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Completed Let's play Fallout Tactics (Completed & Repaired)

Infantryman

Scholar
Joined
Feb 9, 2010
Messages
459
Location
War Saw, Potatoland
Reporting for duty, Sir! :salute:

Name: Otto Von Panzerfaust (Otto)
Age: 31
Sex: Male
Portrait:
p0eme.jpg


Stats:
ST 9
PE 9
EN 9
CH 2
IN 4
AG 10
LK 4

Traits:
Gifted, Fast shot

Perks:
Choose them for me, I don't know how many can I pick right now

Tagged skills:
Big guns, Traps, Lockpick
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
Infantryman said:
I wanna die!
Welcome to the team, meatbag.

I removed portraits that were/are in use from the post on 1st page to avoid possible cofusion.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
Two turns later, Bro is able to punish Wolf's rapist.

1zh056g.jpg


Too bad that he was too late...

2wgdvt3.jpg

106g610.jpg


34dq4ag.jpg
:(

I switch to Lette, who tries to take 2nd guardian from behind. The problem is, she fails:

a386e.jpg


She pwns him with 2nd attack and heals herself

15ga4bd.jpg


Bro and Monkey continue south. This building is empty:

s245ue.jpg


They reveal three mutants in three different locations. Bro moves NE:

nnwavl.jpg


Monkey north and upstairs

ofna7l.jpg


He reveals more enemies next to Bro's target (on of them is a commander):

30bdao6.jpg


Lette crawls near the northern entrance to the final building. She kills one of the mutants wasting two shots and some health:

e7mnvd.jpg


Bro and Monkey attack their targets. I've totally forgotten about root! He goes west, finds another enemy:

25jzcjm.jpg


Monkey's target moves closer to him. Monkey should stop him ASAP. Let's try aimed shots:

262a1qu.jpg

b8n0pv.jpg


:thumbsup:

root attacks another mutant

10e37yt.jpg


Bro does his job too. Lette can't sneak - some enemy is still close.

33b38m0.jpg


After a long while (and with some help from commander shooting his unit in the ass), Bro kills his target. He switches to commander:

aacdms.jpg


Monkey goes back near the place where Wolf died and pwns the KOed mutant

2jcf2fc.jpg


Lette finds her enemy

dg6lg6.jpg


root kills his target. Monkey joins him. Another mutant found:

2ng8kjk.jpg


After some nice shooting Monkey kills him inflicting 50 points of damage with Sniper Rifle :salute:

1fk4g6.jpg


It will take forever for Bro to kill the commander. Lette joins him.

2q2jywy.jpg


She rushes in and... misses her enemy (his evade rate is insane):

16gzss3.jpg


Lette tries again:

15317gn.jpg


She's unable to sneak - somebody is still inside. Monkey and root carefully check the building where 1st commander was:

1zecppx.jpg


In one of the lockers root finds his 1st Energy Weapon

21abajq.jpg


He and Monkey continue south, finding the final (?) enemy in this area

166bp21.jpg


Lette uses her ninja skills to kill him

2dliqlk.jpg


She loots the place finding FN Fal Rifle, goes back to the previous building and carefully sneaks through the western entrance.
I wasn't even able to take screenshots this time. Third commander is dead:

34hb2ut.jpg

qsjqwy.jpg


All units level up.
Bro increases SG and EW

28r07ph.jpg


Monkey: SG, First Aid and Sneak

2qmhf8g.jpg


root: EW

2q86loy.jpg


Lette: BG

o5z0id.jpg


Bro goes back to the church and speaks with the mayor

1671bno.jpg

3496jk2.jpg


Bro will once again act as our mule

1zxlkbt.jpg


Other units loot the map thoroughly. It takes some time...

etcmkg.jpg


Monkey finds a new shotgun in the building where the final commander was hiding

jaglq9.jpg


root finds two Avenger Miniguns (shittiest BG possible)

2e64vfa.jpg


With everything dumped into Bro's inventory, we move onto the exit grid

281ec5d.jpg
General Dekker
Code:
The initial Super Mutant offensive was crushed and Smear and Shadow Squads are now standing watch over Gravestone. The Bishop proved true to his word and has provided the nuclear bomb, which he kept calling "Plutonius," to the Brotherhood. The mutants' have experienced horrific losses lately and it will take some time for them to mount another attack of such magnitude.

