.
Decent romances in Safiya and Gann.
Companion Influence levels changing quest outcomes. It can be difficult to max Inf for both Kaelyn and Gann, f.e.
Rogue builds are actually fun: lots of useful skills and you don't have to rely on buffing Safiya's homunculus in Death God's Vault (DC 60 traps n locks).
Probably lots more reasons to replay that I'm forgetting...