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Completed Let's play Fallout Tactics (Completed & Repaired)

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
Update ready, should be up tomorrow.

One thing has to be posted:

vasnetsovgravedigger.jpg


:smug:
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Monkey got buttsecksed to death by a steampunk strap-on worn by the reaver elder?
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,521
Location
Copenhagen, Denmark
Codex 2012
Pretty likely. That'd be one hell of a way to go.

Or maybe gramps stepped on a landmine, got his legs blown off and was flailed to death by a tank bot? :M
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
ghostdog said:
No update. : x
It wasn't long enough...

:smug:

Our team continues west, all snipers use aggressive mode. It pays off quick:

ft0101.jpg


WC kills the spider robot, root drives tank west. Two new enemies appear: a spider bot and regular robot (equipped with plasma rifle):

ft0102.jpg


Gramps tests his RL (fails again) on the poor spider, who attacks the tank. root punishes him for scratching the paint:

ft0103.jpg


I was thinking about moving closer to the robot, but it's not necessary - our snipers are close to inhuman status already:

ft0104.jpg


Lette and Gramps leave the tank, Gramps gets shot.
Monkey takes the robot out

ft0105.jpg


Remaining units leave the tank, Gramps kills another spider bot

ft0106.jpg


He was able to actually kill something with one shot? Major

:incline:

Lette finds another spider bot who goes after Monkey. Self-defense time:

ft0107.jpg


It seems that Lette received a blow to the head recently:

ft0108.jpg


Bro fixes her and Monkey (bandaged) up.
It's time to continue our search for Reaver elders. Our next stop should be:

ft0109.jpg


Next area looks like a perfect place for a trap

ft0110.jpg


Gramps scouts the area, finds some dangerous enemy:

ft0111.jpg


Goes back. He tries to flush the robot out using a rocket, but the plan fails.
Lette moves in, tries to flank the enemy from south, but without success:

ft0112.jpg


All other units move in, Monkey shots the enemy. During computer turn Lette gets shot again :(
Another enemy shows up, luckily for Lette a melee unit

ft0113.jpg


Lette shoots back (58 damage, WTF is this shit) and heals herself. Monkey saves the day again:

ft0114.jpg


Snipers soften remaining robot up, Gramps takes him out

ft0115.jpg


Gramps checks the area to the south - it's clear

ft0116.jpg


The same can't be told about the building further to the south:

ft0117.jpg


Two or more turrets? :(
Monkey acts as spotter. He moves south, attacks one of the turrets and... nothing happens.

ft0118.jpg


Poor immobile bitches are unable to shoot him back (out of range probably). :)
Remember people, do not fuck with the snipers, especially if you're immobile!
Lette steps in, attacks one of the turrets twice, but it's not enough:

ft0119.jpg


Gramps, root, Bro and Monkey are unable to solve this problem. But Warcupine is simply on a different level:

ft0120.jpg


:thumbsup:

Lette tries to kill 2nd turret, survives by pure luck, shoots the turret twice:

ft0121.jpg


Gramps delivers for the 1st time in ages:

ft0122.jpg


Good news: these bitches had plenty of .50 ammo (over 200 each):

ft0123.jpg


Bad news: AFAIR there's one more turret somewhere...
Gramps carefully moves to the 2nd level, finds some mines and our target:

ft0124.jpg


He tries to scout the next level as sneaky as possible, but old geezer isn't sneaky enough:

ft0125.jpg

ft0126.jpg


:yeah:

I mean:

10034873.jpg


Damn, I was certain that the 3rd turret was placed in the basement...
Thanks to my fuckup the old man is gone... :(

21050072.jpg


Infantryman said:
Ah, finally succeeded in killing Gramps, have you? :smug:
How could you even think about THAT, Brother?

:cry:

Invest into some air refreshers, people - our team is going to be further diversified p. soon...

trollfaces.png
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
Monkey moves upstairs, blows up the mines

ft0128.jpg


Checks out the basement (totally empty)

ft0129.jpg


Goes to the roof using 2nd entrance. There's some switch there:

ft0130.jpg


Monkey throws it. This should turn the turret that raped Gramps off.
Lette and Bro check this out. The turret is disabled indeed:

ft0131.jpg


Lette tries to steal some ammo from it

ft0132.jpg


Fails horribly and gets shot in the face

ft0133.jpg


She shots the damn thing three times but isn't able to kill ITZ:

ft0134.jpg


Bro tries to help but it's pointless - the turret is still operational.
Since Lette wasn't able to heal her wounds, she's probably gone.

