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Completed Let's play Fallout 2 as a pacifist

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,537
Location
Russia
New Reno must be interesting as a total pacifist.
Well, it's a little more interesting as technical pacifist, because then you can make at least three out-of-combat assassinations. As a real pacifist, you have to skip a lot of New Reno. But still a lot to do.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,537
Location
Russia
Part five. Enter the ninja.

Oh, that Optimization Disk? You left it with Vic. You are absolutely not excited to walk to Gecko and back again now. It's several days travel.

Path to Modoc was perilous
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Slaves trying to enslave some Gecko. Well, it could be worse. It could be you.

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Ok, now it's worse. Fortunately, only two of the had guns, and both were not very good with them.

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Modoc at last.

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Balthas restocked some.

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As Ambassador Extraordinary and Plenipotentiary of Sovereign State of Slags...

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You are starting to hate Balthas.

And you are starting to like Rose of "Rose's Bed and Breakfast"
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People that let you rummage in their stuff is your favorite kind of people.

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Not much, but every bit helps.

In the back of RB&B you met Rose -- I mean Cornelius.
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There appears to be nothing our of the ordinary about him, except his way of talking
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See what I mean?

OK, let's meet Slags and ask them about Karl and Corpses.
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Makes sense. You should check that drunkard at Mom's in Den.

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Also, how did you not noticed ghouls here last time? It could save you from some embarrassment in Gecko.

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Yes, fakes. OK, to The Den we go.

Highwaymen this time.
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It's getting bothersome.

Encore.
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Ouch. You should get some armor, Katia. One day you will not be so lucky.

Also, why it was slavers near VC, but Higwaymen near The Den? Even if their "guild" is here? Was it just a coincidence?

And again.
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It went better this time.

Ok, Den. First things first.

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Yay, car.

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You are out of junk to sell.

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Great place to store stuff indeed.

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Also, you "found" a Jet. And it is far less expensive than you imagined. Will be handy next time you are around VC (to give to doctor).

Let's see the Mummy.
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Run, Woody, run!

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One-headed brahmin? Some guys in Gecko wanted to breed something like this. May be it's not that impossible.

Hello, Karl.
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Hello, wall of text. Hopefully it will be enough to quell Balthas' militaristic tendencies.

Next stop - Klamath. You left some unfinished business here. You can finish it now, that you are good at sneaking around (and lockpicking).

First thing - you have seen a car just like yours here. Hmm, it sounds so good - "your car".
Anyway, there are probably some useful part you can scavenge from wreck here. But to reach it, you need to sneak past a horde of rats. Or use a wire-cutter.
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You don't have a wire-cutter.

Sneaking by rats is hard, but possible.
Hard mostly because 1. There is a literal living carpet of them and 2. It's hard to see them (because of walls)
Easy because 1. they only notice you point-blank, probably when you step on their tails or they bump in your feet and 2. They forget about your existance as soon as you walk a couple of feet away.

Down the manhole
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Much less rats here. Good.

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Also you figured how to notice them better. You just should employ your Strong Punch of Hostiles Detection.

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There are some bigger, badder rats here. They also are better at noticing you.

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Door. Dynamite and crowbar nearby. Thanks, but you are better with lockpick.

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Car at last.
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You were not disappointed.

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Dead rat here. Killed not long ago. Who could kill it? Do they eat each other?

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That's some big molerat. You sneaked by it fast.

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Thanks for the pistol.

Also, you found a huge rat looking similar to His Sleekiness.
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But you like this one better. It did not try to preach to you. Just to gnaw off your leg.

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And as other rats here, it forgot about you the moment you went some meters away.

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Getting back by the rats on surface was harder. You even had to lure one rat out of doorway it blocked.

NOTE: Yes, one rat was at the doorway. It would probably walk away by itself, if I had some patiense to wait. But I just punched it and ran back. It followed, then I just stopped combat, as usual.

Ok, you are done with rats. Now you remember there were some doors you could not open last time.
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Nice!

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You used your ill-gotten funds to do what you should do much, much earlier - buy an armor.
Hmm, you look exactly like Metzger's thugs in this leather. It gives you an idea. But it will wait.

Now, Smiley. For how long man can survive in Gecko-infested cave?
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This time nearly all geckos are mobbing the entrance. So, you got your "welcome" bite again. But with your superior stealth it is not much a problem to avoid further greetings.

You navigate your way to the end of cave easily.
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Smiley is still alive.

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Interesting piece of machinery. It is supposed to make that elevator move. But your skills are not enough.

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A trick you got use to already: walk up to a hostile, then dash (in combat mode) fast to other side of it. Usually it works.

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And again.

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Cool, you got him to surface alive. He want to go to Klamath by himself. You will drive ahead and bring good news to Mrs. Whatever.

You definitely like sneaking around.
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So, more sneakiness! You are like a ninja, that moves unseen through ranks of enemies to assassinate your target. Except that assassination part, probably.

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Smiley is here before you. How?!

