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Completed Lets Play the latest Jagged Alliance 2 1.13

LP it with HAM 5.0 Alpha at the risk of game-crashing bugs?

  • Yes, better enemy AI and tougher to-hit chance spread patterns, come on!

    Votes: 7 28.0%
  • Wait until HAM 5.0 is fully released to start this LP

    Votes: 2 8.0%
  • No, I want a finished JA2 LP and I want it now.

    Votes: 6 24.0%
  • kingpincomrade

    Votes: 10 40.0%

  • Total voters
    25

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
The maker of gas mask mod/tweak/whatever is a faggot.

I agree. Too bad gas masks can't simply be stored in helmet slots otherwise I wouldn't keep the mercs wearing them all time.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
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Alma: Behind Enemy Lines

Screaming Eagles

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Bypassing completely the enemy frontlines, the mercenaries are dropped off straight into one of the major military warehouse compounds in Alma. It is likely that eventually enemies shall come from multiple sides, but they will have the element of surprise for a while.

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At the beginning everything is way too quiet. It is not a good signal. Scouting around with their scopes lead to no spotted foes, and thus they sneak carefully through the trees.

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Taking no risks, Orgasm eliminates an enemy before he could spot her, regardless of stealthiness, besides in a daylight operation discretion is a particularly complicated affair anyway, and her assault rifle is suppressed so it shouldn't alert everybody at once, hopefully.

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Meanwhile, Azira neutralizes a dangerous sniper on one of the warehouses rooftops.

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As the attack starts, enemy reinforcements from the main front line arrive. But they don't panic. Although one of them is very well positioned, making an accurate shot between all that wood difficult.

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Yet all the cover in the world, even of the popamole shit kind, it couldn't save him from being nailed down by a grenade.

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Outside the security gate, they take positions and bide their time shooting on enemies foolish enough to charge towards them.

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They are few, but even as many, redshirts are still redshirts. Nevertheless these near off-screen enemies are really annoying to take down.

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They have positioned themselves in ways that made them covered and hidden while able to intercept threats coming from any direction. Yet it was best to not take any chances and assume the enemy wouldn't try something different for a change.

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A Crooked Bee once again demonstrates a particular love for castrating her enemies with hot lead.

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But while they keep shooting down more and more enemies, the vulnerability of the position Ulminati and Bee are at becomes a greater liability, and they plan to, as soon as a brief respite is given, run towards the cover of those trees.

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But respite is the last thing the enemy is willing to give.

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Eventually the snipers made their way through a better hidden position, while the battle seemed to never end.

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But they could try as much as they wanted, for they shall not succeed.

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No matter how many bullets are needed to take them down.

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No matter how long they keep coming.

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No matter how many of them throw themselves up at the same time, for the more the better like the proverbial four redshirts with a single grenade.

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No matter if they survive the blast because Orgasm can now kick some serious ass.

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No matter how many lame one-liners I add between each awesome scenery.

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And Orgasm also proves capable of repeating that feat Azira did during the Battle of Drassen, killing two enemies with a single burst from her AKMS and castrating them both for maximum humiliation.

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And eventually they stopped coming. But there were more hiding either inside the buildings or in spots awaiting to ambush the Kodex Kool Krew. Cautiously, they advanced inside the base, past the security gate.

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And another sniper over the rooftop was taken by surprise. After that, they cautiously sweeped outdoors first, climbing the roofs, looking everywhere, and obviously, the remaining enemies were inside.

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Orgasm found a small hole in the wall of the building, which she skillfully used to put one of them down already. After this, there was only one expert in opening doors in the team, and he was going to nail it right. Quickly he realized all big garage doors had door alarms, but with his skill he disabled all of them. In one of them at the east warehouse, he crouched while behind him all stood with their weapons aimed towards the warehouse door.

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And thus he began his craft, an art he learned as a veteran of the Great Nordic Biker War.

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Better Nail your head to the torso if you don't want to miss it!

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The dulled redshirt reflexes stood no chance as the onslaught began.

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And Orgasm finished the last of them in this room. But there were likely more in adjacent rooms, and thus they stood alert.

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Far beyond the effective range of his automatic pistol, the only thing he had time to draw when that foe came in sight, Azira still managed to score a deadly hit after a burst of his automatic pistol.