28761522.jpg


But the turret does not act during computer turn. Lette rewards such act of chivalry by blowing poor thing's processors out.
Other units move to the roof as well, finding a spider bot. As always in such situations, Monkey gets bitten:

ft0135.jpg


Warcupine to the rescue for the n-th time!

ft0136.jpg


Bro and root do the healing, Monkey finds some new grenades in the chest

ft0137.jpg


Our units take all stuff from Gramps' corpse

ft0138.jpg


And go back to second floor. Bro speaks with Reaver leader:

ft0139.jpg


49886940.jpg
Albert Lamore
Code:
It is necessity that brings me to you, warrior. We Reavers never harboured any love for the Brotherhood, but these mechanical abominations have decimated the Reaver Movement.

As Ambassador for my people, I offer simple terms; you rescue our people and we share our sacred Technology. Refuse and your Brotherhood will be forced to continue their battle with primitive weapons.

(pause)

I see by your eyes that you agree. Very well, I will join your group until we reach the evacuation point.
ft0140.jpg


We escort him all the way to extraction point, using a shortcut (Lette is leading the way):

ft0141.jpg


We dump all loot in tank's trunk (?), root fixes our new (and currently useless) ride

ft0142.jpg


Mr. Lamore reaches an extraction point:

ft0143.jpg


It's time to check out the 3rd building:

ft0144.jpg

ft0145.jpg


Stay tuned for an immediate update!
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Warcupine's not going to waste shots saving some stinking üntermensch. The ghouls defiling of our proud band of bros and hos will be short-lived!

Just sayin'.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
Lette scouts the area. It looks that there was a heavy battle here:

ft0201.jpg


Some reavers are visible inside the building

ft0202.jpg


But we cannot access it from west. We have to go east. Lette does it, finds two spider bots (the hard way):

ft0203.jpg


There's also regular robot to the south

ft0204.jpg


Lette blows up first spider

ft0205.jpg


Other units move in her direction. Warcupine breaks second spider

ft0206.jpg


All snipers move south and attack the remaining robot

ft0207.jpg


Poor bastard isn't able to shoot back. WC takes him down:

ft0208.jpg


Lette continues south, finds another spider. Monkey kills it:

ft0209.jpg


It's time to continue SW

ft0210.jpg


Monkey finds and KOs another robot :salute:

ft0211.jpg


Lette and Monkey continue south. There's another robot there, sleeping. :roll:
root wakes him up

ft0212.jpg


Warcupine softens him up further, Lette ends the fun:

ft0213.jpg


All units continue west, Monkey kills the KOed robot

ft0214.jpg


We can move inside the building now

ft0215.jpg


Except the reavers (and some items), the building is totally empty

ft0216.jpg


Bro speaks with another reaver leader:

ft0217.jpg


12816144.jpg
Tobias Peste
Code:
I am Tobias Peste, Chief of Military Science Projects.

On my eleventh day of fasting, St. Sony visited me in my deepest of dreams. He told me of an Electro-Magnetic Pulse that will be the salvation of the Wasteland.

For weeks I toiled in our Temple-Laboratory until I gave that vision physical form! And by 'Ohms Holy Law', I will not rest until it reaches a place of sanctuary!

Here is the key to the safe! The weapon is inside!

Our prophecies told us our faith would be tested. But now the robots are taking prisoners instead of letting our fighters go to their rewards in the eternal Assembly Lines of Panasonica.

For what purpose are they taking my brethren? This must be discovered! Let's stop wasting time.
ft0218.jpg


Bro opens the nearby safe using the key he received from Tobias. He finds something p. useful inside:

ft0219.jpg


:incline:

ft0220.jpg

ft0221.jpg


All units level up. Once again, it's a Perk Time! (and "who picked up what" time)

Bro: Bonus Ranged Damage + EW

ft0222.jpg


He checks out the new weapon as well:

ft0223.jpg

ft0224.jpg


One of the best energy weapons in close combat thanks to low AP cost...

Monkey: More Criticals + SG & Throwing

ft0225.jpg


root: More Criticals + Throwing

ft0226.jpg


Lette: More Criticals + BG

ft0227.jpg


WC: Bonus Ranged Damage + Throwing

ft0228.jpg


All units (and Tobias) leave the building. It's time to "free" the last leader:

ft0229.jpg


But first we have to go back to the extraction point, scouting the centre of the map (robot-free)

ft0230.jpg


Tobias reaches the exit:

ft0231.jpg


The team goes back to the hot zone

ft0232.jpg


Lette tries to scout the area, finds 5 spider bots who surround her:

ft0233.jpg


She destroys three of them

ft0234.jpg


During computer turn she gets bitten, but also receives some fire support from nearby reavers

ft0235.jpg


All snipers help Lette. Compare usefulness of both WC's weapons:

ft0236.jpg

ft0237.jpg


WC kills one of the spiders, Lette rapes the remaining one

ft0238.jpg


She finds the last reaver leader

ft0239.jpg


89937252.jpg
Rodger Gaire
Code:
Well met, warrior! 

