Tacticular Cancer: We'll have your balls

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Mod News KOTOR II Content Restoration Project Complete

Discussion in 'RPG Codex News & Content Comments' started by Crooked Bee, Jul 26, 2012.

  1. Crooked Bee Nyadmin Patron

    Crooked Bee
    Joined:
    Jan 27, 2010
    Messages:
    12,425
    Codex 2014 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords; The Sith Lords Restored Content Mod

    Yesterday, the team behind The Sith Lords Restored Content Mod (TSLRCM) for Knights of the Old Republic II released the 1.8 version of the mod that restores numerous plot elements and dialogue to this famously rushed CRPG. 1.8 is supposed to be the final version, with any future updates aimed exclusively at bug fixing, so that means the project is now essentially complete.

    To celebrate this momentous occasion, PC Gamer offers an interview with Zbigniew "zbyl2" Staniewicz, the project's co-leader. Have a snippet:

    Did you ever find anything that surprised you? Anything that was intentionally cut?

    There were certainly some things that were cut intentionally, often probably because of plot changes during the development. Major examples would include Atris instead of Kreia on Malachor V, which doesn’t make much sense with current storyline. Another would be GenoHaradan plot on Nar Shaddaa which was replaced with the Exchange. Smaller example could be Kreia’s recorded lines in Tomb of Freedon Nadd on Dxun, while she has to be on Onderon at a time so it never plays. We didn’t restore any of these, of course. We kept to things that fit with the game, and most of those were cut due to time constraints.

    Was any content especially buried?

    I wouldn’t say anything was “buried” but some things were definietly easier accessible than others; say, in lots of cases cut dialog lines were present in actual dialog files but were removed from main conversation branch, so it was relatively easy to find. Other times, we had to look trough game voice files in order to find cut content, which was more work.

    Fact that Team Gizka attempted restoration project before us helped, too, as we could use their cut content list for reference; therere were a lot of things missing from their list, but most major cut content were on it.

    The mod’s description states that the goal is to make KOTOR II as close as possible to Obsidian’s original intentions. Do you feel that TSLRCM 1.8 represents the game Obsidian wanted to release?

    Yes, I think TSLRCM makes it pretty close to Obsidian’s vision. I’m sure people at Obsidian working on a game would be much happier if they got time to finish HK Factory and, especially, the endings — and we restored that.​

    You can download Version 1.8 from ModDB, or visit the modders' forum for a full list of restored content.
    ghostdog, bonescraper, Kz3r0 and 7 others Brofist this.
    ^ Top  
  2. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
    Joined:
    Feb 2, 2007
    Messages:
    11,880
    Location:
    Terra da Garoa
    Nice they did it. :salute:

    I'm curious, has MCA or anyone at Obsidian been consulted on this project? It would definetly make easier to know what's been cut if you simply asked the developers...in a ideal world they might even hand some asstes they really wanted to use but cound't, so the mods "carry the torch"...
    ^ Top  
  3. TalesfromtheCrypt Arcane

    TalesfromtheCrypt
    Joined:
    Feb 19, 2005
    Messages:
    3,487
    Wait, so those are not the drama queens from team Gizka but some other mod team? Sounds pretty cool, maybe it's time to give Kotor 2 a try.
    ^ Top  
  4. Infinitron RPG Codex Staff Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    31,654
    Codex 2012 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
  5. Clotstein Educated

    Clotstein
    Joined:
    Jul 17, 2012
    Messages:
    104
    Location:
    At the back of your skull.
    Ok, so how the hell am i supposed to finish VtM redemption now with this thing available?!
    DLing...
    ^ Top  
  6. ironyuri Unwanted

    Unwanted
    Joined:
    May 29, 2010
    Messages:
    3,414
    Location:
    Undisclosed.
    ^ Top  
  7. Mangoose Arcane Patron

    Mangoose
    Joined:
    Apr 5, 2009
    Messages:
    8,291
    Location:
    I'm a Banana
    Divinity: Original Sin Project: Eternity
    Whoa, I remember thinking 1.8 was gonna be done last year.
    ^ Top  
  8. Rivmusique Liturgist Patron

    Rivmusique
    Joined:
    Mar 14, 2011
    Messages:
    1,171
    Location:
    Kangarooland
    Divinity: Original Sin Project: Eternity
    Well shit, I started a 1.7 playthrough a little while ago. Didn't get to far before I put it on hold to play the Gothics instead. Might restart that playthrough with 1.8.
    ^ Top  
  9. CappenVarra Phantasmist

    CappenVarra
    Joined:
    Mar 14, 2011
    Messages:
    2,023
    Location:
    dead but dreaming
    Codex 2012 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Nice to hear some modders occasionally manage to actually finish stuff :P Might give this a try soon...
    ^ Top  
  10. sea Prestigious Gentleman I support InXile

    sea
    Joined:
    May 3, 2011
    Messages:
    5,616
    Funny how just a couple years ago it sounded the dream died with Team Gizka. Will definitely check this out at some time in the future.
    ^ Top  
  11. Mrowak Prestigious Gentleman Arcane

    Mrowak
    Joined:
    Sep 26, 2008
    Messages:
    3,769
    Project: Eternity
    And here I was considering Kotor2 replay. :yeah:
    ^ Top  
  12. made Arcane

    made
    Joined:
    Dec 18, 2006
    Messages:
    3,921
    Location:
    Germany
    will this need a mod itself to remove some of the restored content because the game is better off without it?
    ^ Top  
  13. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
    Joined:
    Jan 7, 2012
    Messages:
    4,316
    On a random whim after seeing the disks I reinstalled Kotor 2 yesterday to try it out with TSLRCM (having only played vanilla before). Apparently I chose the exact, perfect time to do so, down to the hour, because I'm in the middle of a 1.8 game.
    ^ Top  
  14. Untermensch Learned

    Untermensch
    Joined:
    Apr 16, 2012
    Messages:
    172
    Location:
    Croatia
    :salute: to the TSLRCM.

    I've waited for this mod to be completed before I start a replay. DL-ing
    ^ Top  
  15. FuelBlooded Learned

    FuelBlooded
    Joined:
    May 31, 2012
    Messages:
    233
    Awesome. I played and finished KOTOR 2 without any mods, later I discovered there were a bunch of them. What a huge mistake that was.
    ^ Top  
  16. Commissar Draco KKKodex WCDS Commissar

    Commissar Draco
    Joined:
    Mar 6, 2011
    Messages:
    9,407
    Location:
    Eurasian Empire
    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Praise the God Emprah and Potatoes. : x
    ^ Top  
  17. Black Arcane

    Black
    Joined:
    May 8, 2007
    Messages:
    6,196
    A truly patriotic act.
    ^ Top  
  18. Captain Shrek Orbis non-sufficit Dumbfuck

    Captain Shrek
    Joined:
    Feb 28, 2011
    Messages:
    10,525
    :love::love::love:
    :bravo:
    ^ Top  
  19. Mrowak Prestigious Gentleman Arcane

    Mrowak
    Joined:
    Sep 26, 2008
    Messages:
    3,769
    Project: Eternity
    Did anyone contact MCA about this? Codex could drop him a link on facebook, or something. M:
    ^ Top  
  20. pipka Savant

    pipka
    Joined:
    Apr 1, 2009
    Messages:
    1,352
    Location:
    The Penal Zone
    Watch and learn, team-gizka. Watch and learn.
    ^ Top  
  21. Infinitron RPG Codex Staff Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    31,654
    Codex 2012 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    They're too busy banging their hot girlfriends to care.
    ^ Top  
  22. Excidium P. banal

    Self-Ejected
    Joined:
    Aug 14, 2009
    Messages:
    13,698
    Location:
    Third World
    P. cool, finally a team that gets shit done.
    ^ Top  
  23. Mrowak Prestigious Gentleman Arcane

    Mrowak
    Joined:
    Sep 26, 2008
    Messages:
    3,769
    Project: Eternity
    CD4 gives me errors during install :rage: Tried everything :x
    ^ Top  
  24. Endemic Learned

    Endemic
    Joined:
    Jul 16, 2012
    Messages:
    371
    They didn't interview DarthStoney? Nevermind, I'll scrap my 1.7 save and start a fresh run with 1.8 now that it's available.
    ^ Top  

(buying stuff via the above links helps us pay the hosting bills)