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Kingdoms of Amalur: Reckoning?

Discussion in 'Stuff that Jaesun thinks is shit' started by DarthBehemoth, Jan 11, 2012.

  1. MaroonSkein Educated

    MaroonSkein
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    Don't you like DMC? Please, remind me how many attack buttons it has.
  2. Joghurt Learned

    Joghurt
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    Played it. Couldn't fucking stand it. Looks like WoW. PC controls suck ass. Bloom fucking everywhere. It's not even open world, areas (hubs) look like linear corridors. Cobat doesn't even feel visceral and punchy - instead it feels cartoony. The writing seems like shit but that's just me. I did 4 quests and all them were about killing shit. I could write more negative shit about it but I won't. It sucks. Plating this game for entertainment is like watching porn for it's storyline.
  3. Indy Sandbag Trick Educated

    Indy Sandbag Trick
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    Agree with the combat viewpoints - fun combo'ing up going between your primary/secondary and magic abilities.. the potential for a lot more intricate boss fights and group fighting dynamics is right up there.
    For 3-week from release demo it was pretty buggy however... in saying that, it's over a month old demo-sized build that was submitted for platform approvals.

    Big Huge Games have a potential hit on their hands here, i'll be picking this one up for sure :cool:
  4. WalmartJesus Learned

    WalmartJesus
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    I played through the Demo earlier....Despite being shallow,I had fun (reminds me of Fable with more RPG elements). I didnt even mind the WoW artstyle like some people on here do.

    I'm even ironically getting a kick outta RA Salvatore's shitty fantasy cheese-fest that makes up this games writing/lore.

    *shrugs* Atleast Big Huge Games were honest about Kingdoms of Amalur being a simple,pick up and play console ARPG...unlike Bethesda,who hypefucked Oblivion up as *TEh Messiah* that's done things no other RPG has ever done before it. :rolleyes:
  5. MetalCraze Dumbfuck!

    MetalCraze
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    6 or so and you can even combine them together with more buttons and hat moves to get kewl tricks. Obviously sucks in comparison with an innovative RPG combat of Rolston here.
  6. Rasputin Scholar

    Rasputin
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    Oh my god, so much cock sucking for this.

    I am suprised at how many people are wow-ing about ''WOW'' style graphics here. I remember that HOMMV had similar graphics, and they actually were kind of good (contrary to popular opinion). And these are the same people who said that Deus Ex: Human Revolution would be an weaboo japanese popshit because main character had kind of a spiked hair (actually, I really thought he looked like Eastern European DJ, but whatever).

    And Todd Mcfarlane and RA Salvatore is like mixing turds and shits.

    Yeah, yeah, whatever you say.

    Still, I am kind of tempted to try it out.
  7. WalmartJesus Learned

    WalmartJesus
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    Funny thing is, Compared to his usual Drizzt Do'urden/Forgotten Realms Wankery....the Writing in this game actually isnt all that bad.

    RA Salvatore would probably make a better Game writer.
  8. MaroonSkein Educated

    MaroonSkein
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    It actually has two: one for swords and one for guns. There's also the style button, but only 2 styles (out of 6 in DMC 3) give you new attacks. How do you get Dante to do different attacks? Three ways, depending on the move: you hold a button (charged shots), you make a pause between button presses (melee strings) or you tilt the stick and press a button at the same time (special moves).

    Believe it or not, controls in Kingdoms of Amalur work in a very similar fashion. Weapon-specific special attacks are accessed by making a pause between two button presses, attacking out of a roll or attacking out of a parry. Special abilities that don't require a particular weapon are used by holding R2 and pressing a face button (any ability can be assigned to any button). Ingenious, isn't it?

    Also, I played through the demo again, paying more attention to the mechanics, and I was mistaken about what shields do. Instead of reducing the damage to zero, they reduce it by a fixed number that depends on the shield you have equipped. To sum it up, rolling and blocking offer two different kinds of damage reduction: percentile and absolute, respectively. That's actually pretty cool.
  9. MetalCraze Dumbfuck!

