spekkio
Arcane
- Joined
- Sep 16, 2009
- Messages
- 8,295
Lette checks out the ladder
It leads to familiar area:
Lette goes back to the surface. Her team descends the stairs
Eklek's team does the same
Eklek finds two enemies
Lette moves N and finds... a non-hostile mutant...
She speaks to him:
Toccomatta
Poor bastard dies:
Lette takes some disc from him
Other group moves N too. Eklek finds two more enemies. One of them looks human:
Eklek and Lette prepare to rush the room in NE corner from two directions...
But suddenly I recognize this room...
It's a trap actually: if you blow up one of the gas tanks, all units inside the room will die. Lette withdraws, Eklek shoots one of the tanks from a distance:
As you can see, he was still hurt. Monkey heals him.
There is only one entrance to the final area of the bunker. All units hide close to the door. Bro acts as spotter, Eklek moves in:
Misses horribly, Goes back.
Lette steps in, shows the negro how to do it right:
Trying to erase his previous fuckup, Eklek rushes in, gets fried:
Once again, he needs two shots from M2 to kill the enemy (lack of More Criticals / BRD most likely...)
He moves N, attacks another mutant. Once again, no kill:
root moves in, reveals position of 2nd enemy, but attacks the 1st one
Eklek finishes the job
root attacks 2nd enemy
Lette steps in, finds the boss:
Gammorin
He attacks Eklek
Eklek shoots back
Lette pops out, shoots Gammorin:
Gammorin
He dies:
It's looting time!
Monkey finds some strange briefcase in Gammorin's headquarters:
He goes back to the surface, goes through the area where Roshambo is. Old bastard attacks him!
Oh, well - self defense time:
All units reach the exit grid:
General Dekker
We go back to Bunker Gamma and access the Recruitment Center:
I won't allow such taint without Hivemind's direct approval!
Let's switch recruit files:
Much better. Just look at these newfags:
They go back to the RC of course. Bro sells all unnecessary stuff. There's nothing interesting to buy ATM.
Buying Envo Armors Mk. 2 is not a good idea IMO (penalty to PER). Let's wait for better stuff...
On the other hand, our stash of .50 ammo looks good:
Bro speaks with general:
Let's go there!
It's time for Slide Show 3.
Again, I haven't found this clip on YT, so here's the transcription:
Bunker Delta is not even a bunker TBH:
We meet some new Bros and Sises:
General Dekker is here as well:
General Dekker
We prepare ourselves and board our ride:
But before we hit Junction City, there's an important question that I have to ask you:
Should we allow Supermutants as recruits or should we keep our 'Hood Human (&Ghoul) -only?
DISCUSS!
It leads to familiar area:
Lette goes back to the surface. Her team descends the stairs
Eklek's team does the same
Eklek finds two enemies
Lette moves N and finds... a non-hostile mutant...
She speaks to him:
Code:
You should've seen it, Gammorin... It looks like an angry god... breaths fire and death... *cough* ...my death.
I'm going to die. I *sputter* don't hurt any more. Why is it so bright? I hope it's not that damn robot again... Master...
Lette takes some disc from him
Other group moves N too. Eklek finds two more enemies. One of them looks human:
Eklek and Lette prepare to rush the room in NE corner from two directions...
But suddenly I recognize this room...
It's a trap actually: if you blow up one of the gas tanks, all units inside the room will die. Lette withdraws, Eklek shoots one of the tanks from a distance:
As you can see, he was still hurt. Monkey heals him.
There is only one entrance to the final area of the bunker. All units hide close to the door. Bro acts as spotter, Eklek moves in:
Misses horribly, Goes back.
Lette steps in, shows the negro how to do it right:
Trying to erase his previous fuckup, Eklek rushes in, gets fried:
Once again, he needs two shots from M2 to kill the enemy (lack of More Criticals / BRD most likely...)
He moves N, attacks another mutant. Once again, no kill:
root moves in, reveals position of 2nd enemy, but attacks the 1st one
Eklek finishes the job
root attacks 2nd enemy
Lette steps in, finds the boss:
Code:
But it ends here.
The General is not here for you to save, I'm afraid.
And you cannot save me... or yourself.
Now, show me what you've learned!
Eklek shoots back
Lette pops out, shoots Gammorin:
Code:
Why?!!