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He teaches you to skin geckos as a reward. Thanks, I guess.

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"Little something" of Mrs. Buckner is valued at 100$. More little, than something, but more something than nothing at all.

You also talked some with Sulik. He is still here.
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His sister was kidnapped by slavers.

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And he would probably gladly give you are Leather Jacked if you'd ask him last time. It's obsolete for you right now.

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Smitty installed that part you found. Car will eat much less fuel now. It is very good.

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Because car's fuel is crazy expensive.

Ok, now about that crazy idea you had. It's about saving slaves from Mezger.

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Unlocking the door was easy.
Opening it without being noticed - not so. But after three beers and a wine guard stopped caring.

But then you hit a roadblock - slaves did not care about an open door. You kinda hoped they will make a run for it, but no.

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So you just took one of the slaves and dragged her all the way to the outside of the guild. Not a single slaver batted an eye at you - people in slaver "uniform" dragging slaves around is par for the course here.

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But even then slave did not acknowledge her freedom.

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May be she still thinks you are a slaver? But removing leather armor did not help either. Is she drugged? Or just dumb?

It's hopeless.

Let's go to that Balthasshole.
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And of cause, he was lying to you about Geck. But at least Modoc and Slags are not going to kill each other anymore.

Also, that "goods at basically your cost" you mentioned... Are they on that shelf? I'd like to browse them.
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Browse them HARD.

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Ah, and we are "Idolized" here too now.

Let's go talk with Slags, may be they'll give us something too.
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Assault Rifle and ammo. Good!

Now, where to next? There is actually two places now that are intereting for you.
You really want to see NCR. From what (not much) you heard, it is nice and civilised place. It's probably your last bet at finding some help for slaves in VC and Den.
Another place you are interested in is Vault 15 - your best potential lead to Vault 13 and/or GECK. They are far, but close to each other, so it's best to drive there right away.

Let's see the map. Your way lies past New Reno. A really bad place, as you heard. You don't really want to see it, before you have at least a really good armor. And a howitzer. But you have a suitcasefor John Bishop. If he is a slave liberator you imagined, giving him suitcase could be very important. So, you decided to do a short stop at New Reno to drop off the suitcase.

Just before the New Reno - mobsters.
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Surprisingly, not aggressive.

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No, thank you, sir, no help required.

Welcome to the glittering city of New Reno.

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Small talk with welcoming committee indicated that Reno is, indeed, hellhole you imagined. You better not let your car out of your sight.

In-depth information about family is pricy. $100 each. $100 is what you just got for dragging a trapper out of cave full of Geckos.
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But it's probably better than go and get that info by yourself.

Now, was the name of the one of the gangs Bishops? What about John Bishop?
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John Bishop is their BOSS. If it's undercover - it's some wicked undercover. But you don't think that it's undercover. Or that's there is some other John Bishop out there.

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Hmm, in theory, you do have some business with John. So at least you can use that suitcase to get close to him. And what? Bang his brains out? Bang or "bang"?
Also, as a girl, you are probably should not be afraid of advances from Mrs. Bishop, right?

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Oh-oh. Well you are not going close to them for now anyway.

Before you leave, that building has some familiar name...
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OK, you'll bring 10 magazines when you have them. Should not be hard, you have 7 of them already.

You left New Reno hastily and reached NCR.

Please, please, let NCR be a pleasant place you hoped it to be.
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What does this supposed to mean?

To be continued...

Bonus: BLOOPERS.
There were exactly two times during this episode that random encounters made me reload.

First right after VC.
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This map only has exit grid on the right side. I was one-shotted by a burst.

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Should have not been a problem, but three scorpions managed to completely surround me.

About Fallout 2 stealth. It's viable. But there are some quirks you have to get used to.

Most important thing is distance. The farther you are from enemy, the smaller chance you will be detected. Radius is different for different enemies, people generally have it bigger than animals.

Being in sneak mode, having high sneak skills, reduce this radius. Low light level and being behind enemy probably helps too, but I'm not sure yet.

If you got into combat and are far enough from enemies, you can stop combat (or it will stop by itself after your turn). Again, works better with animals.

Enemies are often not visible behind walls. Activate some attack (HtH attack will do) to highlight them and plan sneak route accordingly.

Use combat mode to "dash" past enemies in tight corridors. They will not detect you until end of turn. So, if you start combat before you are detected, run past enemy, and end turn, you will likely be still undetected.

Having Silent Run is strongly recommended.

I'm going to do sneaking in Vault 15 and Maripose soon(ish), so will probably add some thoughts about sneaking by people/mutants to it.
 
Joined
May 6, 2009
Messages
1,876,058
Location
Glass Fields, Ruins of Old Iran
I wonder how she managed to get out of the car, walk a few feet and only then notice that she was surrounded by seven giant scorpions.

Being in sneak mode, having high sneak skills, reduce this radius. Low light level and being behind enemy probably helps too, but I'm not sure yet.

