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In Progress Kurwin King of Kosmos: Poland Can into (Kerbal) Space (Program) - revenge of Capitalism

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Steve gets a Kidney but I don't even get a tag.
Can one still apply for a position? As a reformed Socialist, I would be optimal for a near-suicide mission!
 

Hellraiser

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Danzig, Potato-Hitman Commonwealth
Good news, I have a very good idea how to get the bros back from Laythe's ocean, which is filled with Leftist Tube Worms.

The bad news is that two people died due to a very odd bug that cuts parachutes in addition to a few other annoyances. Get this if you land in the ocean and then launch from the ocean, your vessel's situation doesn't change from "splashed down" to "flying" and later "sub-orbital" or "orbital" or "landed" or "on an escape trajectory out of X" as it should whenever it de facto reaches those states. This has three nasty side effects:

1) Since your state doesn't change doing any contracts that require a specific state can't be done.
2) The map view doesn't display your orbital trajectory, periapsis and apoapsis, as for both landed and splashed down states the rendering of the orbital path is disabled for obvious reasons. Basically you are flying blind.
3) Since you are splashed down the game automatically cuts parachutes when they're fully deployed, basically it thinks you landed so it does what it is supposed to do and cuts parachutes. This is what killed two of our bros.

Now, this can be fixed by save game editing the vessels state into "orbital", but the problem is that I can't edit save files until I get the ship back into orbit, the problem with that is point 2. I'll see if I can edit it while the vessel is splashed down, but I fear that the game with automatically set the state to splashed down as soon as it detect the vessel is in water. I can also attempt to get around the bug by avoiding a sea launch into orbit altogether and transporting the crew to dry land where a returnship is waiting for them.

Also capitalist necromancy will resurrect the two unfortunate souls.

EDIT: IT IS TOTALLY IMPOSSIBLE TO FIX THIS VIA SAVE GAME EDITING.

Basically another issue came up, a splashed down state with any velocity =/=0 m/s means you are moving over the surface and thus unable to switch vessels or go back to the space center. It will force you to revert back to the last autosave (which I have disable on the Kurwin Krul save file).

Looks like sea2orbit is not an option, unless the 0.24.2 hotfix fixed this.

EDIT 2: Patch didn't fix it, gotta think of a new way to save the bros. Well I already have an idea, since obviously I can't launch from sea I need to get the dolts back to a return vessel that landed on dry land. Not sure where the fuck the nearest island is but I'll investigate after I get back from an afternoon full of aeroplanes, booze and lustful young ladies. So probably tomorrow.
 
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Hellraiser

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Messages
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Danzig, Potato-Hitman Commonwealth
In other news, before I finished sending shit to Jool (it's all in transit), this popped up:

ig67GbBdjCXVi.png


Uh, oh.

TIME FOR DEMOCRASSY!

Who to send to Eve on a (probably) one way trip* to plant a flag?

1) Ulminati
2) MilvenTheDwarf
3) Insane Psychic
4) Oesophagus


Vote and prove that democrassy can't be spelled without ass for a reason, as it is indeed far inferior to monarchy (where the Keeng would just pick who to sacrifice for science and thus streamline the process).

*It is possible, though I do not guarantee it, that if I have sufficient funds I might try building an Eve return ship. Although my budget is a bit... drained as you will see after the next update is posted.
 

Hellraiser

Arcane
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Messages
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Location
Danzig, Potato-Hitman Commonwealth
EPISODE EIGHT: WHEN TUBE WORMS ATTACK

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"The goal of life is not to survive. (...) People have their goals, their ambitious and their ideals for which they fight and die for. All you want to do, Sir, is live. Eat and live. As a certain cracovian said: on the bottom of the marianas trench live tu-tu-tube worms. They have been living safely for millions of years." -JKM to a leftist who would only want to eat and live like some kind of ambition-less primitive tube worm.

krul8-01.png


iPNkLlEfZiiyG.png
: The Antitubeworm, the most advanced of the Keeng's Kosmic Landers. Equipped to withstand the harsh environment that breed leftist tube worms.

krul8-02.png


iPNkLlEfZiiyG.png
: Losing control of spacecraft!

ibi3OVFSpmy9C.png
: Land it safely my Kucu, your keeng commands it!

What you can see on this shot is the essence of the Antyrurkowiec. A lander equipped with twin RAPIER engines, fitted between a pair of wings+tubojets and a tail section. Since Laythe is probably 90% ocean I need to get this to an island due to the "splashdown state" bug I mentioned. Flying it there with jets is the best option since jets are very efficient as far as delta-v goes. Since precision landing at an island may be problematic, flying there once in atmo is more likely to succeed. The problem is that jets need atmospheric oxygen, luckily Laythe is the only place outside of Kerbin to have that.