It's looting time!
Monkey finds some strange briefcase in Gammorin's headquarters:
He goes back to the surface, goes through the area where Roshambo is. Old bastard attacks him!
Oh, well - self defense time:
All units reach the exit grid:
Code:
Excellent work, warrior.
Today is a day of joy and sorrow for the Brotherhood. Gammorin was a traitor, a murderer, and a deceiver, yet he was a Paladin. His brave deeds once brought much hope to the wasteland. Yet, something happened to him when the Great Storm ripped his airship from the Convoy and crashed it to the ground. From that moment, Gammorin was born, and the Brotherhood lost its favored son.
With their leader dead, the mutants have split into factions. Some have turned to internal fighting as they wrestle for control, others have EVEN offered to join the Brotherhood. Though the mutant menace is far from ended, they are severely weakened. It will be some time before they gather their strength. Dagger Squad is out on patrol now hunting any mutant stragglers.
The briefcase you retrieved from Gammorin's quarters has turned out to be an invaluable find. It is a portable nuclear arming station from the time before the Great War and, according to our Scribes, it can be retro-fitted to our nuclear warhead.
While some of General Barnaky's possessions have been recovered from the mutant base, his location continues to be a mystery. We can only pray for his well being while we continue the search for answers. Rest assure that our Interrogator's are working around the clock with the mutant prisoners. Time will tell.
We will have a service for Paladin Latham tonight, in the motor pool, at 2200.
Dismissed.
I won't allow such taint without Hivemind's direct approval!
Let's switch recruit files:
Much better. Just look at these newfags:
They go back to the RC of course. Bro sells all unnecessary stuff. There's nothing interesting to buy ATM.
Buying Envo Armors Mk. 2 is not a good idea IMO (penalty to PER). Let's wait for better stuff...
On the other hand, our stash of .50 ammo looks good:
Bro speaks with general:
Let's go there!
It's time for Slide Show 3.
Again, I haven't found this clip on YT, so here's the transcription:
Code:
The Super Mutants were a powerful adversary of great strength and courage. Without the leadership of Gammorin though, they will never pose the same threat to the Brotherhood. It was the corruption of Gammorin that provided the most sobering lesson; even the purest of hearts may falter.
The Elders and Generals must push their sorrow aside however, for they have more pressing matters to attend to. The data recovered from the Gammorin's base, indicates the mutant force's route, intercepted with the calculated location of Vault 0. It is possible that the mutant horde discovered the location of Vault 0 during their exodus from the west.
Is there a connection between the mutants discovering Vault 0 and the emergence of the mechanical menace? Only time will tell the future holds one thing for certain more encounters with the Robots are inevitable and the Brotherhood has a new and deadly enemy.
Bunker Delta is not even a bunker TBH:
We meet some new Bros and Sises:
General Dekker is here as well:
Code:
Greetings, warrior.
Your next mission will bring you to Junction City, a mid sized town that has refused to form an alliance with the Brotherhood. Their independent posture has been recently reinforced by their victory over one of the robots late last night. Our Elders are quite curious how such a battle could be won, considering the lack of heavy weaponry involved. This is a riddle whose answer might be paramount for victory. See what you can find out.
More important than this riddle is the retrieval of the robotic parts from the scene of the battle. We must understand how our enemy works in order to neutralize it and any robotic remnants might hold the key.
Understand that the Reaver Movement has been launching probing attacks against Junction City. Our Elders believe that they are also searching for robotic pieces. Considering the Reavers zealously worship technology, their involvement comes as no surprise. Try forging a deal with the town's mayor - robot parts in exchange for protection from Reavers.
We have one last task for you as well. Our senior mechanic, Cooter, died recently when he triggered an explosive booby trap on a retrieved Interceptor vehicle. His apprentice lacks the cognitive ability to fully assume the role, and in times like this, we can't have any malfunctioning vehicles involved during a high-risk mission. Intelligence reports that Junction City's mechanic is top notch, and might be persuaded to join the Brotherhood's cause. Find this mechanic and inform her of the wondrous opportunities the Brotherhood can offer.
You have your orders. Dismissed.
But before we hit Junction City, there's an important question that I have to ask you:
Should we allow Supermutants as recruits or should we keep our 'Hood Human (&Ghoul) -only?
DISCUSS!