Steal is more likely to succeed from behind the target, even more so if you're sneaking while doing so, I think it's a safe bet that Sneak is more likely to be successful if you're outside the NPCs sight.
 

Bulba

Learned
Joined
Nov 1, 2010
Messages
518
it's a fun lp... tnx. my only problem is that being all that goody pacifist and being a thief at the same time (not robihood style thief) is kinda wrong....
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,537
Location
Russia
Bulba

Valid point, but I think Katia is quite Robin Hood-ish. Even though there are many screenshots with her peeking into someone's inventory, she virtually never actually take anything from it.
She regularly snatch something from chests and such, but mostly owners of those are either a)pricks or b)totally owe her. Was it really wrong to steal from that stuck up in Vault City? Or from Balthas, that made your do a lot of work for nothing, and was about to raze Slags? May be for some, but not for Katia.

And it's not like she use that money/stuff to live a pampered life. She uses it to help people, directly (buying out Vic, giving money to man owing Becky, buying plow for Smiths) or indirectly (she needs skills and to be alive to help people, so she needs books, armor, transportation, etc).

She feels guilty about raiding Cassidy's back room, though. He totally did not deserve it.
 

dunno lah

Arcane
Joined
Apr 8, 2013
Messages
1,388
Location
Boleh!land
Bulba

Valid point, but I think Katia is quite Robin Hood-ish. Even though there are many screenshots with her peeking into someone's inventory, she virtually never actually take anything from it.
She regularly snatch something from chests and such, but mostly owners of those are either a)pricks or b)totally owe her. Was it really wrong to steal from that stuck up in Vault City? Or from Balthas, that made your do a lot of work for nothing, and was about to raze Slags? May be for some, but not for Katia.

And it's not like she use that money/stuff to live a pampered life. She uses it to help people, directly (buying out Vic, giving money to man owing Becky, buying plow for Smiths) or indirectly (she needs skills and to be alive to help people, so she needs books, armor, transportation, etc).

She feels guilty about raiding Cassidy's back room, though. He totally did not deserve it.

She can wipe that guilt off by becoming Captain of the Guard though...
 
Joined
May 6, 2009
Messages
1,876,058
Location
Glass Fields, Ruins of Old Iran
it's a fun lp... tnx. my only problem is that being all that goody pacifist and being a thief at the same time (not robihood style thief) is kinda wrong....

Well, a pacifist character can't simply kill enemies to acquire wealth, so being a pacifist AND a nice guy would make it a bit hard to get anywhere in the game. While FO2 is generous with XP rewards, NPCs don't give you much stuff for doing quests.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,327
A pacifist character doesn't need to buy guns and armour though.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,537
Location
Russia
Part six. NCR, Vault 15, Vault 13.

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More cities should have guarded, covered car parkings.

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This guy is useless.

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And this guy is just an asshole. He started yelling at you as soon as you try to speak with him.

NOTE. Seriously. I don't know if it is bug or he is angry at my high steal skill or Thief perk, but he is like this.

And he is not going to sell you anything.

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It took four trips from car to shelves and back.

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Yes, you are totally respectable. So you are allowed to enter city at night.

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You are not respectable enough to pass those books in guard house, though. You swear to return them when you are done reading.

Outside you found a very interesting bill board.
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Looks like they're trying to create a respectable, decent community for respectable, decent people like you to live in.
You also make a notice that stealing is not mentioned.

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What? You are totally respectable. 335 Karma points. People are starting to notice it.

Local bar. What is that enormous man? Is it one of those Supermutants you heard about?
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He is not very talkative.

Barmaid Mira is.
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Informative. Some history, mention of some "citizen" nonsense you got fed up in VC. Also, there are lots of people looking for Vault 13. Evidently, without success.

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Drunk in corner wants you to rough up some evil cultist. You don't like cultists, but you are not into roughing up someone either.
But you are into lying to people's faces (when necessary or if they are dicks), so you pretended to agree.

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Other patrons are not particularly interesting, but you got some job advices.

And beside Saloon...
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Yes, slaves.

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And a slaver. Yes, it's a slaver base, and a very good-off one, as it seems. So much for prohibition of slavery.

You want to investigate more, may be pretend you want to join them.
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They seems to be very edgy around you. OK, let's talk to Vortis.

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Vortis is... afraid? He is afraid of YOU? Why would he be afraid?
It's just your imagination.
You decided to back out for now.

In a junk a junk yard nearby...
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Man is selling junk.

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And it is not a figure of speech.

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And he proposes to install some stuff in your car. Hmm, what does that "blower" thing do?

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Anyway, you agreed and paid with 1000$ worth of junk.

Now let's get inside.
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Look nice. Too much police for your taste. So, dial it down on Katia's Syndrome.

Let's go meet that "sheriff" and get friendly.
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Exemplary police officer.

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Deputy? Where is the "sheriff" then?

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Thanks, but that does not answer where that "Dumont" sheriff is.

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So, any honest work here?