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While Bee finished off another one with her SMG. Then, Nails continued unlocking the large garage-like doors of the east warehouse, one by one, while the rest stood behind him as backup.

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The last enemy inside it never had any chance, desperate and expecting them to come through the front doors, she never saw what nailed her down.

There is a catch: The other warehouse is, from the noises heard from below while exploring the rooftops and from the quick glance Orgasm had when killing one of them inside it, far more heavily guarded. And they were all totally expecting the team to come through the front doors. They don't even expect what they don't expect.

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While everyone positions for a slaughter, Nails cautiously prepares to open an unexpected entrance into that building. After setting the detonator he quickly runs and positions himself as well. When the wall finally blows up, Black becomes the first to react to the panicked enemies inside:

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He unleashes a deadly burst, killing multiple enemies at once and capping their dicks off to boost. Tracer bullets are useful during daylight operations.

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And then setting a chain reaction that slaughtered everyone inside.

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:yeah:

Another great victory, the first step for building a foothold towards Meduna taken, and Black achieving a legendary kill count for his feat.

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And lots of good shit to compare with their existing equipment and replace when convenient.

Unfortunately the Galil AR although having the same range of a Steyr Scout can't be fitted with a suppressor while the other snipers are except for the AWM inferior to the snipers already in use, and the G11 also can't support a suppressor and has limited ammo like the AWM.

Fortunately they got a 7x scope from all that and lots of awesome armor, including a coumpound 18 Azira treated his vest with, as being the doctor he is the most important member of the team to avoid being mortally wounded.

They wouldn't rest much, soon after getting some of this equipment they would go for the rest of the town. And Nails decided to go MacGyver too, building a timed detonator out of a platinum watch and copper wire.

Of all this experience, nothing was more awesome than:

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Black

:salute:
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,492
Location
Djibouti
I know it's offtopic, but do you mind to share with us why you think they suck?

Not necessarily suck per se, but the fact that they can't write an original riff if their lives depended on it is something that made me completely lose all respect for them. They've got so many shamelessly stolen riffs that they don't even TRY to obscure with something of their own. They can just go fuck themselves as far as I'm concerned.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
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Taking over the Alma Command Center.

7th Offensive

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Once Alma is clear there will be a lot of weapons to repair. Thus I looked for that advertised cheaper alternative to AIM for hiring an extra mechanic. Truly cheap in all possibly ways and it seems nobody else was insane enough to check them out.

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Browsing through led to finding out only a massive amount of useless mercenaries who know jack shit or are at best mediocre at their best skills. Except for Doug Milton, who turned out to be exactly who was needed. He also sucks at field battles but at least he'll be able to keep up the gear of the team in perfect shape between battles much faster with his great mechanical skills. And speed is of essence to deliver a crippling and unexpected blow to Deirdranna now that the strategy of "cutting the snake head off" was already taken.

Meanwhile the Kodex Kool Krew headed west, to secure another sector of the town of Alma. The very military HQ in it was their target.

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Azira will take the lead due to his highly suppressed assault rifle with a reasonable effective range, which shall allow for silent kills and thus for them to keep the element of surprise for as long as possible.

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The first enemies are spotted. Azira takes down the first one from far enough that others would never have heard it coming.

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And the other one soon falls as well before he could alert the base. Victory ensued they carefullyhead to a fenced side entrance to the base.

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An enemy opens one of the side doors in what was probably patrol routine but Orgasm was already waiting just outside the door to spill his guts, scoring another kill with her knife.

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And not soon after that another enemy is taken out silently. Their infiltration proceeds with great success, as they still didn't provoke the entire base into an alert. Once all seems clear, they decide to enter the base through the right entrance as it is the least likely to be heavily guarded considering it appears to be the barracks.

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Sneaking ahead with their silenced SMGs ready to fire, Bee and Ulminati issue the all-clear gesture as it is time to open another door and face the ever growing risk of meeting face-to-face with one of Deirdranna's soldiers on the other side.

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Instead of hostility, however, they find a man browsing papers in a lecture room. Azira is called to talk with him.


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It seems to be a veteran mercenary called (king)conrad. Azira discuss whether he'd like to get a better offer than the cheap wages of Deirdranna with him.

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And he agrees to, although initially his price is quite steep at over five thousand per day. Azira negotiates then and pretend to show lack of interest to see if he'll change his mind.

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kingcomrade under a similarly named alt called Conrad joins the Kodex Kool Krew. He is now the best marksman of the entire team by and far, like Femshep(R.I.P.), greatly skilled with assault rifles and machineguns and also an excellent militia trainer. Although his price is expensive, unlike the AIM mercenaries he won't really demand raises.

They continue heading cautiously to the west corridor, until they start hearing noises from the south. Orgasm goes ahead to check what lies beyond the next door while Ulminati and Bee are both aiming towards the door. Opening it she spots the first open entrance to the left where those sounds must be coming from.

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The Geneva Conventions do not apply to mercenaries.

:yeah:

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In the way to clear the are, Bee takes a glancing hit from a rocket rifle to one of her legs and falls down to the ground. Someone needs to take down whoever is armed with such a thing before he can cause untold harm!

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Stepping through the noxious mustard gas, Ulminati wipes out the dangerous soldier armed with that powerful weapon.

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From the mustard Hell they emerge to establish defensive positions over this war room as Bee claims she somehow know reinforcements are coming. Another one goes down. Eventually Bee recovers from the shock of the rocket rifle hitting ass and legs and get inside the war room as well.

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Shortly after the reinforcements storm the place where they will die.

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Nails blows up an entire wall with his grenade launcher to kill only one enemy, proving he truly makes justice to the Collar-grabbing legacy of EXTREME Femshep.

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Then kingconrad and Ulminati take defensive positions along the corridor, while Azira treats Bee and eventually himself, as both were wounded during this deadly advance to the war room.

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That man needed to nail his head to his neck lest he loses it. The battle goes on brutally. and under the wise spirit of EXTREME Nails blow up more walls to clear a direct line of sight to this base main doors.

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Ulminati slices another of them at point-blank range, but not having died, this soldier ends requiring some BRIAN SURGERY OLOLOLOL performed by Azira.

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This battle had lots of close moments and all look at the carnage thankful to be alive rather. Two who didn't shot the Kodex Kool Krew on sight are checked by the team's diplomat.

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Azira is no consoletard to see anything that moves as a mole to pop.

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The man had no choice, considering how mad Deirdranna is better to not think much on what is the fate of desertors in this hellhole. Thus Azira lets him go.

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In exchange, he gives Azira a Rocket Rifle. Apparently these weapons use biometrics to allow only their own users to fire them. Unfortunately they can only be fitted with a 2x scope which greatly renders their devastating firepower worthless. After this the Sergeant leaves, and thus another one who didn't shoot the team on sight remains for Azira to resort to diplomacy. The man is a clear loyalist although he seems aware he stands no chance and accepts his fate as a prisoner of war. He claims Deirdranna is going to kick their asses hard and lets something big slip from his tongue

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He even gives the location of a top secret research facility called Orta where super-weapons are being built. Could Deirdranna be involved in the production of nuclear weapons? That will surely be worth trying to infiltrate once the road to Meduna is almost clear.

(Note: in my first JA 2 playthrough - this is my second one, better late than never - I missed Orta so that will be a totally blind part of this LP)

As for equipment, the bad news is that Black had his AK blown to pieces by the grenades EXTREME Nails used. The good news is that he got a brand new XM-8 with rod&spring and a 100-round Beta-C mag as replacement, and that there is a handy 7x scope just a few minutes east to be fitted into it. And even better news the modest amount of RPGs and mortar shells taken from this base. Having let the Sergeant go in peace and secured half of Alma, the team now can finally find enough people willing to be trained as militias in the town. Victory draws near in the Battle of Alma.

As for kingconrad, he shall lead a second strike team that will go active once it is time to attack Meduna.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City

Black

Arcane
Joined
May 8, 2007
Messages
1,872,660
You're all Closet weeaboos who wanted cripple girls so they couldn't run away from your ugly faces when you raped them and who love Bioware romances too.

Well... duh?



In the way to clear the are, Bee takes a glancing hit from a rocket rifle to one of her legs and falls down to the ground.
Oh, fuck! Don't say it don't say it don't say it don't say it...
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,492
Location
Djibouti
You're all Closet weeaboos who wanted cripple girls so they couldn't run away from your ugly faces when you raped them and who love Bioware romances too.

Well... duh?



In the way to clear the are, Bee takes a glancing hit from a rocket rifle to one of her legs and falls down to the ground.
Oh, fuck! Don't say it don't say it don't say it don't say it...

:lol: :lol: :lol:
 

Black

Arcane
Joined
May 8, 2007
Messages
1,872,660
Update already, JESUS!

And by the way, I call dibs on the first P90, if you find one B)
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Update already, JESUS!

Later.

Problem?


And by the way, I call dibs on the first P90, if you find one B)

Are you sure you'd not rather have the metalstorm "MORE DAKKA" SMG? It's noisy as fuck but at the point it becomes available it's easier to go around and defeat foes by making ad-hoc doors through walls with explosives and spare RPGs anyway.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Hah, more 'splosives would please the readers. I vote for the radical restructuring maneuvers on walls and buildings.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Unfortunately I am yet to find a P90.

==============

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In Battle there is no Law

(Optional track linked in title)

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While they spend a few days training militias in the already liberated parts of Alma, while Gaskett and Nails were repairing all the equipment, Deirdranna becomes very upset about the fact her enemies have a helicopter and bitchslaps her bitch again.

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A brutal offensive is launched against the liberated SAM Site but the brave militas hold em off successfully, albeit with heavy casualties. As soon as Chitzena Militia is fully reinforced and ready Ira and Dmitri shall head there to train fresh reinforcements. However, as predicted due to the importance of Alma, it doesn't take long for a counter offensive to be launched. At first, against the northeastern sector of Alma.

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The battle is fierce and the few mercenaries there weren't in optimal position to engage the invaders immediately. The militia suffered many casualties as a stray bullet detonated several flammable stockpiles in one of the warehouses. Mustard gas flowed freely as well during this brutal battle because Geneva Conventions are r00fles: IN BATTLE THERE IS NO LAW.

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Eventually the few mercenaries fit to face the battle get in position. Orgasm unleashes a devastating burst that kill two enemies simultaneously and wound another two of them.

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And then she finishes them off with another burst.

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A successful defense, and this time the militias proved to be somewhat useful. But this is probably not the end of it.







It wasn't at all. For shortly after a second invasion force arrives to attempt retaking the Alma Command Center. Only Ulminati, Nails and kingconrad are available to kill them while the cannon fodder serves as distraction help the militias holding them off.

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Ulminati hunted stray enemies outside the base perimeter. Eventually in his careful advance he found and eliminated the first one. Nails was behind a table guarding the southern "entrance"(the hole massive explosions opened on its southern walls where there was a door). And some dumb militia were blindly charging against enemy snipers instead of staying inside teh base because they are just that dumb.

The battle is fierce, but it seems the enemy is undecided on whether to advance inside the base or check for a sniper taking them down one by one.

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Eventually many of them come to a decision and start heading towards Ulminati's direction. He is outnumbered by far, but he still outranges them and is not afraid. Thus he starts shooting nonstop, until realizing he must retreat, where he runs as fast as he can near the trees, and then gets down in firing position again, meeting militia reinforcements near him as he was ready to fire.

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It didn't take long for a target to appear. And later an overwhelming number. But he never panicked, he never gave up. kingconrad and Nails gave bursts at the large mass of enemies hoping to hit a few, and due to this kingconrad ended being wounded as one of them reacted when he came out of cover to fire another burst, but luckily he survived.

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Almost single-handedly, Ulminati killed more than eight redshirts coming at his direction before they could even have a chance of killing him, and thus the battle was won. Unfortunately kingconrad being wounded would lead to a delay in operations as Azira would have to spend more time healing him.

But like always, eventually the time comes.

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Nails isn't really more expensive than having separate Mechanics and Explosives experts. His infatuation with being too EXTREME to be a pussy and wear body armor may one day kill him, but until that doesn't happen he will stay as he has proven his skills and capabilities. He has opened many tough locks, he has disarmed deadly traps and given tactical opportunities by opening new "doors" out of walls that made of him a perfect replacement for Femshep.

And thus, eventually they were ready to attack another sector in the military town of Alma. They have chose the sector right to the south of the Command Center, which seems to be made of barracks and of a military prison according to recon.

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Right at their arrival they spot a threat already, which Black rapidly eliminates with his recently acquired XM177E1 carbine, a relatively short ranged assault rifle that compensates such problem by having an incredibly high maneuverability that allows its user to shoot it faster than bigger ARs. The XM8 was given to Nails instead as he is the most fit for being the KKK grenadier(the soviet grenades ran out so only 40mm grenades are available and the XM8 features a compatible launcher) and because the XM8 is slower too and Black is a better marksman he'll get better guns as a priority.