    MetalCraze
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    So what you are telling me is that there are 80 combos in Amalur and chained attacks?
  10. xemous Scholar

    xemous
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    this game looks like absolute shit
    the graphics and art are fucking horrible
    the characters look stupid
    no one wants to play some faggot human
    this game is a piece of shit
  11. MaroonSkein Educated

    MaroonSkein
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    I just took a look at the in-game move list, and I counted 5 attacks for longswords, 3 for hammers, 4 for greatswords, 4 for daggers, 3 for longbows, 4 for faeblades, 3 for staves, 2 for scepters, 3 for chakrams and 1 for shields, as well as 4 might abilities, 4 finesse abilities and 4 sorcery abilities. That's 44 in total. Note that I did not count moves that are not used in combos, such as blocking, backstabbing, buffs and healing spells. I'm quite confident that there are, in fact, more than 80 combos that can be made using 44 individual moves.
  12. WalmartJesus Learned

    WalmartJesus
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    MaroonSkein...the combos are shallow,fun yeah,but still shallow

    That's fine if you wanna think this game has combat depth on the same level as DMC3 or NGB....but dont be surprised if people assume you were born with fetal alcohol syndrome.
  13. MaroonSkein Educated

    MaroonSkein
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    I never said that combat in KoA, overall, is as good as in DMC or NG. It isn't. However, it is weak enemies that hold the game back. The combo system has as much depth as the one in DMC and more depth than the one in NG. That's a fact. KoA is a very important milestone for ARPGs. I truly hope that it sells well and opens the way for more games like it. An ARPG that takes the KoA formula and adds dangerous enemies to it will be a masterpiece.
  14. MetalCraze Dumbfuck!

    MetalCraze
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    :lol:
  15. Stereotypical Villain Arbiter

    Stereotypical Villain
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  16. WalmartJesus Learned

    WalmartJesus
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    I'd say the game is like God of War where the combos are fun,satisfying and easy to do.....but is still a shallow button masher at the end of the day.


    Even though I've only played the demo and not the whole game to see, I highly doubt the character's moveset will have the same fast sophisticated elegance of Ryu Hayabusa...

    I mindlessly button mashed my way freely through the KoA demo,try that in Ninja Gaiden,and watch how fast you see that fucking game over screen.





    Demon's Souls and Dark Soul's combat > Kingdom of Amalur's
  17. VentilatorOfDoom RPG Codex Staff Patron

    VentilatorOfDoom
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    Button-mashing and combos aside, is there also some RPG stuff in there?
  18. Stereotypical Villain Arbiter

    Stereotypical Villain
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  19. Zed only plays Dota2 Patron

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    The interface is shitty and tedious. Esc should be used to access the system menu, for settings and quitting the game. But they got everything in there, including inventory. They should at least have auto-equip for when you haven't got any items on you already. Besides that, the buttons were badly placed, small, and didn't have a click surface area the same size as the actual buttons (on 1920x1080). Overall it was extremely console-design damaged. I don't know if they had any shortcut keys but there was nothing visible.

    The camera was horrible. Luckily I could turn off post-processing effects but still the camera and how your characters moves 50% with it is fucking headache inducing.

    No jumping. It's an action RPG just have fucking jumping in there.

    Linearity. Granted, it's a tutorial, but it felt like going on rails.

    I didn't like this at all.

    I hope they outsource any sort of interface design in the future because as it is now they don't have what is required for an eventual MMORPG.
  20. felipepepe Anacoluthon Patron

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    Seriously, playing KoA demo took me back to the 2000's, playing Rune on a PS2. Especially the UI of the game feels old & amateur.

    I just can't imagine the developers of this game playing Dark Souls and still being proud of what they did.
  21. Crooked Bee Nyadmin Patron

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    Nah, you're one of maybe two or three people here whose opinion on action games I fully trust. Plus I planned on buying it anyway if the feedback wasn't too negative. I may try out the demo some time closer to the release, though.
  22. MaroonSkein Educated

    MaroonSkein
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    My original Codex account was created in 2007. I don't think it somehow makes me smarter than you or anyone else, mind you, but I suddenly felt compelled to share this little detail.
    NG combat is dial-a-combo, just like God of War. There's very little room for improvisation there. What saves the game and elevates it above the rest of the genre is the aggressive AI.
    Not in terms of the combo system, no. I do agree that enemies are stronger, and the difficulty is higher in the Souls games, which is exactly what KoA lacks.
  23. Kraszu Savant

    Kraszu
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    What is so fun about learning to press a combination of buttons fast? That is all that combos comes down to.
  24. MaroonSkein Educated

    MaroonSkein
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    The joy of discovery is the fun part. The game doesn't tell you what combos and what doesn't.
  25. sea Arcane

    sea
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    Did you even play past the intro? Once you get into the actual world (i.e. the first town and beyond) I think you'll realize it's more open than most other RPGs. Not true open-world, as it retains the structure of various hubs and zones, but the actual size of the world looks to rival something like Skyrim, without all the tedious filler hiking in between. Wouldn't be surprised if it's a lot more varied as well.

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