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"Some pretty good stuff" about you? That's heartwarming. Though you'd prefer to stay under radar.
Elise, got it.

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Some interesting ammo he has. You'd like to investigate it closer, but are not crazy enough to actually try to steal it.


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"People in cages" here too, but it seems there is just one. VC had much more, with smaller population. And much more cells.
Either there is less crime here, or perpetuators are shot on sight.

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No, Katia, no stealing in police station. Bad Chosen!

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There are guards in every room here. (But they don't have eyes on backs of their heads - wink-wink)

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This midget trader is a nice kind of midget traders. He actually trades.

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"Shyster Buster" was that first MT, who talked with red letters. "He'll rob you blind", hur hur.

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If you would be a gun nut you'd probably sqee at this shop's assortment. But you are not.

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Door is talking. But not much..

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You can't just walk in Westin ranch. May be it's open at day? You'd like to talk to that vault hunter drunkard Mira mentioned.

You met some Dr. Henry
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He is not the kind of Dr's that heal people. And has nothing muchto say to you. But Vault Behavioral Project? Interesting. You should write it down.

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He has some interesting toys, though.

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And an interesting paper.

"Real" doctor is a little more friendly, but said nothing new to you.
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He points you to same guys as Deputy did. They fight against slavery. Awesome.

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You took nothing from his shelf.

Except book.
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And this. You have a feeling you may resort to use it on someone or something at some point. But hopefully, not.

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And you got heart pills. You'll give it to Cassidy.

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He says there is some work on Westin ranch. But how can you get there?

At last, you got to that anti-slaver people.
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They are called New California Rangers. They fight slavers. And they are hiring. Your dreams come true, Katia.

There should be some catch.
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Oh, here it is. You should free that slaves outside first. Of cause, you want to set them free, but you kinda hoped to ask Rangers to do it, not other way around.
Also, why shoud NC Rangers have same acronym as NC Republic? It's annoying.

But. OK, you'll see what you can do.

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This striking woman in a long robe is the supposed religious nut. She is also supposedly sleeping. While standing up.

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"Curfew"? That's some curfew you have here, with hordes of people on the streets. Or does he imply you are underage?

But waiting for a morning before talking with people is a good idea.
You passed time by reading the books you borrowed.

At morning you return to church.
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She indeed seems harmless. She does not looks like a violent type.
Worst she can do is to brainwash you with some cultist mumbo jumbo to make you give her all your belongings.

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Woah, touchy, aren't we.

NOTE: Reload...

Pretend you are interested.
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There is some system to this madness. But it still looks like madness to you. Zeta-scan? May be another time.

Let's meet President Tandi. You heard she needs work done. She is likely your last chance to get any lead to Vault 13 or GECK around here.
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Security is tight.

And Tandi is old. Let's talk business first.

Hmm, she asks what you are good at. How should you advertise yourself?
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You'd better not say her you are a veteran thief. People tend to not appreciate it.

Speech and Sneak are first two obvious choices. And fourth your greatest skill is...
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Unarmed combat? Surprisingly, yes. You barely trained yourself at HtH, and hardly ever used it in real fight. But people just like to give you "unarmed combat lessons". Perverts.

Anyway, you said you are good at speaking, Madame President.
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She needs something from Vault 15. Good, you were going to visit it anyway.

Questions time. She has a lot to say.
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About Vault Dweller.

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About virtual impossibility of finding Vault 13.

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About New Reno and about Westin.

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Holodisk about NCR. Yes, it would be probably better this way.

Now some extra info about Vault 15.
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She run out of disposable people to send to V15, so she turned to you. Awesome. She is better than Lynette, but deep down, all rulers you meet seems to be manipulative bastards.

Let's leave before you say something you'll regret.

And what's on that disk?
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Mostly propaganda, but some interesting stuff as well. You wonder if there are some hidden obstacles (like in VC) for people applying for citizenship here. But it's not really important for you right now.

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So, this is the statue of the Vault Dweller. Does text under it imply that Vault 13 is a myth? It seems many people here think so.

Tandi also mentioned about "squatter prisoner they've caught"? Maybe he has something interesting to say.
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Nothing.

Time to leave. Hmm, may be there is something interesting here yet to do?

Let's do that zeta-scan, why not.
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NOTE: Yes, I totally save scummed for +2 luck.

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You are AHS-1 now and Enlightened One lost any interest to you.

NOTE: Pity, I hoped she'll give you San Fran location.

Let's take a look at that slave camp again.
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Hmm, fence had seen better days, but you don't think you'll be able to crawl through a hole. And then get all the slaves back through it.
So, only option left is to sneak through guard house. But not in day light. And it's early morning now. And you are out of books to read.
And you already spooked these slavers recently.

So, let's delay Operation Liberation until you return from Vault 15.

Hmm, you still have a feeling you forgot to do something...
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Oh, yes, this.

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This one is called Luke. He is right about attracting attention. And you can ask one more question.

