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Completed Let's play Fallout Tactics (Completed & Repaired)

marooned

Liturgist
Joined
Dec 18, 2009
Messages
313
Meh, thieves...

This mission is kind of lame. Only as a stress reliever after some robot smashing...

Hopefully someone will trip on a mine, or try to disable a booby trap with their innards.

Damn spekkio, you're too good. Where are those GarfunkeL-style promises now?
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
You fuckers are just too awesome as soldiers it seems... :salute:

And 7 casualties is not that bad I think. There's still ~1/2 of the game left.
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,086
Yeah dammit, when are some of the meatshields gonna die ? I piss on your wiki-metagaming-powergaming juvenile scorn !








Update please. let's finish this before the cutie weaboo animu platformer :smug:
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
Finish your Bloodnet and Dark Earth LPs before telling me what should I do first...

:rpgcodex:

And it's not cutie, it's fuckin' emo-grimdark, goddamit!

:x
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,086
Hey, I'm not to blame for unfinished LPs ! It's the fault of the evil publishers who rushed me to released an unfinished product in order to be in time for the holiday season ! ...Honest ! Modders will fix it :retarded:





Now let's see some action.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
5zio8k.jpg


Mission 14 - Coldwater

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General Dekker
Code:
At ease, warrior.

No matter how long I live, the shock of treachery still cuts deeply. The Brotherhood has been betrayed by a group of criminals from Quincy. Considering our intervention during the Beastlord hostage crisis, this is doubly insulting.

The mayor reports that this group of rogues poisoned our warriors as they stood vigil over the town. In their weakened state, the guards could barely defend themselves, and the thieves looted our unconscious Brothers and stole away in a Brotherhood vehicle.

The basic equipment is easily replaceable and is of no consequence. The theft of several suits of Power Armor is our major concern here.

We have since tracked their progress to the town of Coldwater, where they have used our equipment to exert their dominance over the local populace. This cannot be allowed to continue.

You will bring your squad to this "Coldwater" and make inquiries until you locate the thieves. The Elders have judged them guilty of high treason against the Brotherhood and death will be their reward.

There will be no room for mercy on this mission Brother. Kill the thieves and return the armor to the Auditor General. He will be waiting for you in the town.

Dismissed.
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Some oldfag is waiting for us:

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Caldriss "Deadeyes" Hemlock
Code:
What are you waiting for soldier? Your orders were crystal clear! Now stop staring at me with your mouth open and bring back all the stolen armor!

If those thieves leave this town, we might never be able to find them, so get hot!

I want those bastards deader than a meat-sauce covered ghoul with a chainsaw up his ass in A PIT FULL OF GOD DAMNED STARVING DEATHCLAWS! DO I MAKE MYSELF CLEAR!

Good. Now get going warrior, we can't have the Brotherhood looking like a victim.
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:love:

Some enemies are visible in the distance, but they are at higher levels:

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jpg

Bro checks out the nearby buildings

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Except of some merchants, they're totally empty. Natives (humans and some ghouls) are not very friendly:

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It's time to split up. Bro, Monkey and Lette move north:

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root, WC and Eklek east:

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1st group moves north and east, finding a group of locals participating in some cultural activity:

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There is one talkative fella among them:

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Don Vinchenzo
Code:
I bring services to this town. The gambling, the recreational pharmaceuticals, the pimping and hoeing. I run the whole operation. But I have an itch here that needs scratching. A certain, individual here owes me a lot of dough that I know I'll never get.

Normally, I'd take care of this myself, but, this person, this fuckhead (spits), is under the protection of the local raiders.

Now I know the Brotherhood ain't no bunch of assassins. I know this. But this ain't about the Brotherhood. It's about a favour between you, and me.
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Don Vinchenzo
Code:
You see, I need you to whack Ma Baker over there. That fat bitch owes me more money than you can imagine, but she ain't going to pay.

Now, normally I would take care of this by myself, but I don't need a war with those disrespectful raiders. (spits)

So, it's up to you. You whack her and I'll give you some stuff so "you can be all that you can be." If you're not interested, that's all right too.

As a show of good faith, I give you a free tip. The man you're looking for is Guldo. He is the brains behind the theft of your family's armor.

Ciao.
What a nice people!

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Eklek checks out the eastern area, finding some kind of a market:

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There's also a chapel here:

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This room looks weird... Aha!

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:thumbsup:

There's only one way to reach next floor (stairs) and it looks guarded

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Lette and Eklek prepare an ambush. root will act as spotter:

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He hits both enemies and they don't even shoot back!

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They do shit during their turn as well

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:roll:

root shoots one of them some more, Lette pwns him:

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Eklek kills the other one in next turn:

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Both he and Warcupine level up.
WC picks up BRoF, increases EW (it requires three SPs to increase this skill by two points - still god deal IMO) and Sneak (remaining 2 SPs)

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Eklek picks up BRoF as well, increases BG and Doctor

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WC does the looting

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What a goddamned mess...
But it's gonna be even messier upstairs...

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:smug:
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
Lette checks out next floor. It looks clear :)

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The rest of the team follows her upstairs

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Lette finds two enemies to the north and prepares an ambush.
Monkey acts as bait. Too bad that one of the enemies is equipped with grenades:

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:(

Lette to the rescue!

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One enemy survives, but Lette's BRoF makes her a real killing machine:

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Lette continues NW, into the casino. It's a non-hostile zone.

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Bro and Monkey follow her, finding some campers to the west:

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Let's switch to 2nd group. Eklek moves south, finds some guy in need:

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He moves south and stops close to a door

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Eklek checks out the situation using his inhuman clairvoyance skills:

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Using burst weapons wouldn't be a good idea... root opens the door and shoots the kidnaper twice. WC does the same, breaking enemy's arm:

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Eklek moves in. Enemy detects him and rushes in his direction:

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Bad idea. root and WC go into hiding, Eklek switches to his secondary weapon to save ammo:

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The girl stands up and runs away. Let's follow her.

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:thumbsup:

It's time to go back to the 1st group. Lette tries to take both enemies by surprise, but fails (both of them survived):

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You got your chance of killing our sweet Juggalette, bastards! Now it's her turn:

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:yeah:

The whole group continues west, Lette finds another enemy, who is doing his guarding job facing a wall, instead of an entrance:

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Lette punishes such laziness:

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Monkey finds some good stuff in the containers:

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Final room in this area is locked:

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And the outside area is enemy-free

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Let's switch groups again. Eklek opens door to next room. There's a guard in the distance:

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Eklek's high BG skill pays off:

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He moves inside, finds two more enemies, but isn't able to target them.

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It's time for root and WC. They move outside and attack enemies through windows:

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Both of them are grenadiers

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WC melts his 1st enemy, who keeps positive attitude till the end:

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:salute:

WC's smugness doesn't last long - he almost dies during computer turn (2nd grenadier):

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:retarded:

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92 HP using fragmentation grenade? Nice job, man!
WC attacks the enemy twice, but isn't able to kill him. root moves close, heals WC using Stimpak

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Retreats. WC's chances of surviving computer turn doesn't look good.
But, haven't we forgotten about someone?

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:thumbsup:

root heals Warcupine who joins Lette to the north (he's our Lockpick specialist)

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Lette finds some more goodshit inside the room

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Some enemies are visible on higher floors:

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I think we should pay them a visit:

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:M
 

ironyuri

Guest
2wm416r.jpg


What is the item in the top right?


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MADNESS? SPEKKIOOOOOOOOO!!!
 

ironyuri

Guest
By the way, how can some shitty dudes in a backwater post-apoc town wear Power Armour?

Who trained them for it? Some fucking Capitol Wasteland Brotherhood renegade, right? Right? Guys?
 

marooned

Liturgist
Joined
Dec 18, 2009
Messages
313
ironyuri said:
2wm416r.jpg


What is the item in the top right?