This can only be the work of Satansoft, Lord of the Tech-Underworld. His sinister hydroelectric fiends care not for the spiritual enlightenment of science. They seek only to destroy the union between spirit and current flow!

If only we were able to make more EMP weapons, we would have halted their electrons in mid flow. I know of the bargain... use our divine knowledge to short circuit these demonic juggernauts while there is still time.

Hurry! Let us make haste!
ft0240.jpg


Lette finds some .50 ammo in nearby chest

ft0241.jpg


One thing left - the SE corner of the map

ft0242.jpg


Our team leaves Rodger behind and moves in

ft0243.jpg


As often, our snipers engage the enemies before Lette is able to move closer

ft0244.jpg


Security bots take their revenge on Bro

ft0245.jpg


Lette blows up one of them

ft0246.jpg


root rapes the last one

ft0247.jpg


Monkey scouts the area. AFAIR there should be a well-hidden prize here...
Monkey finds it finally:

ft0248.jpg

ft0249.jpg


:smug:

Only one unit is worthy of wearing this armor:

ft0250.jpg


Let's leave this area. Rodger reaches the exit:

ft0251.jpg

ft0252.jpg

ft0253.jpg


All units move onto the grid, root drives the tank there as well (driving through some reaver elders):

ft0254.jpg


281ec5d.jpg
General Dekker
Code:
What's left of the Reaver Movement is now being administered medical attention. They are grateful for their rescue but the Elders are not so quick to invite them into the Brotherhood fold.

For the time being they will be kept in one of our many internment camps. This is an excellent time for our interrogators and scribes to pick their brains on any additional technology and their past and future plans.

They will be kept there until the Elders decide whether to set them free or restrict them to labor camps.

The Menace from the West's taking of prisoners is most curious considering that the robots have slaughtered everything before them until now. We must wait and see.

Well done acquiring the EMP device. Our scribes are now preparing to modify the weapon to use our power cells. Once this is achieved, we will begin production. I shudder to think what our situation would be without having an actual prototype. The man-hours to replicate it would have taxed our scribes tremendously.

Once again, good work.

Dismissed.
:thumbsup:

We stop in the middle of the wasteland to check out if everything went well

ft0255.jpg


It did.

:thumbsup:

On the way home we bump into another special encounter.

56-61
ft0256.jpg

ft0257.jpg

ft0258.jpg

ft0259.jpg

ft0260.jpg

ft0261.jpg


:roll:

I think that some people in Interplay liked Shellac a little bit too much... :lol:

We go back to the bunker and access the Recruitment Center. Four new recruits available:

ft0262.jpg


It's time for Obvious, Cassidy and Todd to join the 'Hood:

ft0263.jpg


:salute:

Our team gets diversified further:

ft0264.jpg


Ashery has 204 SPs and one Perk to spend.
He picks up BRoF and increases his SG, EW & Throwing

ft0265.jpg


Bro sells all junk and weapons / ammo that won't be useful in the future (Grenade Launchers, regular Shotgun ammo etc.), buys some Electrical Rockets and EMP Shells:

ft0266.jpg


Too bad that new Power Armors aren't available... :(
Ashery switches his Ghoul Armor for Bro's Enviro Armor Mk. 2 (penalty to PER but whatever, I'm not going to buy a new armor for him)

ft0267.jpg


Bro speaks with the General

ft0268.jpg


The time has come to relocate to the final bunker, people!

ft0269.jpg


Slide Show 4

Code:
The Brotherhood's fears are confirmed, the robots now have multiple production factories around the wasteland. They are concentrated heavily around the great mountains, in a region known as Colorado Springs. This is the fabled location of Vault 0, which houses the mastermind behind the robot menace, the Calculator. Data from the Brotherhood research centre dates the origin of the robots before the war, that decimated the land, their purpose to help humanity crawl back from the brink of self destruction but the robots now seem to destroy the very humans they were created to save. They boast great strength and power and one factor seems certain, all life forms have become their prey.