About where to find GECK? You were told many times that it's in Vault 13. Let's ask where vault 13 is.
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You'd prefer if he'd just point it on map, but even like this, it's a REALLY good lead. NCR was not a dead end in your quest for GECK, after all.

OK, now it's really time to go to Vault 15.

Oh, what now?
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Some guy is threatening to blow himself along with power generator.
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But badass diplomat like you dissuaded him easily.

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Easiest 6000 exp your ever got.

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Strike that, easiest 9000 exp you ever got.

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And 4 books on top of this.

You should also think about the story he told, and implication of it, but you your mind is already set on Vault 15 now.

And here it is.
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Locals are predictably grumpy.

Except one woman, who needs something from you.
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At least she agreed to answer your questions.
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That's mostly what you knew already. No mention about what happened to disappeared "ambassadors", though. Is it tactful omission, or they really don't know what (or if anything) happened with them?

But topic of Vault 15 itself is much more interesting.
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"Not supposed to talk". "Benefactor". As far as you know, people don't use word "benefactor" in a not-sinister way.

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Who is that Zeke?

Now, what was her problem.
6_scr00119.png

Chrissy is kidnapped, Zeke is mayor, somebody ran off that way.

That way.
6_scr00120.png

6_scr00122.png

Dalia, mercenary with a conscience. These things are not really mixing well. The better for you.

Behind her...
6_scr00124.png

Guarded shed. And what is that door in cliff's side?

Guard tries to be all scary-like.
6_scr00126.png

But fails miserably. Really, Katia, don't know how you do it, but you are really intimidating when you want to. And sometimes when you don't.

Let's see what is inside
6_scr00127.png

Ouch.

6_scr00128.png

You like her style.

6_scr00130.png

Another case solved, Sherlock.

Let's go deliver girl to her mother.

6_scr00131.png

Interesting gun she has here, btw.

Railroad section begins
6_scr00133.png

6_scr00134.png

6_scr00135.png

6_scr00136.png

"Take Darion out now"? Why people keep presuming you can singlehandedly wipe out an army of career cutthroats?
6_scr00137.png

6_scr00138.png

6_scr00140.png

Railroad section ends.

Btw, Katia, do you have a plan what to do when you'll be inside Raider-infested vault?
6_scr00141.png

This will never work, "Pat".

6_scr00142.png

This worked. I can't believe it.

6_scr00144.png

Familiar scene. Except in Vault 8 there was a girl instead of raider.

6_scr00146.png

Doc cured your injuries (from trap earlier) and radiation for free.
Why raiders get the best medical service?

6_scr00147.png

Because they kidnap doctors and keep them prisoner. Interesting strategy, but probably not the best in the long run.

6_scr00148.png

Insight on Darion. Like Tandi, he was already adult (or nearly so) at the times of Vault Dweller, 80 years ago. So, he is at least 90-something now. Ecology is probably very good around here, if people live for so long time.

6_scr00149.png

Floor 2

6_scr00150.png

May be you can fix it?

6_scr00152.png

6_scr00153.png

You could! Now, tell me, WHY did you fix it?

6_scr00154.png

Sure he did.

6_scr00155.png

Maybe sometimes they do. Don't question the mysterious way of generators.

Otherwise, not much interesting on this floor.
6_scr00156.png

6_scr00157.png

Barely even anything to steal.

And raiders don't tell anything interesting.
6_scr00158.png

Just whine a lot.

6_scr00159.png

And Chrissy kicked everybody here in places. That girl is awesome.

Floor 3
6_scr00160.png

Darion looks serious. And in good shape for a living fossil. And there is his infamous dog somewhere around. You decided not to come close.

EDIT NOTE: I really could go past him and download spy data from computer. If you hug the right wall, Darion will not initiate talk to you. And it would be 4k more exp and 4k more money. But I just forgot about this possibility.

6_scr00161.png

Parts that Tandi wants.

6_scr00162.png

And, BINGO! Location of elusive and mysterious Vault 13. Now let's get outta here.

6_scr00163.png

Raiders are really simple-minded here. They are only interested in guns.

6_scr00164.png

And booze. Also, look, now there is a force field working at the entrance to vault.

6_scr00165.png

You bypassed it easily.

6_scr00166.png

But you wonder how raiders will go in and out past it. Their technical skills are notoriously lacking.

Btw, where does this ladder go?
6_scr00168.png

6_scr00167.png

It would be quite handy, if not for that impenetrable pile of chests. So, you went back and used an elevator.

And, that's it for vault 15.
6_scr00169.png


6_scr00170.png

NCR. Night. You know what this means.

6_scr00172.png

Guard on the way to pens is missing now. Good.

6_scr00175.png

Sneaky sneaky.

6_scr00176.png

It was easy. And unlike slaves in Den, these one dashed to the exit instantly. You did not hear gunshots, so they probably did it. Good.

6_scr00177.png

Other panels took some time, but you managed to open all pens, while remaining unnoticed by patrols.

6_scr00178.png

Now, let's get out.

6_scr00179.png

Oh-oh. Ruuun.

6_scr00180.png

Thanks to your speed, shiny armor and slavers being comically incompetent with guns, you only got a small scratch. They did not chase you.

Congratulations, Katia, on your first successful slave-liberating operation.

6_scr00181.png

You completely forgot about this guy and "Claudia". But supposedly now work is all done.

6_scr00182.png

6_scr00183.png

And that's it. You could not persuade them to send someone to kill Darion or something.

6_scr00184.png

What is this thing?

6_scr00185.png

You can't find a use for it.

Rangers.
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And, that's it here too. Kinda anticlimactic.

At least they now tell you nice words in yellow letters, instead of mean words in red.
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6_scr00191.png

6_scr00192.png

Yes, like this.


6_scr00194.png

"Ranger's safe houses in the north"? You'll look for them. You really could use (or provide) help in slave-fighting Up North.

NOTE: Map is useless in-game, unless you do quest for Vortis (slaver boss). This Vortis is interesting fellow, btw. I understand that his establishment is something like a leftluggage office for slaves, used by slave owners that visit NCR.

Last try to visit Westin before leaving NCR.
6_scr00196.png

Apparently, knowing that there is a work at Westin's is not enough to get in. Well, whatever.

NOTE: Wiki says you need Sheriff's recommendation here. And I missed him, because he is just one of many policemen on the streets.

6_scr00197.png

!

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!!

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!!!
Also, only 2000xp!?

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Talking lizard. After talking rats, you knew it's just a matter of time. What's next, talking radscorpions?

6_scr00202.png

He is quite civil. May be overly so.

6_scr00203.png

And he knows nothing about GECK. But he'll let you look for it, if you do something for him.

6_scr00204.png

Well, why not. They seem to really need help, and you are quite decent at fixing things now.

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Deja vu.

You ask him...
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About Deathclaws...

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About how he got here...

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And not, he is not prisoner. Good to know.

You talk to other Deatchclaws.
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They are all intelligent, but not too much. And they all have similar job descriptions - guard here or there.

Another cultist.
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Now, it's some Vault Dweller-centered religion. "He, or she"? Tandi referred Dweller as "he". And that statue in NCR was obviously male. Not horse-statue-obviously, but still.

6_scr00216.png

Also, he lived here all his life. You'll remember that.

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But he was not here when previous inhabitants disappeared. And he has seen that statue, dammit!

Matt.
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Probably only real prisoner here.

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He think Deathclaws is a threat to humanity, so he tried to destroy them. I can't say he is completely wrong here. But, Deatchclaws do not seem to be very bright to you. That is, unless you mistake speech ability with intelligence. Or they are just habitually playing dumb when talking to humans.

Familiar face here.
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You wonder where she got the armor. She was without it last time you met.

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Long story short, you talked with the rest of people here. Their stories was interesting, but in some ways similar. Deathclaws collect people, usually in some kind of distress, and give them home here. People are not confined. Why do Deathclaws do it? It's probably dangerous. What if someone like Matt, but smarter, will just leave and then lead a lot of people with guns here? Greed for Vault 13 riches could overcome fear of Deathclaws.

Goris.
6_scr00232.png

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6_scr00235.png

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1. Previous Vault inhabitants was taken alive by Enclave.
2. Intelligent Deatchlaws are runaways from Enclave. They feel guilty for helping Enclave kidnapping people.
3. They were made from normal Deathclaws by applying some kind of virus, similar to one responsible for Supermutants. But aren't Supermutants sterile?
4. There is a potential that Matt had a point.
5. There are some interesting ruins west of here (Military Base)

6_scr00238.png

6. Gorion is oddly non-specific about himself.

6_scr00239.png

You really hope you are "authorized". Only one way to check.

You are.
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You are even allowed into hatchery.

You talk to Mother Kerith.
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You realize that you can't really tell male Deathclaw from female.
Also, unlike Supermutants, Super-Deathclaws are fertile. Is intelligence hereditary?

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Matt was here. Those Deathclaws are too humane for their own good.

Here is this malfunctioning machine.
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It needs Voice Recognition Module.

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Badly.

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And you can probably get one in New Reno or VC.

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And also some backstory about this mainframe.

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Jimmy think that Deathclaws can be a threat too.

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You ponder if you should raid their storage. You decided to compromise.

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You only looted interesting things. This.

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And this! So, this small briefcase is what should save your village?
Sorry, Gruthar, but Arroyo first. You'll get this briefcase home, then you'll look for that Voice Recognition Module.


6_scr00258.png

You neatly closed chests and doors. They will probably never ever realize something is missing.

There is one question yet...
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6_scr00261.png

Yes, it was Matt who destroyed voice module AND disabled voice input. Pretty smart plan, actually. And shows some technical knowledge. Is there really a point to fix mainframe, if he can just can break it again? He says he has access to lower levels.
Or may be your should just go and help Matt to finish what he started? What if by helping Gruthar, you are dooming human race?
These Deathclaws are pretty nice, may be even too much, but it does not means all of them, ever, will be.