The bomb is on its way with captured Beastlords and raiders hauling the radioactive nuke to an underground, lead shielded bunker - under armed supervision of course. Unfortunately, with both Rad-X and Rad-Away supplies used only for high priority missions, the prisoners will have to manage as best they can.

This is war, brother, and war is hell. But take heart - while they will die a delerious, vomiting death, they will do so to help restore civilization from the ashes. Not everyone in the Wasteland would be so lucky.

Only a handful of Gravestone's ghouls died during the Super-Mutant siege. The Bishop thinks his "pagan god" is responsible for this and will now freely give any documentation and knowledge about the nuclear device. This will save our scribes the time to research the bomb and allow them to continue on other high priority projects.

You are setting the standard for excellence, Brother.

You are dismissed.

We leave this cursed place leaving corpses of our two dear comrades behind... :cry:

Bunker Gamma again:

6ds6ec.jpg


Once more, there are no new recruits in RC. :(
Two new members join our mighty team: Warcupine and Eklek.

2hnnatf.jpg


Since they were created ~Lv. 8 AFAIR, I don't even have to fix them using savegame editor.
Warcupine picks up BRD, More Criticals (x2) and Sharpshooter

2hdo1ti.jpg


Eklek is a different case. With LK=4 he's unable to pick up BRD or More Criticals.

:what:

He picks up Sharpshooter, Dodger

whfaso.jpg


Healer

2myzop.jpg


And Action Boy (initially I picked up Bonehead but fixed this with savegame editor - I forgot to check his AP).

Warcupine has 220 SPs available. He invests into: SG, Science (using three books), Lockpick, EW and Sneak (no point in increasing weapon skills even more)

118fude.jpg


Eklek has 176 SPs, he spends them on BG, Traps and Sneak

2mh7iad.jpg


Bro sells everything, buys one Energy Pistol for Warcupine (Bro will be using a FN Fal and Monkey will equip the new Shotgun) and two Environmental Armours for root and Warcupine.

We lost a negro girl in last mission, but gained a turbonegro instead (I'm using original files/models of recruits with desired face):

m79p1s.jpg


Bro goes to speak with General Dekker

1179z4o.jpg


281ec5d.jpg
General Dekker
Code:
Be at ease, Warrior.

We have a confirmation on the whereabouts of the Super Mutant leader. As you are probably well aware, he calls himself Gammorin. We have recently linked him to the late Paladin Latham, one of the finest warriors present on the Great Air Convoy. He was believed dead, but after all these years, he has resurfaced under a different identity and a much different purpose.

This revelation explains how the Super Mutants were able to counter our battle tactics and reconnaissance efforts, as Paladin Latham wrote many of the procedures that we use today. At first, we believed the mutants had successfully interrogated General Barnaky. But records prove that our methods were compromised before the general fell into enemy hands.

Even now, many of the Elders are having trouble coming to terms with the fact that he has betrayed us and turned against the Order - but the truth must not be denied.

You have two objectives for this mission.

Your first objective is to assassinate Gammorin. He is a dangerous man and his knowledge of our inner working could prove our undoing. Without his guidance, the Super-Mutants will lack the leadership and discipline to be a continual threat.

Your second objective is to recover General Barnaky. All facts indicate that he will be kept close to Gammorin.

Assemble your squad immediately.

Dismissed.

We take a group photo and hit the road.

nyww1j.jpg
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
I think that some new recruits should show up in Recruitment Center after next mission.
I've already prepared recruit files for our 4 new soldiers, check out if everything is correct.
Perks chosen, Skill Points not touched.

Ashery

14tv8fa.jpg


He was a bitch to create since I couldn't confirm if all modifications to recruit's file were correct.
With human recruits I first create them from scratch, take a screenshot, then I start modifying the desired recruit's file (changing stats, perks, etc. and bringing him/her back to Lv. 1 and leveling up again) and take another screenshot. After that I compare both screenshots looking for possible differences (errors).

But creating a ghoul from scratch is AFAIK impossible (?), even after changing the race to "ghoul" you don't receive two more CPs for example.
After analyzing files of ghoul recruits with editor, I've concluded that they differ from humans in following aspects:
  • -5 HP,
  • +2 Character Points
  • +10 percentage points in Poison resistance
  • +40 percentage points in Radiation resistance
  • Perk Rate =4
Can anyone confirm this?

