Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Killing Floor 2

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,092
I never played Killing Floor but I have played a lot of L4D2 and this looks a hell of a lot better than that. Color me very interested.
L4D2 and KF are different beasts, you may find yoursef disappointed. KF is just 7-10 waves of the same dumb monsters on different maps, with mostly random placement. At the end of each round each player gets bonus moneh and buys more weapons for the next round. The selling point is how good the weapons feel, and there's just an average level of teamplay required so you can pop in and out without any major repercussions. The perks are just passive stat increases for your weapon specialisation, focused on making those weapons affordable in shops with 40% discount then adding accuracy or punch to them.

L4D2 for what I know requires coordination and is based around resource scarcity. Plus the GameMaster AI is a bastard.
:lol: Good one.
I have my fair share of KF hours and none in L4D2, but let's call it for what it is. And I cannot wait for the sequel!
 

Explorerbc

Arcane
Joined
Nov 22, 2012
Messages
1,170
L4D2 and KF are different beasts, you may find yoursef disappointed. KF is just 7-10 waves of the same dumb monsters on different maps, with mostly random placement. At the end of each round each player gets bonus moneh and buys more weapons for the next round. The selling point is how good the weapons feel, and there's just an average level of teamplay required so you can pop in and out without any major repercussions. The perks are just passive stat increases for your weapon specialisation, focused on making those weapons affordable in shops with 40% discount then adding accuracy or punch to them.

L4D2 for what I know requires coordination and is based around resource scarcity. Plus the GameMaster AI is a bastard.

Killing Floor requires much more coordination and teamwork imo, at least if we are talking about higher difficulties which is the meat of the game. I mean, you have different classes with dedicated roles, one guy heals, one guy welds doors, specific classes have to kill specific zeds (sharpshooter, berserker for scrakes, support for fleshpounds, demo spams pipebombs etc). If you play Suicidal or HoE each member of your team has to be very careful and the classes must be balanced and max leveled. Of course there are some known strategies that everyone follows but they are strategies nonetheless.

Left 4 Dead also requires coordination but the character/combat system behind it a much simpler that KF. They are indeed different beasts. I used to play L4D with friends in lans and later bought it but I eventually after 50 hours I felt the game didn't have anything more to offer except some mod maps. I had about 250 hours in KF playing Suicidal with friends when we eventually had to stop due to other obligations. I am looking forward to Killing Floor 2, hope it runs well on my pc
 

Dr Tomo

Learned
Joined
May 31, 2013
Messages
670
Location
In a library near you
Q: Is PC the lead platform from Killing Floor 2?

A: Yes PC is the lead platform from Killing Floor 2 and will be coming to the PC first. We will however be taking the time and effort to ensure that we provide an amazing experience for PS4 users as well.
I remember another company making the same claim as well
Ubisoft CEO Yves Guillemot has revealed that the promising open-world hack-'em-up Watch Dogs is being developed using PC as the lead platform. In an interview with Dutch site Inside Gamer , Guillemot explained how, for once, it's the consoles that are on the receiving end of the port process.
When studios have to reassure us that the pc version will not be a shitty port it raises concerns for me, as Capcom also made the same claim, EA, and etc.

Killing Floor requires much more coordination and teamwork imo, at least if we are talking about higher difficulties which is the meat of the game. I mean, you have different classes with dedicated roles, one guy heals, one guy welds doors, specific classes have to kill specific zeds (sharpshooter, berserker for scrakes, support for fleshpounds, demo spams pipebombs etc). If you play Suicidal or HoE each member of your team has to be very careful and the classes must be balanced and max leveled. Of course there are some known strategies that everyone follows but they are strategies nonetheless.
Well the team work requirement for higher difficulties comes from the lack of competency by the studio. L4D at launch normal through expert it was a smooth transition, unlike KF where jumping from normal to hard is going right into a cliff.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Tripwire isn't exactly Ubisoft, EA, and Capcom who have been pumping out shit console games for years now. I don't doubt them when they say PC is the lead platform considering the first game was PC exclusive.
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,092
Tripwire isn't exactly Ubisoft, EA, and Capcom who have been pumping out shit console games for years now. I don't doubt them when they say PC is the lead platform considering the first game was PC exclusive.
Along with their other 2 games.
 

Erzherzog

Magister
Joined
Jul 16, 2007
Messages
2,887
Location
Mid-Atlantic
Honestly Tripwire is staffed by guys that pretty much have experience on PC and nothing else. Even if PC wasn't the lead platform all that means is that all versions would be shitty instead of just the consoles. So you can at the very lest hope for some schadenfreude of TWI failing horribly if you're that worried about PC being the sidekick in this adventure.
 

Dr Tomo

Learned
Joined
May 31, 2013
Messages
670
Location
In a library near you
I don't doubt them when they say PC is the lead platform considering the first game was PC exclusive.
In this industry I am always skeptical and yea so was Bethesda's first few games. Things change over time and they might want to go for the bigger market share considering how wildly successful Tripwires franchise are.
Honestly Tripwire is staffed by guys that pretty much have experience on PC and nothing else. Even if PC wasn't the lead platform all that means is that all versions would be shitty instead of just the consoles. So you can at the very lest hope for some schadenfreude of TWI failing horribly if you're that worried about PC being the sidekick in this adventure.
We won't get anything similar to Dark Souls port by Namco Bandai, I was thinking more of Skyrim and Watch Dogs. If I am really worried about anything it is more likely they will screw up the game like they did with Rising Storm.
 

Dr Tomo

Learned
Joined
May 31, 2013
Messages
670
Location
In a library near you
You're really sort of retarded.
Says the individual that made the claim that they won't stray away from their focus on the pc because their first game was an "exclusive" as the reasoning. It was only an exclusive because it was moderately successful and for a studio their size getting into the console business back then would have been financial suicide.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Says the individual that made the claim that they won't stray away from their focus on the pc because their first game was an "exclusive" as the reasoning. It was only an exclusive because it was moderately successful and for a studio their size getting into the console business back then would have been financial suicide.

You really are sort of retarded.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,374
Location
Hyperborea
I got my first taste of Killing Floor last year. Man that game is awesome. I like L4D2, still play a couple round every now and again, but KF is just more satisfying. I think it's tougher, but more fair. If you fail, it's either from poor teamwork or poor solo execution. You almost always see the most dangerous enemies in the field before they are in threat range, unlike L4D. And I like class systems and the forced variety and role distinction they provide. I played mostly sharpshooter, and through the power of my specialization, I felt like I was making important contributions to the team -when I finally figured out what the role of the class was. Popping domes, one after another, before they even got close to us made me feel useful in a specific way that L4D couldn't.

Believe the hype.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
They need to at least release this as early access by now...
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,688
So did they replace the classes with characters...? The inventory screen's UI looked a bit improved. Not a fan of the HP bars but I'm assuming those go away on harder difficulties.
 

Essegi

Cipher
Joined
Nov 21, 2012
Messages
396
Not a fan of the HP bars but I'm assuming those go away on harder difficulties.
Afaik it's just commando stuff, like KF1, for example if you check at 4:30 zerk doesn't see enemies hp.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom