We've got ourselves some gold so it's time for another training session.
First we will start with Mysticism.
And then we train some block. Mostly for agility gain but also to, well, block.
STR, AGI, INT.
To fuel our further training we will sell our daedric dagger. Fighters guild trader only has 2000 gold (dagger is worth 10k) so we will trade it for all his gold and all the brotherhood armor we sold him earlier. Then we will sell the armor back to him.
Now we have 7010 gold coins.
It's time to train Alteration (for our levitation spell).
And we will put some block on top of that (again, for agility gain).
We will invest in Speed, Willpower and Agility.
Now we finally can look into matter of Sixth House base that was found by fort Buckmooth scouts. First we have to take a silt strider to Ald'ruhn.
And now we have to go south, straight to fort Buckmooth.
Another Deadric Shrine. Well, let's see if I can deal with whatever is inside. If I can't deal with few Oblivion creatures, I sure as hell can't deal with Sixth House base.
We have some huge-ass motherfucker going straight at us.
During my tactical retreat I stumbled on Winged Twilight.
Fortunately, green fucker is slow as shit, so we can deal with Winged Twilight first.
Gods bless our healing spell.
After few hit-and-run maneuvers we managed to cut this bastard down. We took his heart and now we can explore interior of daedric shrine.
Hostile, casters. We will wait till they are out of mana, and then we will attack.
This guy was quite tough, but nothing we couldn't handle.
There is another hostile caster but he's not armored.
So he went down easily.
He had grand soul gem. I have to start using our soul trap spell.
I don't know what you are, but I don't really care. I will loot your shrine.
We will take this.
O kurwa, diabeł.
This time we won't run away though. We stay and fight.
He's tough, but we are faster and we have healing spell.
After a long fight (during which we improved our long blade skill) we managed to put this bastard to sleep.
He dropped ebony staff worth 7000 elder bucks. Very nice. We went back to stealing from deadric altar.
Which spawned another Dremora.
This was much tougher fight...
But we were victorious again. Thanks to our superior speed and healing spell.
This Dremora had Ebony longsword, which we will use since it's better than our puny steel saber.
After closer inspection of the shrine, we've found closed doors that probably leads to whole another part.
There was few more cultists there.
But with our ebony sword, they proved to be no challenge.
We've found some pretty nifty staff which must be made of ebony, because it's valuable as whole heaven.
There was also a skillbook that improved our Mysticism. I approve of skillbooks that actually improve skill that are usefull to us.
But that's it for this shrine. We can finally go to Buckmooth fort.
Which sticks out like a sore thumb among ash-ridden landscape of Ald'ruhn.
I'm Raesa Pullia, Champion of the Legion garrison here at Buckmoth Legion Fort. And you're Jarema. Caius Cosades sent you, didn't her? Caius says you're the one to handle this Sixth House base near Gnaar Mok.
What can you tell me about this base?
Only one trooper returned. He died soon after, horribly disfigured with corprus disease, and out of his wits. In his ravings, he spoke of a cavern on the coast – he called it "Ilunibi." It's not on our maps; try asking locals in Gnaar Mok. They fought with cultists and disfigured man-beasts = corpus monsters, I think. They fled the attackers and got lost in the caves. Then they ran into half-man creature named Dagoth Gares.
This Dagoth Gares slew the rest of the patrol, but spared the one trooper. He told the trooper he was being spared, so he might tell other that "The Sleeper Awakes," and "The Sixth House has Risen,: and "Dagoth Ur is Lord, and I am his Priest," and "All will be One with Him in the Flesh." This trooper awakened outside the caves and returned here. We couldn't recognize him, and he didn't respond to questions... just kept ramblink on like a madman until he died.
What is this corprus disease?
I've hear of corprus disease before, but never seen it. The trooper's flesh was swollen and covered with growths. His bones twisted and lost their shape. He spoke to himself, as if in a dream. We didn't recognize him at first, except for his clothing and armor. The fort chaplain tried spells and potions, but couldn't cure the disease. He died soon after he reached the fort. Didn't realize how fast corprus kills. It sure wasn't pretty. The troops seem shaken. I'm little worried myself, to tell the truth.
Allright. How can I get to Gnaar Mok?
Gnaar mok is an island fishing village on the Bitter Coast, roughly west of Calderna and Ald'ruhn. Here. Let me mark it on your map. There is no marked route to Gnaar Mok from Ald'ruhn. It's no easy trip. Our patrols take the Balmora road. At the Gnisis-Balmora-Ald'ruhn signpost, go south, then immediately west on a side road to Drulene Falen's cottage. Then head crosscountry west to the coast, with the old Dunmer stronghold Andasreth as a landmark. When you hit the coast, turn south. Follow the coast, wading around headlands when neccesary. Pass a shipwreck. When the coast levels out and turn from barren rock to grren swamp, you're in the Bitter Coast region. Keep south, with the water on your left, untill you see Gnaar Mok, an island just off the coast. There's a crude plank bridge through some rocks to the island itself. It's a rough place, popular with adventurers, smugglers, and outlaws, but maybe someone in Gnaar Mok can tell you gow to find Ilunibi sea caverns.
It is quite far away. We have a long road ahead of us.
Before we reached Gnaar Mok, we stumbled upon some cave. It's not Ilunibi but we will investigate anyway.
Looks like a standard bandit hideout.
Yeah, we've found some hostile bandits and made short work of them.
And then we've found a captive.
Well, I'm not really here to rescue you, but you can follow me, I guess.
After looting Skooma and Moon Sugar from the crates, we are ready to leave this bandit hideout.
Take care, and spread the glory of Jarema in Hammerfell!
Now we can enter Gnaar Mok.
We had to take a short swim to get to town itself, during which we managed to kill, and capture soul, of Dreugh. Soul Gem with Dreugh soul is worth 3000 elder bucks and weights pratically nothing, so I'm quite happy.
And here's the fishing village of Gnaar Mok. Let's ask some local what he knows about Ilunibi caves.
We bribed local fisherman to tell us what he knows and mark Khartag Point on our map (Ilunibi is supposed to be somwhere near this landmark).
And here it is.
Here comes everything. A Sixth House base, with Sixth House cultists, and Sixth House priest. I have confidence in my abilities and my ebony sword, but I better keep my wits about.
Whole cave is crawling with butt-naked "Sleepers". They go down after one or two hits. I'm sure there is scarier shit somwhere around here though.
By Azura, this guy doesn't have face!
Then it attacked us.
And we were forced to ends it's suffering.
I explored Ilunibi quite aimlessly. Only following the "hug the left wall" rule.
Well, aren't you fucking ugly.
He WAS ugly, but not very tough.
You cultists are getting weirder by the minute!
He kept casting crappy spell at us, which was very fortunate because his normal attack can took almost all our health in one hit.
And he was also very resistant to our attacks. One tough bastard.
That's a strange place to meet Dremora.
Yiss, you keep dropping me you expensive shit.
Daedric Wakizashi. We will take if even though I doubt anyone will be able to buy it from us.
After killing Dremora we took a little rest and leveled up. I invested in STR, INT and Speed.
So far, hardest part of this dungeon is the navigation. Our torch spell has only short duration and is hard to cast and we can't see jack shit here without a light.
Another one of you bastard. Are Dremoras in league with Sixth house?!
This one dropped Daedrix battle-axe. Extremely valuable, and extremely heavy. We had to drop some of your random dwemer crap (swords, maces) to pick it up.
Then after more, random exploration we've finally stumbled upon Dagoth Gares himself.
The Sixth House greets you, Lord Nerevar. Or Jarema, as you call yourself. I am known as Dagoth Gares, priest of Ilunibi Shrine, and minister to Sixth House servants. My Lord, Dagoth Ur, has informed me of your coming. I wish that this time you had come to honor your Lord's friendship, not to betray it.
Ilunibi shrine is just a small, quiet retreat for Sixth House servants, a place to contemplate and grow strong and wise in Lord Dagoth's ways. Here we share the sacraments of flesh and blood, and dream the dreams of our Lord. This and other lesser shrines are hidden from prying eyes throughout the land. But the greatest shrines of Sxith House servants lie beneath Red Mountain, in the citadels of our Lord and his close kin.
What do you mean by sixth house servants?
Forgive the rude welcome, but untill you have declared for us, we must treat you as our enemy. The Sleepers and Dreamers are newly come to Lord Dagoth, and not yet blessed with his power. But the Children of His Flesh, they are deep in the heart of his mysteries. Their bodies swell to contain his glory, and to yield the rich sacraments of our Lord's feasts. And we are the least of his servants, for Ash Poets, Ascended Sleepers, and Ash Vampires stand high above us in the Lord's bountiful grace.
Who is your lord you keep speaking of?
Dagoth Ur is the Awakened Lord of the Sixth House, come to cast down false gods, drive foreigners from the land, and restore the ancient glory of Morrowind. He bids you come to Red Mountain. For the friendship and honor that once you shared, he would grant you counsel and power, if only you would pledge that friendship anew. The path to Red Mountain is long, and filled with danger, but if you are worthy, you will find there wisdom, a firm friend, and all the power you need to set the world aright.
Lord Dagoth gibes me these words to say to you, so you may give them though. 'Once we were friends and brothers, Lord Nerevar, in peace and in war. Yet beneath Red Mountain, you struck me down as I guarded the treasure you bound be by oath to defend. But, remembering our old friendship, I would forgive you, and raise you high in my service.'
My Lord Dagoth bids you come to Red Mountain. For the friendship and honor that once you shared, he would grant you counsel and power, in only you would pledge that friendship anew. I am not your Lord Dagoth, yet I, too, would say to you... Do you come with weapons to strike me down? Or would you put away your weapon, and join me in friendship?
What is your goal? What is this whole Sixth House?
The Sixth House was not dead, but only sleeping. Now it wakes from its long dream, and with its Lord, Dagoth Ur, it comes forth to free Morrowind of foreign rulers and divine pretenders. When the land is swept clean of false friends and greedy thieves, the children of Veloth will build anew a garden of plenty in this blighted wasteland.
Allright. That's enough. Prepare to die!
He's not very tough. He tried some magick on us but his spells were pitiful.
He had expensive amulet with strange enchantment. We will take it, who knows, maybe we will make whole collection of such amulets taken from Sixth House priests.
He also had a message from Dagoth Ur himself.
Lord Nerevar Indoril, Hai Resdaynia
My Lord, Friend, and Companion
Once we were firends and brothers, Lord Nerevar, in peace and in war. No houseman ever served you better, or more faithfully. Much that I did was at your command, at great cost to myself, and my honor.
Yet beneath Red Mountain, you struck me down as I guarded the treasure you bound me by oath to defend. It was a cruel blow, a bitter betrayal, to be felled by your hand.
But, remembering our old friendship, I would forgive you, and raise you high in my service. The Sixth House was not dead, but only sleeping. Now we wake from our long dream, coming forth to free Morrowind of foreign rulers and fivine pretenders. When the land is swept clean of false friends and greedy thieves, the children of Veloth will build anew a garden of plenty in this blighted wasteland.
Come to Red Mountain, old friend, For the fellowship and honor that once we shares, I would grant you counsel and power, if only you would pledge that friendship anew. The path to Red Mountain is long, and filled with danger, but if you are worthy, you will find there wisdom, a firm friend, and all the power you need to set the world aright.
As ever, you respectful servant and loyal friend,
Lord Voryn Dagoth, Dagoth Ur
And then we looted shrine that Gares was guarding and teleported back to Caius to report of our sucess.
With Dagoth Gares dead, the Sixth House shrine is no longer a threat. You've more than earned a promotion to the rank of Traveler. I'm very worried that you have corprus disease. But I have some good news in that deparment. I canvassed my informants for possible treatments, just in case you contracted the disease during your mission. I learned from Fast Eddie that your best chance of getting cured is Divayth Fyr, an ancient Telvanni wizard who runs a Corpusariu, for victims of the disease.
Here take this Dwemer artifact and 1000 drakes, and go to Tel Fyr. Divyatf Fyr will like the Dwemer artifact. A gift may sweeten his disposition. The gold is for expenses. And here're a couple of Lebitation potions. I hear you'll need them in Telvanni towers, because wizards don't use stairs. So get moving, and get that corprus disease cured. Then hurry back. I think I know how to get the lost prophecies Nibani Maesa asked for.
How will I get to Tel Fyr?
Tel Fyr, Divayth Fyr's tower, is southwest of Sadrith Mora, on an island on the southwestern edge of Zafirbel Bay. Here. Let me mark it on your map. There's a dock, but no boat service, so you must water-walk or swim from Sadrith Mora. Use the Guild Guide service at the Balmora Mages Guild to reach Sadrith Mora. At Sadrith Mora, find Wolverine Hall, Fighters Guld, and ask the scout Sondryn Irathi for detailed directions to Tel Fyr.