You have to think about it.

6_scr00262.png

You still promise Gruthar you'll look for module.

6_scr00263.png

Ok, now where to?
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,537
Location
Russia
I'm really not sure where to go after getting GECK in Vault 13. You see, I don't want to go to San Fran before I'll get directions in game. And there is a catch-22 involved. Only way I know to get San Fran marked is to ask Chris (gas station guard) about Navarro. But then, when you'll return to Navarro again (for vertibird plans, for example), you will automatically confront Chris about him lying previously, which leads to violence. It's possible to do all your business on Navarro (including vertibird plans) first time you are there, though. But I'd still prefer to have options.

So far, plan is this: straight to Arroyo, Hakunin marks Navarro, in Navarro do everything possible and get San Fran location from Chris. Then do everything in San Fran, and then mop up (in non-violent way) middle of the map, including New Reno, and finish business with VC and Gecko before sailing West.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,327
Random encounter with a lone traveller sometimes let you mark SF. Also, your photobucket account is out of bandwidth ;)

Not visiting Broken Hills then?
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,537
Location
Russia
Yes, noticed photobucket thing too:( It says it will reset only in 20 days. What is considered best image hosting for let's plays? I heard good things about imgur.

I will likely visit all towns sooner or later. But Broken Hills will be probably later - after Navarro, San Fran, Mariposa and New Reno.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Yeah, Dropbox gives you 2 GB of space (not too bad if you use JPEGs) and more importantly has a very high bandwidth limit (I think it's 10 GB per day for free users).
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,537
Location
Russia
Dropbox randomizes links. Makes it hard to work with images in bulk. Imgur does too, but it has "generate links" option, which is pretty awesome.
 

Pope Amole II

Nerd Commando Game Studios
Developer
Joined
Mar 1, 2012
Messages
2,052
Dropbox randomizes links. Makes it hard to work with images in bulk.

Are you sure you're using the same dropbox as I do? Because in mine (mind you, absolutely non-premium version) the only thing that differs between my dropbox links is the name of the file, obviously.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,537
Location
Russia
Dropbox randomizes links. Makes it hard to work with images in bulk.

Are you sure you're using the same dropbox as I do? Because in mine (mind you, absolutely non-premium version) the only thing that differs between my dropbox links is the name of the file, obviously.

How old is your account? They seem to kill public folders for new users.
"After July 31, 2012, we will no longer create Public folders in any new Dropbox accounts. If your app depends on Public folders, we recommend switching to the /shares API call. Public folders in existing accounts, however, will continue to function as before."
 

Pope Amole II

Nerd Commando Game Studios
Developer
Joined
Mar 1, 2012
Messages
2,052
How old is your account? They seem to kill public folders for new users.

Older than that, yeah. Wow, didn't knew about it. Sucks for the new account owners - that old public folder system is the sole reason why I'm doing my LPs, it just would be way too uncomfortable without it.

Edit: BTW, I've seen you somewhere asking solution for metzger problem - if you want to kill him without it going into your kill count, place one of our npc near him, load them with armed explosives (just 2 is enough), thell them to wait nearby, then run. I've tested this in the RP version, but it worked like magic for me. And you can always larp that sulic/vic did it (they have their reasons, yeah).

Actually, I never used it, but they say that that bag from the modoc latrine can be used in the similar way - put a couple of armed explosives into it, drop it near your target, run away, voila, the not so silent, but nevertheless unnoticed assassination. Terrorism pays.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,537
Location
Russia
Part Seven. Navarro.

Tools used:
Imgur for pic hosting. It can make a list of images in album automatically, so I can then just insert text in-between. And it does not limit bandwith, like Photobucket.
SeaMonkey for making this in HTML
Html to BBCode converter I recommend this one, because most others insert unneeded line breaks.

XEkUNLu.png

Hmm, tempting, but no. Arroyo needs GECK now.


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Strange stuff roams around here.


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What the hell happened?


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You can guess what most of this means, but "mist stole their minds"? Some sleeping gas?


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Navarro, then west past the ocean. Got it.


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And, he is dead. Fuck, may be if you were here a day or too earlier you could patch him up.


So, slavers got here too. And these are some badass slavers, with flying machines, high tech weapons and shit. Very dangerous. You have no chance getting your friends back by force.
On the other hand, you are not a warrior. You get things done by stealth and bullsh.... diplomacy. So it does not much matter how strong they are. If anything, their power probably makes them arrogant, easier to fool.
You should find where villagers are held, and may be here is a way to sneak them out, or even persuade their current owners to let the free. May be you can just buy them out. You got quite a sum of money already.


So, where is that Navarro?
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Here it is. And that strip to the west probably leads to their ocean base. Let's not waste time. May be villagers are still in Navarro, it would make things easier.


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Just few kilometers before Navarro...


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You should answer three questions to pass the bridge. First two are easy.


