Grampy_Bone
Arcane
Or piracy.
When did Oblivion even go on Steam? I don't think the platform took off for a while.
When did Oblivion even go on Steam? I don't think the platform took off for a while.
That's almost more terrifying. The majority of Bethesda's audience played Oblivion unmodded?Also Xbox/ps3 ports for a new and unexploited (well, exploited in different ways) markets maybe?I understand the sentiment, but people could draw the wrong conclusions. For example:The real test of how good a game it is, is not how it sells, but how much its sequel sells.
If nothing else, I agree with this statement 100% and it needs to be stated more often.
"Have you seen Skyrim's sales figures? Yup, proof that Oblivion's a masterpiece."
Well... Oblivion's popularity was probably due heavily to Morrowind's success.
Vgchartz seem whacky for Oblivion though. Xbox sales at 4.40m and PS3 at 3.10m. Pc only 0.26m how does that even work?
Edit: It'd be great if that was true, though. Would mean that Pc players realized it was shit and mostly didn't buy it.
One can hope.
There's a part of the game where you enter Defiance Bay and a guy in the street is giving a speech to a huge crowd and inciting it to violence. You interrupt him in the middle of the speech, and he starts playing tour guide, telling you about the best places to eat in the different parts of town while his angry mob patiently sit around and twiddle their fingers.
You don't know? Only the biggest shitposter in the entire rpg subculture.Who the fuck is Jeff Vogel?
I just finished reading through Vogel's article.
I agree with some of what Vogel said and share his pessimism about PoE2 sales, but that blog post would have been a lot more relevant if it had been written a year ago. Obsidian has already said many times that the game was basically first draft material and they know if needed several editing passes.
PoE has just too many words and the reason why the devs probably don't realize this is because they know what all these words mean. This is very much what happens when I play a game I know extensively: every time a name is brought up, be it an NPC, a town or a region, I know what everyone is saying and so I'm "in" the conversation. But if you aren't "in" the conversation, you may as well skip it altogether because the words mean nothing to you.
When I get my lazy ass off the codex, I shall shamelessly pander to your diversity requirements.I find the lack of big-titted babes in recent RPGs disturbing.
Kronakh is also a techno-fetishist cabal mage druephiquer**
**magical homosexual
Why shouldn't the player overhear agitated people telling each other to hide their wives
lest Kronakh comes***
***double entendre, to come as in to arrive at some destination and to ejaculate
Is it wasting the player's time? Says who? There are players who want to read all that lore. The lore in character generation was just enough to get one's RPG juicies flowing. The game dialogues needed an edit art is spot on, but Jeff's article is terrible overall. He is complaining about all the bad things.Especially things like what is a state half-way across the world that you learn about by just hovering.
That information is irrelevant to the game, reading it is a waste of the player's time, it shouldn't be there at all. (Vogel's games have this problem too, not as bad but still way too much bullshit text.)
LOL what? Your barely knew anything about your intro companions, you can't say that they had potential and were more interesting than the later companions.That was some shit, killing your first two companions, who actually had potential. No. You can't have them. You can only have Weak Elf, Native Midget Woman, her pet wolf, Token Negro, Grieving Mother, Nasty Druid Dude, and like 10 other totally forgettable companions who give you pointless sidequests and add basically nothing of interest to the story or gameplay.Nice, you just summed up everything wrong with the game in a few short sentences. You do not need an editor.You have diarrhea. Some natives attack your caravan. Weird things happen. The two characters who you might have been forming some sort of bond through adversity with die accidentally/incidentally. Now you are left to wonder around in some generic fantasy world, reading a bunch of flavor text and trying to figure out what the plot is.
I could make it better:
You have diarrhea. Some natives attack your caravan. You die. EDIT: In the rain.
I think this is the point. Those characters were only involved in pressing matters.LOL what? Your barely knew anything about your intro companions, you can't say that they had potential and were more interesting than the later companions.
It's ok. JV just wanted some attention from the master.
You seem too optimistic to me.They've already shot their lore load all over PoE1, so I expect some actual drama and plot in 2. Bogging the game down with even more useless bits of trivia would be exhausting and pointless - they've already created the world and told us waaaaay too much about it, I think it's time to make use of that.