Other fags were much easier:

Poncho

24uvzg4.jpg


Lemmy

2lm4cj8.jpg


Otto

j7c7bk.jpg


Infantryman said:
IN 4
LK 4
akcxmv.jpg


So... Tell me, dawg, which perks should I choose for you, since your recruit is unable to choose BRD, More Criticals, Sharpshooter and BRoF...

:roll:

One more thing: I shouldn't probably spoiling this, but here's a photo of some... thing that root is working on in his spare time:

16j3kmv.jpg


:smug:
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Why haven't you modded in portraits?

Also, the ultimate recruit for the group (late game as well) with nearly perfect stats and equipment should be none other than the supreme bro himself, BLOBERT (complete with portrait).
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,086
Lemmy :

On second thought, I'd like to give one point from charisma to perception.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
Vaarna_Aarne said:
Why haven't you modded in portraits?
And why should I? Such things are simply gay...

Vaarna_Aarne said:
The ultimate recruit for the group (late game as well) with nearly perfect stats and equipment should be none other than the supreme bro himself, BLOBERT (complete with portrait).
We don't need BLOBERT when such hardcore muthas are already ingame:

ddizi8.jpg

1zdr675.jpg


Besides, I think that BRO (his "owner") already participated in this thread and died for our sins...

Infantryman & ghostdog: It will be done. :salute:
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
2ufx9uo.jpg


Probably the most difficult mission in the entire game.

Mission 12 - Osceolla

281ec5d.jpg
General Dekker
Code:
Be at ease, Warrior.

We have a confirmation on the whereabouts of the Super Mutant leader. As you are probably well aware, he calls himself Gammorin. We have recently linked him to the late Paladin Latham, one of the finest warriors present on the Great Air Convoy. He was believed dead, but after all these years, he has resurfaced under a different identity and a much different purpose.

This revelation explains how the Super Mutants were able to counter our battle tactics and reconnaissance efforts, as Paladin Latham wrote many of the procedures that we use today. At first, we believed the mutants had successfully interrogated General Barnaky. But records prove that our methods were compromised before the general fell into enemy hands.

Even now, many of the Elders are having trouble coming to terms with the fact that he has betrayed us and turned against the Order - but the truth must not be denied.

You have two objectives for this mission.

Your first objective is to assassinate Gammorin. He is a dangerous man and his knowledge of our inner working could prove our undoing. Without his guidance, the Super-Mutants will lack the leadership and discipline to be a continual threat.

Your second objective is to recover General Barnaky. All facts indicate that he will be kept close to Gammorin.

Assemble your squad immediately.

Dismissed.
122mdu0.jpg

2me1hdi.jpg


Eklek (our trap specialist) picks up the content of nearby crate

244a2oy.jpg


We should split into two teams: Bro, Monkey and Eklek will go N, root, Lette and WC will go E.

9gxzl2.jpg


1st team spots some mutant

ne9v80.jpg


He goes back into the building and turns alarm on :(
2nd team moves E, reveals more enemies:

23msm9.jpg

1zbz1fp.jpg


Suddenly, enemy patrol shows up close to the 1st team!

mjsooz.jpg


I desperately try to switch into aggressive mode. It's semi-successful:

acsvsz.jpg


2nd team reveals another enemy in the 1st team's area

nf1qpf.jpg


Fuck.
There's only one good tactic here: we should use one unit as a "spotter". He/she will be shooting enemies from a distance trying to catch their attention (and fire).
Other units will stay hidden and play pop-a-mole with enemies that won't be able to shoot them.

Bro will be our spotter. He shoots 1st mutant (misses):

woyq.jpg


Enemy shoots back and misses too (thank god). Monkey pops out, shoots him, hides:

992xdi.jpg


Eklek pops out too, but due to low accuracy (WTF are these guys?), he has to go back into hiding:

et74f8.jpg


2nd team moves NE

spdoxy.jpg


Enemies try to rape Bro, but they miss. Monkey popamoles them once more:

k03cb6.jpg


Eklek does the same, with laughable outcome:

2qxz0q8.jpg


2nd team continues E, root spots two enemies

ifo1fk.jpg


In next turn Bro not only dodges enemy fire, but also:

x3t7a.jpg


:thumbsup:

Monkey and Eklek rape the KOed enemy (where's your dodging ability now, bitch?)

21kck76.jpg


root acts as our 2nd spotter - he attacks two mutants to the north (0% accuracy, but they know where the shots came from)

1zy78kh.jpg


A shrapnel from enemy grenade fucks up Bro's right arm

2dtyozp.jpg


But he still has a Sniper Rifle in his left hand!