The Brotherhood has adapted to new enemies before however, and with the development of new weapons they will adapt again. Brotherhood tacticians and Generals will not be idle, for new enemies require new tactics, assault squads must be directed at the robot production and command centres that supply the Calculator's metallic ranks. The Brotherhood's predicted losses are staggering but what is life as a warrior without peril?
ft0270.jpg

ft0271.jpg

ft0272.jpg


We reach Bunker Epsilon:

ft0273.jpg


More like "Camp Epsilon" actually:

ft0274.jpg


Some new and old NPCs there:

ft0275.jpg

ft0276.jpg


65561158.gif
Tiduk
Code:
Sir, yes sir.

I'm Initiate Tiduk, sir. I have known of you since Brahmin Woods. That's where I came from, sir. It is an honour to meet you.

I ... I am the sole survivor of my squad. We were returning from a successful mission when we were ambushed by the robots. My sister, Initiate Shauri, ordered a few of us to retreat. I managed to get away, but the rest of the squad was wiped out.

Oh sister! I'm so sorry! I was jealous of you and now you're gone!

*sob*

How can I face my family?
ft0277.jpg


:cry:

ft0278.jpg


We meet a new Quartermaster

62791975.gif
Paladin Folleto
Code:
Stand at attention, warrior.

My name is Folleto and I'm the Quartermaster for this bunker. It seems your name appears on my list, so you'll be dealing with me from now on.

Let me make one thing clear: Your heroics, your exploits - they mean absolutely nothing if you don't follow proper procedure. You will sign for your equipment. You will make a strong effort to return borrowed equipment in pristine condition. If your equipment is damaged, you fill out the appropriate paperwork.

I run a tight shop here. Don't flip my switch, understand?

Good.
I have some good (?) news as well - it looks that Bro's Karma automagically fixed itself:

ft0279.jpg


Probably after some Karma-check or something? I have no idea what happened / what fixed this...
Bro speaks with the General:

ft0280.jpg


Once again we have to missions available.

1) Canyon City

281ec5d.jpg
General Dekker
Code:
Warrior.

Every day brings us closer to the final confrontation with the Calculator. While we do not yet know who or what the Calculator is, we do realize that our forces are still greatly outmatched. We have learned new tactics, increased our arsenal, and strengthened our realm of control, but the robots are still too powerful and too numerous.

The old Brotherhood saying, "To kill a snake, cut off its head," does not apply to this mechanical serpent. For this one, we must start with the tip of the tail and progress slowly to its head and vitals. This serpent must be weakened first, for its fangs sink deep and its venom is far more deadly than any poison ever encountered.

You are to take your squad to the town of Canyon City where the Calculator has set up a robot repair station. It is in this station that damaged robots are mended and parts of destroyed robots are rebuilt and combined to form a whole. This repair plant must be permanently shut down.

This station is too huge to destroy. It would take too much time and resources to reduce this station to rubble, so we will disable it instead on. It is the power-nodes that you should focus your attention. Destroying them all should slow the robots down... in theory at least.

We are entering the final phase of our plans. Complete your mission objective above all else, but keep your eyes open for any additional information or weakness that might present itself.

Good luck.

Dismissed.
ft0281.jpg


2) Buena Vista

281ec5d.jpg
General Dekker
Code:
At ease, warrior.

It is time to pull the plug on the robots' power source. Reconnaissance has found an operating nuclear reactor located on the outskirts of the town of Buena Vista. We believe that it is this reactor that is supplying the vast majority of power to the robot army.

In addition, analysis shows that more robots have exited the facility compared to the number that entered it. You don't have to be a scribe to realize that they have a robot production plant next to, or near, the reactor.

We have hit the robots too many times to be ignored and we won't take them by surprise again. We need you to eliminate as many of the robots as you can. Intelligence's observations confirm that straggler robots are programmed to report to an active base for reassignment. Every robot that escapes will only return in greater numbers.

Remember, bring the reactor off line... permanently! Disable the robot manufacturing plant and crush as many robots as possible.

You have your orders.

Dismissed.
ft0282.jpg


Since I was offline for almost two weeks, I wasn't able to start a proper DISCUSSion this time...

:(

I've decided to start with Canyon City...

ft0283.jpg


(One update up, four more to go... :()
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
I am confident the casualty rate from now on will allow for everyone in the line to get involved.
 

anus_pounder

Arcane
Joined
Mar 20, 2010
Messages
5,972
Location
Yiffing in Hell
Hopefully, by endgame the team will :incline: by getting rid of every human PC with the exception of BRO.
 

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