Tacticular Cancer: We'll have your balls

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Kerbal Space Program

Discussion in 'Space, Sims & City Builders' started by DarkUnderlord, Sep 21, 2012.

  1. jcd Prestigious Gentleman Punished JCD Patron Undisputed Queen of Faggotry Dumbfuck Douchebag! Illiterate Sychophantic Noob Village Idiot Weasel Zionist Agent Repressed Homosexual Pretty Princess Possibly Retarded White Knight Übermensch Fargo Fanboy The Real Fanboy Beg Auditor Trigger Warning Sawyerite Sawyerist Sawyer's Bride Edgy Typical Modder No Fun Allowed Shitposter Vatnik Virgin Queen Cuck Developer Bethestard Manlet In My Safe Space

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
     
    Last edited: Dec 31, 2016
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  2. Prime Junta Arcane

    Prime Junta
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    There's an option for that. "Require complete."
     
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  3. Prime Junta Arcane

    Prime Junta
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    Making progress on my Jool grand tour plan. Going to test my Miniproob on Duna first before going for Laythe.

    [​IMG]

    There's a "turban" on top of the stack. It has a 1.25 m heat shield, a structural bit with four radial 'chutes on it. The probe also has a tail: octagonal struts with simple fins. The probe itself is very light with lots of dV, certainly enough for Duna, possibly enough for Laythe as-is, but that may mean more research.

    The heat shield will do its thing as well as produce a nice detached shockwave that ought to protect the rest of the craft. The tail will keep the probe stable during re-entry so it won't spin out during the comms blackout. When the comms blackout ends, I'll jettison it, at which point aero forces will flip the craft to point in the opposite direction. Then I pop the chutes and float down, with a touch of retrorockets at the very end if needed.

    I trialed this with sub-orbital launches on Kerbin and it works great.

    What I don't know is if the heat shield will produce a sufficiently wide shockwave that it'll shield the entire assembly for a Jool aerobrake. I will need to research that a bit more. If not, I can always replace it with the 2.5 metre version and a longer tail to match; I'd rather not though because those things are heavy.
     
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  4. Elim Savant

    Elim
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    Project: Eternity
    The flickering UI bug is really going on my nerves. Any guess when 1.2.1 comes out?
     
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  5. DDZ Red blood, white skin, blue collar Patron

    DDZ
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
    Started playing this again yesterday, I've always giving up after dicking around for an hour or so.

    Enjoying it so far, but I am kinda stuck after getting stuff into orbit, just not sure what to do, I suppose Mun is next?

    Anyone that feels like giving me some guidelines?

    Like what is the logical progression,

    -Getting stuff into orbit around Kerbin
    -Going to Mun & back
    -Satellites?
    -Space stations?
    -Rovers?

    In what order?
     
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  6. Prime Junta Arcane

    Prime Junta
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    You're in orbit (and back alive, presumably?) Congratulations, that was one of the hardest parts. You've officially cleared Level 1.

    Level 2 stuff you can do in rough order of difficulty:
    * Mun flyby + orbit
    * Minmus flyby + orbit
    * Orbital rendez-vous + docking
    * Minmus landing + return (easier if you know how RV+docking works)
    * Mun landing + return (yeah it's harder because of the deeper gravity well)
    * Build a comms network with keostationary sats

    Level 3:
    * Orbit & return mission to Duna
    * Orbit & return mission to Eve
    * One-way probe landing mission to Duna
    * One-way probe landing mission to Eve
    * Return mission to Ike
    * Return mission to Gilly
    * Return mission to Duna

    Level 4:
    * SSTO space planes capable of lofting serious cargo to LKO
    * As above, but to the Jool system (landings on satellites of your choice)

    Level 5:
    * SSTO space plane mission to Laythe
    * Eve return mission
     
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  7. DDZ Red blood, white skin, blue collar Patron

    DDZ
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
    Exactly what I was looking for! Thanks!

    Back to work!
     
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  8. Drax Arcane

    Drax
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    The missions/quest can give you some semblance of the standard progression but your're not tied to it.
     
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  9. Yaar Podshipnik Arcane Patron

    Yaar Podshipnik
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    You don't need keostationary sats for comms network...
     
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  10. Prime Junta Arcane

    Prime Junta
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    No but they're more fun.
     
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  11. Drax Arcane

    Drax
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    Plus, it's a fun challenge to send all sats on the same launcher and then make the manouvers to put each other in place.
     
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  12. Hellraiser Arcane

    Hellraiser
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    Location:
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    As I have expected squad is working on DLC.

    Four features announced so far, historical scenarios, scenario editor, scenario scoring and parts inspired by historical American/Soviet spacecraft. Also parachutes for kerbonauts. A bit underwhelming, but we will see what the community can do with a scenario editor. Flying/landing gimped ships might actually be fun.
     
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  13. Drax Arcane

    Drax
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    Fucking decline. Goddamn chicano capitalist pigs, first they paid everyone pennies so all the devs fucked off and now this...
    How about you fix all the goddamn bugs in the base game first you douchebags?
     
    Last edited: Mar 20, 2017
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  14. Drax Arcane

    Drax
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    Damn sure I'm butthurt. Fuckers could have made money without being shitslurpers.
     
