sullynathan
Arcane
You would be right, fear does have a few more grenades and guns than half life 2 but I disagree with the rest.Aside from being linear FPSes, the two games are nothing alike. HL2 strength is supposed to be its gameplay diversity (you never spend much time doing the same thing), story/world building and atmosphere while FEAR is about its stylistic, over the top John Woo/FP Max Payne gunfights against enemies which have excellent AI and some Jap style horror sprinkled on top of all that. As far as I'm concerned F.E.A.R does what it does extremely well (which is why I replayed the game quite a few times over the years, including Extraction Point which is one of the best expansions ever made) while HL2 I've barely finished once on release, I even prefer FEAR graphics (I've always liked how it used dynamic shadows, particle effects during gunfights and visual design/art direction of enemies and weapons).
I've played fear more recently than half life 2 and I've stopped because of how boring it gets later on.
Half life 2 recycled between the aliens and human enemies but fear does not introduce any new enemy after the first chapter except the ones that go in invisible in the 2nd or 3rd chapter. Add in that nearly every location you go to looks the same and the fact that there aren't that many weapons in the game then it becomes really repetitive really fast.
Half life 2 starts out boring but finished strong while fear starts out strong and becomes incredibly boring.
Half life 2 runs flawlessly while fear is inconsistent. One times it runs perfectly then it dips everywhere. I've read it's am engine problem.
It's also why I like max Payne and played it more times than fear.