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Third is harder. Hmm...


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This is pretty extreme and weird reactions to answering a question with a question. Damn antisemite.


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Eeew. But you need all protection you can get. And it will make you look more harmless than if you wear armor.


Now, what is behind that bridge? Some kind of treasure?
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A car! Your own car.


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Hello, brother!


You don't want to show that your know about Navarro. So you just ask about vertibirds.
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What the hell is San Fran? And you trust Hakunin wih vertibirds flying west from here, so Chris is certainly lying.


Ok, let;s explore yourself.
t5nCfEQ.png

Where does this road go?


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Eek!


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They probably think you are Chris. So you sneaked by without problem.


NOTE: Actually, these guard don't here if you wear robe, or power armor or whatever. If they notice you, they will shoot. But sneaking works.
Alternatively, you can use trapdoor in gas station, but also while in sneak, so Chris will not raise alarm.


Now let, find someone harmless to speak to.

DzfyVDI.png

This guy looks friendly, and he seems to be... blind? Hopefully this means it's less likely he'll see you are a filthy spy.


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Yes, this outfit has one-of-a-kind smell. And you don't like bad kind of screwing. So, let's do what he suggests.


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Here it is. Rows of unravished lockers without any guard in sight. You feel butterflies in your stomach.


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Yee-haw. Now this is the kind of protection girl like you needs. And if you don't like someone, you can probably just jump on him up and down, until he stops moving.


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You don't know what it is, but it looks useful.


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And problem of fueling your car is solved for foreseeable future.


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Motion sensor? Probably this is how they found every single tribal in Arroyo.


Now that you blend in, time to snoop around.
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It was probably not the best idea to ask about main base, but it worked. Again, San Fran is mentioned.


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So, this is vertibird. It would be great if you'd know how to fly it.


Back to cook.
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He feeds you some weird substance.
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And some loca rumours. Raul is arrogant ass, Quincy is OK, Schreber is a mean son of a bitch.
Also, deathclaws experiments?


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Sho shweet. Snookie. The hell is "snookie"?


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So, you need a "fob". And a ship. Or vertibird. And someone who can drive any of it.


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You are not brave enough to steal it for closer examination.


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Drill Sergeant? Hmm.


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This guy is adorable.


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He sends you to your post. Left guard on this picture is you.


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He also patrols area now, yelling at you and other guards.


You go on with loo... exploring.
3hCOH60.png

Z8afCUP.png

May be this will help you figure how to fly them.


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Awesome. This base is Eldorado.


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This guard doesn't think Sergeant Dornan is adorable.


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Hello, mr. Sonuvabitch.


I heard you work with deathclaws?
X6Nh8oC.png

v1SDTpQ.png

Interesting. They indeed know how to play dumb.


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He would be great friends with Matt.


And this somehow makes you feel wrong for even considering that genocide of deathclaws may be a right thing.


X7EZS7c.png

edRrqmw.png

cxkwXd2.png

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Also - safe way in and of of base. Good, you need to unload your loot now.


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Here is that nerd boyfriend. And he really likes this word and uses it everywhere.


gQIJDWk.png

And snookir is the girl that guarded Xarn.


jimpsMi.png

VYIWvIU.png

Do you hear sarcasm? Anyway, it's most detailed version of what you heard already.


Vwz9lKX.png

Cute indeed.


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Look, lady, I think by now everybody on this base, including that robodog in Dr. Sunavabitch office and deathclaw know about "Snookie". Whatever it is.


Speaking of the dog.

PcrFQty.png

Woah, he is really an asshole.


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Here is the motivator.


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And here is the Expanded Lockpick Set. No lock can stop you now.


Now FOB.
OsccB9X.png

DqRJWgz.png

Hmm, OK.


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NPCs acting intelligent. What kind of witchcraft is it?


ahg2AmJ.png

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Finally.


Hello, I'm cleaning crew. I'll clean your office. Hard.
n05wltn.png

This locker is hardcore. Even with your new superlockpicks you can't unlock it.


xNCBpUm.png

OGfmLAV.png

Ok, now you can.


vrW42ol.png

"Tanker" FOB? So, it will not work for vertibirds? Or veribirds don't need FOB?


Now what?
You explored everything they have and stole everything of interest. Good.
There are no Aroyo people here, and no signs that they were here for some time. Means that they were taken directly to the "main base". Bad.
You should get there somehow. Two options. Vertibird seems to be better way now, but you should check ship too, to be sure.
So, you should go to San Francisco. It's somewhere south from here, and it has a harbor. If you'll drive south along the coast, you'll probably find it.


Let's go.


XtgYDYZ.png

NOTE: I went into sneak right away, and only one enemy was acting each turn. Handy.


yp11GSV.png

Along the coast...


YZUGssE.png

Around the bay...


VVJeyaN.png

Is this...


QD9gEhX.png

Yes, here it is!
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,537
Location
Russia
Yes, gotta put all that "hand to hand training" to use.
 

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