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Irrational Games shutting down

mindx2

Codex Roaming East Coast Reporter
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This part of the article speaks volumes to the :decline: (and my PAX experience)...

One of the central themes of BioShock's development was the tension between our initial aim to make a spiritual sequel to System Shock 2 and the need to make a very successful mass-market console game," recalls LeBreton. "Shortly after the game's strong showing at E3 2006, Ken emerged from discussions with 2K marketing and announced to the team that we would be marketing the game as a shooter - but not to worry, we were still making the same smart FPS/RPG hybrid, we might just make a few small design adjustments here and there to make it accessible to the Halo crowd.

So sad we'll never get a real System Shock 3 :(
 

Wirdschowerdn

Ph.D. in World Saving
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Gaming press and retarded gamers are the best allies. Their mutual reliance guarantees continued self-perpetuating decline and the destruction of everything that thinking people hold dear and sacred. In other words, the gaming industry has degenerated into just another ponzi-scheme.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
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Codex 2014
:necro:

Irrational is now *hiring* an AI & gameplay programmer: http://irrationalgames.com/studio/careers/ +M

Summary:

Irrational Games is currently looking for a Senior Programmer that is equally experienced in architecting and implementing AI and Gameplay systems. This position willwork directly with the Lead Programmer, along with the Animation, Art and Design teams to create fun and interesting AI opponents and gameplay elements for our next title. This position will also be responsible for additional core responsibilities including, but not limited to general gameplay features, tools, engine technology, and build systems.

What You’ll Do:
  • Design, schedule, document and develop AI behaviors and systems, as well as gameplay systems.
  • Coordinate consistently with all discipline heads to ensure that the code being developed addresses their needs.
  • Design and implement algorithms for determining moves made by computer-based opponents, and incorporate all game mechanics to give the illusion of intelligent behavior.
  • Extensive experience crafting AI for different game types.
  • Have the ability to architect or significantly extended an AI decision framework.
  • Build scaling factors to create a range of apparent skills and personalities to play against.
  • Accurately schedule and track development efforts for assigned tasks.
  • Review and critique code design and implementation from other programmers.
  • Fill in as necessary for general gameplay, editor, engine, or even build system or tools tasks.
  • Supervise junior or mid-level programmers as required.
What We’re Looking For:
  • 3+ years’ experience working on current generation AI.
  • Shipped at least two game titles.
  • Unreal Engine 3 and 4 experiences highly desirable.
Skills:
  • Strong object-oriented design skills and proficiency in C++ programming and debugging.
  • Strong communication skills, both written and verbal.
  • Strong design sensibilities.
  • Strong understanding of console design and optimization techniques.
  • Commitment to code quality, documentation, and thorough testing procedures.
  • Knowledge of classical AI techniques, game theory, and combinatorial optimization.
  • Knowledge of software engineering practices.
  • Knowledge of build systems.
  • Experience interacting with external programming contractors.
  • Multiplayer experience is a plus.

Multiplayer experience is a plus.


+M+M+M
 

Caim

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Anyone else has a hunch they're working on a new Freedom Force?
I pray on my bare knees that they do. Freedom Force is rad as fuck. But I do really hope that they don't get rid of the cheesiness of it all in favor of modern superhero stories.
 

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