10mrn9t.jpg


Monkey kills Bro's rapist

v3mvdv.jpg


Eklek attacks the remaining one

2rfsb4p.jpg


Enemy A.I. has one important flaw: if it doesn't have any targets visible, it rushes in the direction where last contact was seen.
As you can see here, enemies that was attacked by root in previous turn rushed in his direction, meeting a barrel of Lette's gun

972ux1.jpg

n1cxsp.jpg


She inflicted 299 points of damage! :salute:
root finds more enemies

2z69lzs.jpg


:retarded:

Similar thing happens to the west: enemy can't see us, so he rushes forward, only to be killed by Monkey

b99jsw.jpg

2r409rs.jpg


Bro fixes his own broken arm :roll:

9vayw5.jpg


Eklek sneaks north, Lette stands up, gets shot, shoots back (56% accuracy):

28rk35z.jpg


WC and root join her

2n12sj.jpg


Bro finds another enemy

2z8doj8.jpg


And softens him up, Eklek takes him out

fenb78.jpg


root heals Lette, Eklek finds two melee mutants. Despite 90% accuracy, lousy negro misses them!

o7ujoi.jpg


Monkey helps him

2s111r8.jpg


Eklek moves west, both enemies follow him. He takes them out:

2u7sqky.jpg


Shit almost hits the fan to the east: some enemy rushes close to the building where all three our soldier are.
Thank god, he only takes something from one of the corpses and withdraws.

148lws2.jpg


Monkey heals himself at last, Bro loots the area

2youy2o.jpg


Eklek and Warcupine leveled up. WC increases Sneak and FA:

66gt1u.jpg


Eklek increases Sneak and Doctor:

2ef705x.jpg


We are ready to continue our assault

1orw4i.jpg

715qg2.jpg


Let's put these mines Eklek gathered to some use...

:smug:
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
Bro checks out the situation

10r7br7.jpg


Except the guards, site looks clear.
Eklek moves east to lay some mines. Suddenly, a wild mutant patrol appears!

55gunc.jpg


Eklek follows them in a distance

mmpeyo.jpg


And starts laying mines on their patrol route

zu7as.jpg


Luckily for him, the guards at the southern gate didn't mind

wlylv8.jpg


Eklek hides in the building where root and WC are.
After a moment one of the mutants triggers a mine. Two of them show up close to the building:

122gsw8.jpg


Eklek pops out, kills one of them, but the other one counterattacks

11hdrgw.jpg


Thank god that the burst bug spared root and WC this time.
Eklek switches gun (low accuracy) but isn't able to kill the enemy

21j89bb.jpg


Lette joins Eklek, who kills the enemy at last. Warcupine leaves his hiding place, gets shot by another mutant who was still lurking nearby:

2qwztao.jpg


Dumb bastard didn't spot Lette. A big mistake:

rc8uv7.jpg


root heals WC, we wait for some time but no more patrols show up.
Eklek goes out to pick up the mines (for future use).
I didn't know that using Traps Skill to disarm something disables Sneak, but Eklek survied :salute:

2ykkidg.jpg


He mines the western entrance this time

2vxevj5.jpg


root attacks the guards at the southern gate, hoping that they leave their post and run into the minefield.
Problem is, they decide to keep their post. Still they can't hit root back, so their death is simply a question of time

mw79si.jpg


WC pulls the exact same trick at the western gate

n4jz1w.jpg


The key to winning in such situation is using only one sniper against enemies equipped with burst weapons (to avoid burst bug).
More enemies show up after a while:

ibkpdc.jpg

2n8bv2o.jpg


Thanks to Bro's Awareness I know that they're melee. Let's wait till they come close.
Bro joins WC. He attacks from different area, so burst bug should not affect him.

2rqy1s1.jpg


Our units from left to right: Bro, Monkey (hiding), WC, Lette & Eklek (hiding), root.
Using two snipers shooting from the same area is a suicide - enemies will target one of them and kill the other one due to the bug.
But if you use only one unit, everything should be fine.

And enemies only make this easier, shooting their BROS-in-arms in the back:

51t66s.jpg


Monkey joins the battle as well

r7iye0.jpg


Lette moves NW to help snipers against melee units. root switches to his lazor pistol

547p1c.jpg


The battle continues. Enemy mutant moves closer and closer to root, but that only makes hitting him easier

2yy5r1j.jpg


I could've used Eklek to kill the enemy, but let's keep him hidden for later use

313i1sm.jpg


Enemies at the western gate are close to the mines at last!