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iPNkLlEfZiiyG.png
: Engaged parachutes, splashdown imminent.

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I landed it in one piece for full recovery, r00fles!

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Second launch suffered a major malfunction (read: loss of 2 engine clusters).

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Third time was a charm and got into orbit. But I still lost about 300k spacegold on these launches.

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To repair my budget a bit, and hopefully trigger new contracts to spawn, a cheap probe is sent to Minmus (second moon of Kerbin, a captured comet and the third or fourth smallest body in the system) and possibly beyond. I need money because out of the about 2 million I had I blew at least 800k on testing unmanned versions of various prototypes of ships that are supposed to save the Kodex Kewl Krew stuck on Laythe.

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It reaches the evaporating icy flats of Minmus with little problem. Now, I'm also doing this for science. You see, ships using experimental parts that contracts temporarily grant, like the RAPIERs which I'm using on the antyrurkowiec, apparently become *locked* once a contract is no longer valid and you didn't unlock the parts. A.K.A. I can't use and control them, which would be very bad if it happened while on a transfer orbit or worse, while on an aerocapture trajectory. So I need to unlock RAPIERs ASAP or become victim to the anti-metagaming mechanics.

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Fuck if I know what I named this thing, either way it's final stage uses the Ion Engine. Now, Ion Engines got considerably buffed back in 0.23.5. Now they have a thrust of 2 kN which is 4 times higher than what they had, while overall using far less electricity per unit of thrust. So the burn times are quite similar now to those you see with LV-N engines.

Either way it completes all "Explore Minmus" contract objectives paying for itself and getting me some science.

krul8-10.png


Considering how fucking hard it is to land on Tylo you'd figure they'd give at least a million for completing this. Especially considering that Explore Bop and Pol are somehow a lot more rewarding. :retarded:

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Ulminati has already volunteered to do the fabled Eve planting mission. I'll get right to designing his rocket powered coffin, but first...

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I aim for 15km to put me into a nice orbit around laythe and drop the other ship the Kosiarz Rurkowcow (Tubeworm Lawnmower or Reaper of Tubeworms, pick your translation).

krul8-13.png


Ok, 15km is too low since I was going in more or less along Laythe's prograde so relative velocity was low.

tl;dr this shit is falling like a rock into the sea full of tubeworms.

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"This is Captain Ozias* speaking, maggots. I see tubeworms on the horizon."

*the jewish conspiracy crowd claims JKM was actually born named Ozias Goldberg and is a member of some jewmasonic lodge.

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Now to explain what this things does. This is a long range jet. Not just any regular jet. This jet is pulling a floatation platform behind it, one with attached X-pattern wings to increase lift. Also this jest is supposed to take off vertically from the platform.

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Unfortunately the Perun has splashed down about a quarter of the moon away.

:rage:

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Luckily it turned out I had more jet fuel in this than I thought. They changed engine nacelles in this patch, they also now carry 40 units of jet fuel.

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Still, the tanks run empty just when about 20 km from the Perun.

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It manages to glide to it though...

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...and even land safely, as planned, within swimming distance. But this is a phyrric victory, with no means to refuel the jet it's just a useless monument to my failure in aerocapture.

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Since I'm near broke (it is possible, who knew!) I need money, luckily this cash cow of a contract pop up.

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The "skok na kase-1" (cash grab-1), is designed to net me about 900k spacegold. All it needs to do is get into a 90km orbit and stage two parts.

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Easy money and also a bit of science as well!

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RAPIERS and aerospikes unlocked, I need both. The aerospike is the most efficient atmospheric rocket engine. It has medium thrust and, unfortunately, you cannot stack parts underneath one which limits how it can be fit into certain design. Still, it is unquestionably the one engine you need to use if you want to return from Eve's surface.

krul8-24.png


But I'll do that after aerocapturing the Antyrurkowiec into a nice orbit.

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The lander is coming in at a much higher relative velocity. So 15km this time should be what I need if I don't want to gravity slingshot past Laythe right into Jool.

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However I notice that the trajectory goes right above the island east of the Perun, so I might as well go all-in and dump the lander into atmo now rather than get into orbit and then drop it.

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Aerobraking got rid off most of the ship's enormous velocity and the island is visible.

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After seperation the ship falls a few km down before I regain control and fly it where I want to using jet power.

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iPNkLlEfZiiyG.png
: LZ spotted, commencing landing.

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A perfect :5/5: landing...

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...this is not. I used the jets on the top to slow down descent, however those jets, like all jets, have one nasty flaw. They have a wind down time, so if I cut the throttle to 0% the engines will start to lose thrust overtime at a geometrical rate. And I landed on a slope, so the thrust during winding down was enough to tip the thing over.

Let's try to flip it back up using engines and reaction wheels.

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Well, that almost worked. I need a new lander and a new jet to get the dolts to the lander. If it wasn't for the splashdown bug, I planned to fly the lander next to the Perun and land it on a flotating platform from which it would land. Much less complicated and a lot cheaper.

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New landers launch doesn't go as planned but I make another recovery from the ocean.

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Fucking SRBs knocked out all the outer engines during the next launch!

:rage:

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So I decide to go to the thing I promised I would do. The "Big Z", named so because the pipelines form a nice Z shape (or a number 2), also shaped like a Manji for good luck.

:M

Ulminati will land this on Eve and hopefully get back to Orbit. While riding in a command chair rather than a capsule, because it's cheaper that way.

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I tested the vessel unmanned, despite a staging bug making me lose up to a few hundred m/s of delta-v, I managed to get into orbit (about 4000 m/s delta-v) and burn for another 8400 m/s worth of delta-v. This should be enough for Eve, assuming it lands in one piece at least at 1km above Eve sea level.

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The hardest part is getting this to Eve, the lifter+lander combo costs nearly half a million and that's just to get this to LKO!

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After fixing the error in my staging order, I carefully check if all the launch clamps are set to detach on the first stage. Of course I miss two.

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Despite manually detaching them the lifter manages not to crash.... yet.

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However I forgot that yes, a fucking huge asparagus monstrosity like this will see it's first one or two stages burn dry before the SRBs do. I need to set the SRB detach to stage after the 2nd asparagus stage and make sure all SRBs are attached to asparagus tanks set to jetisson as 3rd or further in line.

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While the parachutes are nice and all, this is not a water landing so the whole thing crashes and burns. Poof, nearly half a million gone.

Guess I'll need a "skok na kase-2" the quest for more money. Probably a bop, pol or tylo probe.

The invisible hand of the free market has spoken, its tight grip crushed my (space) balls. See more explosions as I approach bankruptcy sometime later this week.
 
Self-Ejected

Ulminati

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If you hadn't wasted all that money on going to Laythe, I'd be soaring through heavans on my space swastika by now :(
 

Hellraiser

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Unless the lifter would not have enough juice to get the lander into LKO. Also replace soaring with falling through the heavens, the only guarantee that thing lifts off is some wonky half-assed guesstimate, assuming my guesstimate about the amount of parachutes it needs is right in the first place. Oh the joy of 1.7 gees of gravity.
 
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Ulminati

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The pea soup atmo makes the parachutes extra effective iirc.

You're in for a real treat though, since you're running enhanced atmospheres and can't see the ground through the Eveian borscht of an atmosphere. I'd recommend either getting SCANSat to map the planet before attempting a landing, or bring along a cluster of probes you can scatter over the surface and use as landing beacons.

A mountain landing might result in being able to return. A water landing definitely won't.
 

ED-209

Educated
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May 9, 2014
Messages
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A mountain landing might result in being able to return. A water landing definitely won't.
Scott Manley's "Eve or Bust!" series demonstrates a lot of nifty ways to make it to Eve, perform some exploration and get back safely. Part 2 features his solution to this problem:



Protip: Use wheels to move your lander!
 
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Ulminati

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Wheels on lander are no good if you land in water. And hellraiser is using the enhanced atmospheres mod that wraps eve in a dense layer of fog, making it impossible to see where you're landing. Hence why he either needs a mapping satellite or a bunch of probes he can send down first to use as landing beacons.
 

Darth Roxor

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krul8-10.png


Considering how fucking hard it is to land on Tylo you'd figure they'd give at least a million for completing this. Especially considering that Explore Bop and Pol are somehow a lot more rewarding. :retarded:

Moar liek Jeb'się :troll:
 

Hellraiser

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Messages
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Danzig, Potato-Hitman Commonwealth
EPISODE NINE: THE QUEST FOR MORE MONEY

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"A monkey is a much better voter than a socialist. A monkey, having the choice between A and B will vote randomly - therefore it only makes a mistake once out of every two times. A socialist however always keeps making mistakes."

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The second of the Cash Grab probes is sent to Gilly. Remember that contract I took so I could build a lander with RAPIERs because I didn't have those unlocked? Well, if it expires I'll suffer a penalty as big as the reward for it is. And it was about to expire. Luckily I got around to sending the probe just when the Eve launch window popped up.