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After the enemy on the rooftop was eliminated, their presence apparently wasn't uncovered by this enemy base, and thus they still had the element of surprise. Ulminati opened the way through wire cutting for the team to infiltrate this facility as quietly as possible.

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A curious patrol appears, but Orgasm rapidly surprises such threat with her trusted light knife, as shooting anything this close to the base walls would almost definitively raise an alert.

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And then Black finishes him off with his glorious RAMBO KNIFE.

Silence again, and apparently they still didn't raise any alarms. Now to the dangerous act of getting inside the base, Orgasm and Black stand side by side close to a double door. Crazed, knives in their hands as if bringing knives to a gunfight was a good idea, although the others were right behind if things went wrong enough for the concern of avoiding alarms by maximum silence to be ignored.

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Someone either on a patrol or suspecting of something opens the door and ends having no seconds to defend himself as a knife draws a big smile on his neck. Another one down, and then, the two rangers positioned themselves right next to the double doors, with the others just behind. They daringly opened both doors simultaneously to face whatever lied on the other side.

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Sup 1.13 AI improvement? Do you know why this enemy didn't shoot at Orgasm's back? Because he was stupidly staring at the wall just like:

:hearnoevil:

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And thus, they gloriously cleared a path inside through a legendary, silent and deadly battle where they surprised and killed several soldiers with knives before they could even draw their weapons to fire. Now they bide their time awaiting for more, while Nails was disarming some alarms and picking some locks in search for goodies.

Eventually at the southern doorway guarded by Black and Orgasm, noises were heard and Orgasm decided to risk checking it out.

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And once again Orgasm makes something awesome happen with only a knife. Looks like there is a dining hall just next room, and some footsteps. Black and Orgasm get just behind the door leading to it and carefully listen to the direction of the footsteps to determine the rough patrol route of whoever is there.

Eventually the opportunity seems to be there, and Orgasm gets in, risking exposure, but nevertheless the enemy is looking to the northeast. Thus she sneaks in through the southern part of the room and carefully gets close to the still oblivious enemy.

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She managed to successfully sneak up to him and slice his throat wide open. He never had a chance. And thus there was one more room to the right, and once again Black and Orgasm, the masters of knives, stood next to it. And they listened using their extended ears to the sounds of whoever was on the other side, biding their time.

Orgasm alone got inside safely and hid behind a table where some ammo was stored.

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When the man inside this room that appears to be cell blocks appeared he had no chance either. Best of it is that right now, according to Bee scouting wisdom, they have near completely wiped out the base and its surroundings silently, like avatars of the freelance from Lithuania: Silent assassins, tales of their feats shall bring terror to all the enemies, knowing they may achieve victory both through a direct assault and through cover slaughter of each and every one of them without most even seeing what killed them.

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Things get a little more complicated when they head outside to finish the job. Bee is nearly suprised as in panic one of them rushes inside. The first enemy she killed using a knife. Meanwhile outside it's not so certain that Orgasm and Black will sneak up to that enemy looking to the other side, for now.

They don't, as the enemy, apparently noticing the doors the panicked soldier opened, turns behind and fires against the two. Fortunately he misses, but now there is no longer any point to finish this through a knife. They draw their assault rifles and then the last two enemy soldiers stood little chance.

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Another victory achieved. They wouldn't have time to celebrate though. The most strategically important target, the mine in Alma, was just a few minutes east of this recently conquered facility, and they wouldn't have to wait for Azira to treat any wounded this time. They were heading there as soon as they were well rested, to free the third town from Deirdranna's oppression, and then have their way almost clear to hit Meduna, except for a particularly problematic central SAM site in the island that will have to be taken down first.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,872,660
celebrity-pictures-v-hugo-weaving-knives-gunfight.jpg


How appropriate, considering what's going on in Potatoland.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
arizona-militia-sniper.jpg


Final Battle of Alma

Ghost of Freedom

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After resting properly at the barracks they just liberated, the Kodex Kool Krew launches their final offensive over the mine of Alma. Black takes down the first enemy.