1zegjkp.jpg


Monkey scores a 53 HP hit with a Sniper Rifle :salute:

2r7vznc.jpg


root takes out the melee mutant

25ametf.jpg


Enemies botch our perfect plan:

264n88m.jpg


Monkey switches to the shotgun, kills one of them

2eumu5s.jpg


Warcupine takes out the more dangerous one

qxtl7b.jpg


He changes his weapon and target

snksqp.jpg


Enemy survives four shots from WC's pistol. Monkey inclines the situation:

2s6vll1.jpg


Eklek leaves his position, moves N, attacks the enemy, but isn't able to kill him!

ulw07.jpg


R.I.P. Bro! :(
Our negro is lucky this time - enemy is either out of ammo or took an oath not to kill black people. He does nothing during computer turn.
Eklek shows him some Black Power:

167nub5.jpg


Bro checks out the enemy perimeter inside the base:

260wghu.jpg

29wvmgw.jpg


Lette finds another hidden enemy. Bro flushes him out:

2vjvn1k.jpg


Lette does the rest:

213gosn.jpg


Eklek disarms remaining mines

xaot8k.jpg


It's time to attack the interior!
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
Yup, he's not the only one with More Criticals + BRD combo, but he is the best, scoring one crit after another. :salute:
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
Eklek moves east, disarms another mine very close to enemy guards

2rzot3k.jpg


root moves SE, tries to flush the mutant out. It's quite effective (mutant shoots back)

11jp5xv.jpg


Eklek moves in, kills him with two shots

25k2a7q.jpg


Monkey spots more enemies

166i1dl.jpg


Bro blows up a gas tank behind one of the enemies

9bamtx.jpg


Warcupine moves inside the base using the southern entrance, attacks one of the four mutants

20kvoqo.jpg


root and Eklek await enemies in safe place

mtxdlv.jpg


Monkey moves inside the base too, he hides in SW corner of the base. Enemies keep shooting (and missing) Bro & WC:

a0wg0w.jpg

140f8mx.jpg


WC changes the target

fo3eoi.jpg


Monkey attacks the melee mutant who moved closer to WC

huq3d4.jpg


Bro pwns his first target

e5pm54.jpg


Melee mutant reaches Warcupine, who moves west a little. Eklek kills the attacker, hurting Monkey a bit: :(

10y4c5f.jpg


Monkey and WC continue their sniping

24pjtbr.jpg


Bro finds and attacks another enemy

1pui9v.jpg


WC scores another kill

29xd6yf.jpg


One of remaining two mutants hits Monkey (burst bug most likely)

5a5ekk.jpg


Monkey goes into hiding. Luckily for us, enemies make our life easier:

11ajvk3.jpg


Bro kills his 2nd target

kdomeg.jpg


Two or more enemies to the north

28vsnc5.jpg


Enemy mutant makes our life even easier:

2nba9ap.jpg


Monkey moves north, finds another enemy

70au4p.jpg


Our snipers should handle the situation inside the base. root moves south, attacks one of the mutants guarding the staircase

353185z.jpg


Monkey KOs his target, finds another enemy

zlz1c6.jpg


In next turn, he scores another kill

21mhf9e.jpg


Lette joins the battle by killing enemy grenadier (standing next to current Bro's target)

dzt834.jpg


WC kills the last (?) enemy in the SE area

2q0sf8x.jpg


Eklek tries to attack the enemies by moving clockwise around the pipes.
There are three or more mutants in this area. Given enough time, they should kill themselves on their own... :)

254y1yx.jpg


Monkey attacks another mutant - the one standing next to Bro's target

2uducz7.jpg


Lette tries to sneak to the NW corner

30ib2c3.jpg


Eklek reaches destination point without being spotted

348hjc3.jpg


Still, attacking three enemies equipped with burst weapons is not a good idea. Let's wait for root to kill at least one of them.
WC moves east, reveals positions of two enemies

107ozzs.jpg


Lette blows up a petrol tank, hurting one of the mutants

2z4mu1l.jpg


Bro kills him. WC engages another target:

2d2dlhw.jpg


root KOes one of the three guards

1pjbyw.jpg


Two others are hiding. root moves east to reveal their positions.
Monkey gets shot, but Lette kills the enemy responsible for that

w177dl.jpg


root finds 3rd guard, Eklek kills him (once again, he needed two shots to do his job :()

2zi4sbr.jpg


WC scores yet another kill

10gl0sl.jpg


Eklek kills 1st guard (the KOed one)

2yl7o75.jpg


He goes back north, leaving his ass exposed to the remaining enemy:

29lnqzt.jpg


R.I.P. Bro! :(

WC finds some enemy on the lower level (underground?)