It's a trauma pack. An ultra healing drug that potentially raises the overdose limit.


Nice team game. I doubt will ever see a casualty in this mission.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
Eklek moves upstairs, finds Ma Baker

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Weird thing is, we cannot speak to her, only barter:

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She has some lines in the dialogue file:

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Ma Baker
Code:
Man, I've seen shit out there in the wasteland that would turn you white! As if Deathclaws and SuperMutants aren't enough! There are some hardcore nasty fucking machines out there killing everything they come across.

Hey, I like you guys, so I'll tell ya a little secret... It's safer to have a ghoul or mutant with you cause the robots out there, they seem to want to kill them first.
I should've spoken to her before speaking with Don Vinchenzo or what?

:?

First group takes positions to the north

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Second group moves south. Two or more enemies there:

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Eklek does his job:

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Some melee enemy shows up during computer turn, stabs Eklek twice. Eklek defends himself:

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root heals him. Eklek pops another mole:

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The rest of this area is clear. Let's switch to first group. Lette carefully moves north:

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Suddenly, an enemy patrol shows up!

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Shit. Leaving them alone is risky - the probability that they detect Lette is high. Lette switches to aggressive mode:

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You suck, guys...

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:yeah:

Monkey heals Lette. She continues west - there's an enemy outpost there.
Bro and Monkey check out nearby rooms (empty), Monkey gets shot from RL during the looting (for no damage):

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That's the opportunity Lette was waiting for. She pops out and attacks:

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One enemy left. Bro acts as spotter (loosing some health), Lette moves in:

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All units continue west, but this area is empty

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It's time to move upstairs once more:

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Meanwhile to the south - root finds two enemies on the higher level

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He attacks one of them, but gets shot! These guys are good...

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root retreats. Both groups meet near the staircase leading to next level. Lette will move first as always:

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There are at least two enemies patrolling this area, one of them is wearing a Power Armor!

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All units join Lette. Eklek and WC move west, other units prepare an ambush. They're going to play shoot & hide. Bro begins:

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The guy in the PA is equipped with a Flamer. WC attacks the guard to the south:

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During computer turn both enemies move closer

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Bro, root and Monkey play shoot and hide:

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WC keeps shooting the guard

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root gets shot during enemy turn (he failed at hiding). There are three of them!

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It's time for Lette to join the fun (she had to shoot twice to kill them):

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WC pwns his target

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Other units shoot remaining enemy, Eklek checks out the room to the west, finding some healing items:

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Lette scores another kill

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She picks up the Power Armor, but:

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:cry:

All units continue south. Lette carefully moves outside - there should be enemy sniper there. Bingo:

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He and Lette exchange fire. To my surprise, it takes Lette three salves to kill him!

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Eklek moves south. This area is mined:

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Eklek does some mine cleaning

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When suddenly... he gets shot by some distant enemy!

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Fuck. This guy is good.
I was thinking about switching Eklek with one of the snipers, but since enemy was doing only light damage, I've decided against it.
Eklek should be able to handle the situation himself. He moves closer to the enemy and attacks him:

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In next turn he moves even closer, gets shot again, but kills the enemy:

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He continues with the mine cleaning, root heals him. Eklek continues south:

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There's one of the enemies from before standing there. He hasn't spotted Eklek yet.

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AFAIR there should be two of them here (remember root's failed attempt).
But Eklek's chances look good, IMO: with 142 in BG he should be able to kill the first one and survive possible counterattack from the second one.
I mean - how good these guys can be? They would have to be better than Eklek at Big Guns to pose a real threat. Let's try this:

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:smug:

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:retarded:

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Rest in peace, our dear Turbonegro!

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ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,086
At last one of the meatshields d-


err... I mean RIP beloved comrade :salute:


Don't worry, there are other meatshields to take your place. I think Lemmy is the right man for the job :smug:
 

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