mindx2
Codex Roaming East Coast Reporter
This part of the article speaks volumes to the (and my PAX experience)...
So sad we'll never get a real System Shock 3
One of the central themes of BioShock's development was the tension between our initial aim to make a spiritual sequel to System Shock 2 and the need to make a very successful mass-market console game," recalls LeBreton. "Shortly after the game's strong showing at E3 2006, Ken emerged from discussions with 2K marketing and announced to the team that we would be marketing the game as a shooter - but not to worry, we were still making the same smart FPS/RPG hybrid, we might just make a few small design adjustments here and there to make it accessible to the Halo crowd.
So sad we'll never get a real System Shock 3