2l9ib1l.jpg


Monkey moves NE, finds two new enemies hiding inside the building

28kt2km.jpg


Warcupine's eagle eye can pierce even a concrete roof it seems :salute:

330zeyc.jpg


Eklek got lucky again - enemy went after root

ehwx7m.jpg


root takes enemy bullets as a man - he stands up and GTFO. Eklek steps in, ends the final guard:

2moyyjn.jpg


It's time for Monkey, Lette and Bro to take out some campers:

2vj9536.jpg


Stay tuned!
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
Eklek's inability to kill an enemy with a single shot could be troublesome in the long run... :(

But still: :salute:
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
Eklek shoots the enemy in the basement until he hides

2zekutj.jpg


Lette parades in front of the enemies undetected

29gkgg9.jpg


Bro acts as a spotter, drawing enemy fire. Lette pops out and attacks:

4gow0o.jpg


No kills this time - she hides. Enemies hit Bro (decline!), Lette tries again:

254x2sk.jpg


Warcupine acts as second spotter

33ax6dw.jpg


Monkey leaves his hiding spot behind the corner, pwns the enemy

wmeas9.jpg


WC reveals two snipers hiding at the top of the tower to the east

ajkubn.jpg


Monkey heals Bro.
There's another enemy on the ground level, sleeping/unconscious. Lette kills him:

avixe1.jpg


Lette moves N, root NE. Both of them spot mines. There's also some strange wreck to the north

263c2ec.jpg


Lette, Bro and Monkey clear the northern minefield

25sx84l.jpg

2afacth.jpg


root and Eklek do the same in the eastern part of the map

5b1oj8.jpg


Monkey continues east, unharassed by the snipers. There's some enemy on the ground level as well. Monkey pwns him:

243f4eq.jpg


Bro finds some bum near the wreck

2qwg8jq.jpg


Oh, it's just Rosh :roll:

20u318x.jpg


b82tr5.jpg
Roshambo
Code:
Brothers, brothers, brothers. I didn't expect to see you again so SPOON!

You know that I told them that storms would be the end of the air convoy! I told them, but did they listen to me? HECK NO!! Fool Elders! Exiling their own brothers over nothing. FOR NOTHING!

Now scratch my back, son, like I did for my pappy.
Code:
I said those airships weren't safe. But did they listen to Roshambo? I told them that thing would fly like a "lead zeppelin."

Then Gammorin tells me about the mimefield, so I shouldn't blow my old fool head off. So I said, "Hey, change your name all you want, you lilac, I still changed your diapers before you were an inch in your daddy's codpiece." Do you have something shiny that you want to trade? All I have is this map of the mimefield that Latham gave me.

It says there are mimes buried in the field that's north of that east building.

Hah, hah! Gammorin has his faults, but he don't take no crapola from no meddling mimes!
Lette, Monkey and root play hide and seek with a mutant guard, who patrols the NE corner of the map

153xt3s.jpg


Lette tries a surprise attack but is buttsexed herself

72a79j.jpg


She tries again:

2ly5pp2.jpg


Monkey heals her. I order Monkey and root to go back to the center of the map. Horrible thing happens - Monkey steps on mine!

28slmjm.jpg


It looks that we missed some mines before. :(
There's only one possible thing to do (trying to disarm the mine and risking Eklek's life is out of the question) - Monkey should take it as a man. He does:

1zg6z61.jpg

z0sk4.jpg


:salute:

We're almost ready to assault the underground part of the base

wcfh4k.jpg

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Where's Eklek you may ask? Well:

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:smug:

Too bad that we don't have Throwing specialist. Still, I think our EXTREME negro can do the job.
Things went so fast, that I wasn't even able to take screenshots.
Eklek kills one of the enemies, almost dies because of enemy attack:

2liezir.jpg


But loosing 103 HP is not something that could stop an angry negro:

rrk39k.jpg


:thumbsup:

He goes back to his group, Monkey heals him.

mmem81.jpg


We're ready to move underground.
 

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