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Well-positioned, the team feels safe taking potshots at enemies that don't outnumber them that much.

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It was looking a bit anticlimatic how the final battle for Alma unfolded.
Except this is not the final battle for Alma

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And instead of laying in wait for ambushes they just charged dumbly, for a change.

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But a few were smarter then that, and thus the team began to carefully hunt for the surviving enemy forces in this town.

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Bees tend to fly vertically as I ran out of one-liners.

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The last ones apparently were on the other side of the fence, and were found later after all other areas were already searched. They were taken by surprise.

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Alma is ours! Now once that central SAM site goes down, the road to Meduna will be clear. But first, they must go around and see if there is anything interesting to hear from the locals.

Meanwhile...

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Elliot is to Deirdranna what a blind Bioware fanboy is to Bioware.

:M :M :M

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And old woman seems very nervous, but Azira calms her down.

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Tragedy is everywhere in this oppressed island

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I'd suggest for them to build an eco-tourist trap(trap in the literal sense olololol) and then feed PETA activists to the bloodcats, but it seems that kind of diplomacy won't work here. At least there won't be idiots complaining of the "environmental tragedy" slaughtering such child-killing genetically modfied abominations shall bring.

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Bloodcats gone means the mine workers will know they are now working for those who really will fix the sorry state of their country and free it from oppression.

Speaking of mine workers...

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Looks like someone needs a rescue team.

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What's next? Deirdranna devouring souls to live eternally in a golden throne?

Meanwhile...

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I wonder if the team could find this scientist somewhere...

And thus they headed east.

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Those who had loaded their guns with HP ammunition instead to maximize their effectiveness against the bloodcats.

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It doesn't take long for the first one to show up. Under the cover of darkness, such creatures are even more deadly, but the Kodex Kool Krew is confident they can pull this off without casualties.

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I saw a puddycat yesterday. Horrible creatures, I avoid them whenever I can.

Couldn't resist making an even cheaper pun on an already cheap in-game pun.

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Eventually, silence as corpses lie all over the field. Very carefully they move on.

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And it doesn't take long for more puddycats to appear.

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It is a fierce and franctic engagement as they barely hold off the beasts.

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And amidst the bones of those that tried to rid Alma of them before they find the second most awesome shotgun in the game. Second because the Pancor Jackhammer is the best one as it supports flechette shells, which spread out like buckshot but have enough armor-piercing capability to be always useful in close quarters battle. Add a duckbill to such and the potential to kill several enemies with one shot is there.

Further south they patrol for the last of the puddycats.

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The standoff ends, all sweating cold because the creatures got really close and they were lucky to not have been wounded or killed.

Mission Accomplished.

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Ira and kingconrad have been training mobile militias, which finally prove their worth.

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Auntie thanks them for their deed, and the productivity of the mine also have a significant rise due to increased morale as the miners know their children are no longer endangered by puddycats. Too bad Azira couldn't just propose the idea of keeping the bellies of those creatures full with the flesh of PETA activists.

But while victory was achieved, the mobile militias informed of worrying developments. A massive force was gathering near the barracks of Alma. Trusting in the capabilities of the militias and because of the natural defensiveness of the location, only Ulminati, Bee and Orgasm went there just to be sure victory would come.

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A massive invasion, not as massive as the Drassen counter-attack but still significant, is launched.

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Spreaded out over the rooftops, the tree start shooting the enemies as they dumbly forgot wire cutters and were advancing to the only existing entrance, the same the Kodex Kool Krew used to sneak inside the barracks and go on in their knifing rampage.

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Orgasm rages over the fact she didn't have a grenade launcher, as right now it would be very useful, instead, she runs for safety as having so many enemies with a direct line of sight to her position and remaining there is given suicide.

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They are getting closer to the breach and their massive numbers pose a great threat to Ulminati's life if he just stays there.

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Thus, after a few potshots, he chooses to run away and get down near the breach to take a better position behind trees. The two others also head towards the same overall position.

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While they shifted their position the militias were being slaughtered, but eventually they were ready, and began to unleash devastating bursts against the tightly packed together enemy forces, that remained confident due to their success against the militias and remaining numerical superiority compared to the mercenaries.

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Bee's position allows her to surprise many enemies while Ulminati rapidly tries to scare them off as the militias near them die quickly. Eventually they get close enough and shoot at Ulminati, but fortunately he is only moderatedly wounded and shrugs it off as it's not as bad as a sucking chest wound, a vasectomy and a brian surgery together.