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  15. Prime Junta Arcane

    Prime Junta
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    For a start, they could've treated their devs decently so they would've... you know. Stayed.

    Only thing worse than a first-world capitalist exploiter is a third-world capitalist exploiter.
     
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  16. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
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    They still have no clouds lol 2017 lol

    I'm gonna install Orbiter 2016.
     
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  17. Pbhuh Barely Literate

    Pbhuh
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    You guys heard about the Expansion DLC that the devs are working on?[​IMG]
     
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  18. Yaar Podshipnik Arcane Patron

    Yaar Podshipnik
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    I hate the mock Cyrillic in the logo
     
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  19. Drax Arcane

    Drax
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    Well, no one would understand if they actually used commie runes.
     
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  20. Prime Junta Arcane

    Prime Junta
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    Yeah fuck that mock Cyrillic. Should have been Макіиg Ніsтояу Эхраиsіои

    Edit: srsly, they missed an opportunity to throw in a Я, what the fuck?
     
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  21. Hellraiser Arcane

    Hellraiser
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    Danzig, Potato-Hitman Commonwealth
    They revealed some more bits on the mission builder in the newest weekly not-really-dev-notes update.

    Overall they said previously it is an in-game implementation of what the forum challenges were but with some twists. Some form of events (part failure?) during a mission can also be set up per what was announced a few weeks back. Like I mentioned when they announced the expansion, scenarios with gimped ships might be quite fun. I still would have rather seen fleshing out the existing planets, some new outer planets (and a Titan analogue moon, low gravity high atmo density shenanigans would be interesting) but without Mu or someone who can understand Mu's planet generation quad system it is doubtful they will touch the thing any time soon. However I do think they said something about implementing a better loading system in order to support the expansion and any future ones. The lack of such and the resulting memory budget issues were the excuse for not adding more planets IIRC (also a main reason why 64bit KSP was desired, the game could use more RAM for more mods).

    BTW I am not sure if I mentioned it, but aeons ago, just before KSP hit steam after there was a row that maybe in the future there will be expansion packs, the lead dev said that any future expansion pack will be free for anyone who bought it before that date. Mind you it was eons ago, around version 0.19 I think (so just after rover wheels). But Squad's PR person confirmed they will honour that promise. I am pretty sure that the number of sales post-steam was a whole order of magnitude bigger than before so they can afford it.
     
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  22. Prime Junta Arcane

    Prime Junta
    Joined:
    Apr 8, 2006
    Parrots:
    3,487
    Finally did a trip to Jool.

    New career, relatively low tech level, but KER and Procedural Parts installed. Went with an as minimalist setup as I could manage while still being able to bring back lots of science.

    (I love Procedural Parts btw. Can make such pretty spaceships with it, and much more finely-tuned than with the regular ones too.)

    Payload is two Mk 1 lander cans, with a detachable science can on top. The science can has a small docking port on top. Attached to that is a Science Jr carrying all the instruments. Crew is one pilot and one scientist.

    Payload is driven by a Spark with about 3000 dV. That was mostly for the return trip.

    To get there, I had a big ol' can of fuel with a Terrier, for another 3000 dV or so.

    The whole interplanetary ship, with fuel, weighed in at about 15 tons. So then I had a booster to get it into orbit -- about 550k altitude. Total calculated dV was about 10k.

    So then. Boosted to Jool, gravity braked off Laythe to get captured by it, tooled around the system collecting science. Visited most bodies in the system, including a dip in Jool's upper atmosphere. Got on a return trajectory by slingshotting off Laythe, with a dip in its upper atmosphere too. As usual I overengineered; I had enough dV left to park in a nice equatorial orbit at around 350k altitude around Kerbin. Remaining is a simple rescue mission picking up the science can (that's what the docking port is for) and the crew. I could have done with up to 1000 less dV while still making it back; the rescue mission would just have been a bit more challenging.

    That was cool, and easier than I expected -- in particular capture by Jool -- and ejection from it -- didn't require much dV at all, thanks to Laythe; the initial burn out and final braking burn to get back to Kerbin were the most expensive bits, at about 2000 dV each.

    Once I have my tech level up I want to do some bigger missions. My long-term goal is to "colonise" Jool: set up a fuelling station in Minmus and another somewhere in the Jool system. This way the trip would only cost about 2000 dV each way, instead of 6000 like now -- not much more than a "traditional" Mun trip.
     
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  23. J_C One Bit Studio Patron Developer

    J_C
    Joined:
    Dec 28, 2010
    Parrots:
    12,387
    Location:
    Hungary
    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    Hm....

    http://www.eurogamer.net/articles/2...-acquired-by-rockstar-parent-company-take-two

     
    Last edited by a moderator: May 31, 2017
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  24. Prime Junta Arcane

    Prime Junta
    Joined:
    Apr 8, 2006
    Parrots:
    3,487
    Since the dev team left, KSP's status has been "fucked." The (now former) owner has been treating the devs miserably. Rockstar/Take-Two gets games. This is at least potential :incline: .
     
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  25. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
    Joined:
    Apr 21, 2006
    Parrots:
    15,465
    Location:
    Tampon Bay
    Kerbal Space Program popamole rpg incoming.
     
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