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If 0.24 did anything it was force me to use probes for non-larping purposes.

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I unlock a new scientific sensor, the seismic sensor which works only on the surface of planets (actually it also works as an accelerometer, but it can't do experiments in space). Also a new large antenna array.

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This is the Minimalista-2. Remeber that Minmus probe? Well that was the first Minimalist. Like it's predecessor the goal of this probe will be to net me some spacegold by completing the exploration contracts for Bop, Pol plus some of the objectives for Tylo, hopefully.

The thing costs less than 50k funds to launch. Huge SRBs are really good as first stages for probe launches.

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Since obviously the Jool transfer window can't go to waste, I launch another Antyrurkowiec which once again ends up in the fucking sea east of the KSC.

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I'm running a tight budget here, but there is some margin for error.

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Good news, I stopped being lazy and added seperatrons to fix the "SRBs collide with my asparagus liquid fuel boosters" issue. The second antyrurkowiec got to orbit safely.

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Both it and the Minimalista-2 do transfer burns and are well on their way to Jool.

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Meanwhile the second Kosiarz Rurkowców sea-landing jet had a nice Laythe aerocapturing trajectory. Had, because I got a Tylo encounter and gravity slingshot while time warping and it fucked up its trajectory. Had to do a clever correction burn not to fly right into the Green Gas Giant itself.

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Instead of aerocapturing into an equatorial Laythe orbit I'm now aerocapturing into a Jool polar orbit. Fucking Tylo! They need to fix the issue causing you to get encounters, when there shouldn't be any, that happens due to some time warp approximations.

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Luckily on the very first Polar orbit around Jool I get a Laythe encounter which is very unlikely to happen.

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The previous encounter wasn't enough to get into Laythe orbit, but with some burning it managed to lower my inclination and got me into a second Laythe flyby after a dozen or so orbits around Jool (luckily Laythe has an orbital period of just a few Kerbin days).

I got the plane into a slightly inclined orbit, did a few aerobreaking passes to lower periapsis and decided to dive into atmo and land the plane, when it looked like I'll reach periapsis around the time when Laythe's rotation will bring the Perun right under it.

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The biggest change between this and the last Kosiarz Rurkowców, is that the floating platform is now built not of empty fuselages, but mostly of partially filled jet fuel tanks connected to the jet's main tank. Overall the plane now has 240 units of fuel extra to make sure it can fly a quarter way around the Moon if needed.

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However I'll only need to fly this half the distance compared to last time.

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The fuel in the platform is nearly gone, though there's still quite a bit left as I approach the target.

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Fucked up and deployed parachutes either too late or too early.

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Landed over a kilometer away because of it. I should have done a dive to 1km altitude, cut engines and deployed parachutes when right over the perun.

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It takes nearly half an hour to swim one kerbal all that distance, kerbals are fucking slow swimmers. I just used a pair of pliers and an empty bullet casing to put pressure on the W key with the weight of the pliers and made some spaghetti during that time.

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Antoni Macierewicz tries to use the BeBop lander to rocket jetski towards the plane. However, due to the lack of electrical power to power reaction wheels, the things kept veering to the right. Fuel ran out after about 250 meters anyway and he had to swim the rest of the distance.

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Finally all three of the stranded bros are in the plane. I need to remember to repack parachutes just in case. Oh, wait, splashdown bug won't allow me to use them to land anyway, derp. Forgot that's why I sent a plane there in the first place.

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Meanwhile the Minimalista-2 reaches Jool before the rescue capsule does. After a Jool aerocapture it flies to Bop but not before doing a Tylo flyby.

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This flyby causes a plant flag on Tylo contract to appear as well as the explore Vall contract (no explore Laythe contract? Oh come on!). After Eve and the Laythe rescue I'll do the Tylo landing. Tylo landings are hard, not as hard as Eve but close I think it's 8 km/s of delta-v to land and return from Tylo. Tylo is basically the size of Laythe but without atmo, so 80% of Kerbin's gravity and no way to use parachutes.

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Bop is a capture asteroid just like Gilly. The hard part is getting to it, landing is a piece of cake if you have ion engines.

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Explore Bop contract done. Now time for Pol.

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Sadly I forgot to take shots of how Pol looks from orbit. It's similar to Minmus in size and shape, only more Pollen-shaped.

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The Minimalista-2 continues it's tour of the Joolian moon system with Vall, the 3rd largest of Jool's moons.

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I begin descent. Now I begin to worry, you see, Vall is similar in size and gravity to Duna, but it has no atmo. This alone isn't that much a problem I think, The Ion engine should have enough TWR to land.

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However I forgot that the probe is pretty far from the sun and I have not enough solar panels to operate the Ion Engine at maximum thrust. The probe is falling faster and faster due to this lack of sufficient energy production.

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Minimalista-2 becomes an impact probe.

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:salute:

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Its efforts did not go to waste. I got contracts to explore all the remaining bodies of the Kerbal Solar System.

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And the science gained is used to unlock Very Heavy Rocketry as well as Gigantor XL solar panels and medium inline batteries.

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I launch another Big Z with all the cash I got. I forgot to upgrade the lifter to use the new bigger rocket parts they added in 0.23.5. though.

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Also I forgot to swap the SRB seperation stage to above the first liquid fuel stage, again. I did however fix the launch clamp staging and get rid off the SRBs on the first liquid fuel stage.

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The Big Z makes it to orbit despite the minor setbacks. Now I need a tug and the volunteer.

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The Royal Mace will push the Big Z towards Eve.

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It uses a new lifter design. The second stage liquid fuel boosters use the new most powerful engines in the game added back in 0.23.5. The first stage smaller liquid fuel boosters themselves are more powerful than a traditional mainsail booster and they look downright tiny compared to the new parts.

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The Asparagus Core uses the new very large Kerbodyne KR-2L Advanced Engine. It's the second most powerful engine in the game, but that's not what makes it good, the thing has very good ISP, better than a mainsail IIRC, though most certainly not as good as an aerospike or a LV-N. Also unlike the S3 KS-25x4 engine cluster which is the more powerful engine, it allows parts to be attached under it so it can be used for upper stages.

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Preparing to dock. I ditch the Kerbodyne stage as it makes mating docking ports awkward.

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After some (but not much) derping, the docking is done and Ulminati fire six of his atomic rocket engines with his sight set on Eve.

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Before he gets to Eve however, the Antyrurkowiec reaches Jool. It is only then that I realize I forgot to extend solar panels on it and the static ones on the lander are not in the sun. The capsule flies by Jool, dead, drifting on a Solar escape trajectory.

:rage:

Oh well, third time's the charm I guess.

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Meanwhile Ulminati faces his own moment of terror as it turns out the Mace's delta-v capacity had a ridiculously low margin for error.

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Luckily even with fumes left in the tanks all that was left was the aerocapture and minor few m/s manuvers to adjust aerobraking into a desired orbit for landing.

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After a successful aerocapture and one aerobraking pass at 78km, the Big Z's trajectory will take it...

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...somewhere on the same continent as the Misogin probe. I scouted the area by switching over the to Misogin before that, land for at least 100 or more kilometers.

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Of course something goes wrong. I was wondering what that one decoupler on the staging was, i hovered over it and couldn;t find it, so I figured it was one from the Mace so I swapped it to stage when the mace gets seperate. Guess what, it was the tiny, small as fuck, decoupler seperating the very final stage of the Big Z. Which is why I didn't see it highlighted when I hovered the mouse over it. End result of that is I stage it by accident and the entire fucking Big Z becomes a useless pile of debris.

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So now Ulminati is falling down like a plasma-engulfed hypersonic rock in his chair attached to a probe core, a tiny fuel tank and "an engine for ants" as it's called.

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To make things worse, while I hoped that maybe he can be saved by using the tiny engine for a powered landing, it turns out the probe core's reaction wheels lack the "oomph" to flip the thing right-side up against drag. Fucking hell.

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Ulm bails out of his seat at the last moment...

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... he bounced from the ground and survived the fall. Odd as I could swear he did not hit the ground with his helmet.

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At least this contract is done, as anti-climatic as that was. Hell if I know if I can rescue him, if only there were electric propellers in the stock game.

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I pick up a new contract at the space center and focus on getting more money, finally planting that flag on Laythe and landing on Tylo.
 

Darth Roxor

Royal Dongsmith
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Antoni Macierewicz tries to use the BeBop lander to rocket jetski towards the plane.

:yeah:

So now Ulminati is falling down like a plasma-engulfed hypersonic rock in his chair attached to a probe core, a tiny fuel tank and "an engine for ants" as it's called.

:yeah:

... he bounced from the ground and survived the fall.

:fuuyeah:

 
Self-Ejected

Ulminati

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Vikings are tough motherfuckers! Send me a new space swastika posthaste! You need me to plant a flag on Gilly.



What Ulminati was screaming at mission control while blazing through the atmosphere engulfed in superheated plasma:




:yeah:
 
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