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Just as the enemies got hopelessly close to overwhelm Ulminati, Orgasm unleashed a devastating burst against them, killing several and wounding even more, just in time to save Ulminati from being shot by one of them. And finally a militia also does the same.

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Bee also achieves the same with her SMG, and now the enemy will soon go down thanks to their courage and skills in facing superior numbers and never cowering under such seemingly impossible odds, the same determination shown during the legendary Battle of Drassen.

Except Drassen had not only one chokepoint that could be tactically exploited to provoke massive casualties.

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Bee takes down the last of them, wimpering and wounded. Against 32 enemies, they prevailed! Alma is safe now, but Orgasm and Ulminati require some medical attention and thus, after Ulminati applied first aid on himself and Orgasm, both will soon head to where Azira was training militias, he'll have to stop his activity for a while to provide them medical care.

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The defeated enemies, of which many were the elite of Deirdranna forces, left an awesome bounty, including the impressive Automatic Rocket Rifle. A pity it can only be fitted with 2x scopes, as if could be fitted with a 4x scope, it would be superior to any other weapon. As it is, it isn't that awesome.

And besides it, the best AR taken from their cold dead hands is an Israeli one. The ZMI(Zionist Military Industries) Tavor TAR 21 is one of the best ARs in the game due to how rapidly it can be fired. Actually it's IMI Tavor TAR 21 but ZMI sounds more Codexian... regarding more details on that, this isn't a LP about Jews so that is enough.

Not really. The powers of Jewish scienmajifics and Ashkenazi higher IQ show off in this tool that is just perfect for taking down ragheads and megalomaniacal dictators... and even Zionists too.

:M

Now I can't really skip commenting on two guns of the same type that were found there as well. For a start:

http://www.giantbomb.com/fn-scar/93-790/games/

To make it a bit more obvious, it's altogether fitting that the spiritual successor of Femshep shall carry the torch of POPAMOLE, the weapon every shitty FPS with health regen and popamole rips off, the ultimate tacticlol weapon:

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THE FN SCAR OLOLOLOL!!! IT EVEN HAS A GRIMDARK NAME JUST LIKE DRAGON AGE 2 IT IS ONLY NOT SMEARED IN BLOOD.

:decline: :decline: :decline:


And several reflex sights too which are also a common feature in Modern Gayfare. Now the Kodex Kool Krew is truly ready for anything. Some of these guns are almost in the "When you press a button something AWESOME happens" stage...

:M


And now that this presentation of the weapon 9 out of 10 popamoles plagiarize features and design from, let the honor of the new updated statistics for all of the original Kodex Kool Krew roll:

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Ulminati was at the lead before, and once again he is. He has show no fear in face of superior numbers of enemies, calmly taking down those gathered hordes like the legendary Finnish sniper Simo Hayha took down commie gooks.

:salute:

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Azira, because he just needs to carry too much for his own safety and thus ends somewhat slower compared to the rest of the team("this full body armor weighs like hell but better walking slowly to victory than running fast to death"), is a bit behind, but still with a respectable kill count for a doctor.

:salute:

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Black also earned a respectable killcount after he got rid of that one trick pony the shotgun is(ARs can still be effective at close quarters while being useful in medium range). As a ranger and night operations specialist he has been vital to the safety of the Kodex Kool Krew during the tricky wiping out of the bloodcats and in many other night operations.

:salute:

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Second only to Ulminati in number of kills, Bee is also a legend. The enemies fear the one who enjoys aiming where it hurts the most.

:salute:

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Climbing from a modest kill count at first to a killing machine and master of melee, Orgasm has the third highest kill count of the team, and her knife allowed them to infiltrate or keep the element of surprise a little longer in many occasions already. Nobody killed more people using a melee weapon than her.

By the way, because Bobby Ray's store had finally a real sword for sale, heads will roll from now on.

:salute:

Everything was getting closer to the end. Once Dynamo is rescued from Tixa, once the central SAM site, which is conveniently just north of the Tixa prison, is secured, and once whatever of value is taken from Orta by force, the Kodex Kool Krew and maybe all other freedom fighters and mercenaries shall then being their dramatic offensive straight against the head of the snake in Meduna.
 

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